Fix whitespace placements

This commit is contained in:
Bálint Hodossy
2023-12-11 14:54:55 +00:00
parent 0b413656b8
commit af133f4022
@@ -31,7 +31,7 @@ public class MjHeightFieldShape : IMjShape
public string heightMapExportPath;
public string FullHeightMapPath => Path.GetFullPath(Path.Combine(Application.dataPath, heightMapExportPath));
public int HeightMapWidth => terrain.terrainData.heightmapTexture.width;
public int HeightMapWidth => terrain.terrainData.heightmapTexture.width;
public int HeightMapLength => terrain.terrainData.heightmapTexture.height;
public Vector3 HeightMapScale => terrain.terrainData.heightmapScale;
@@ -46,7 +46,7 @@ public class MjHeightFieldShape : IMjShape
public int HeightFieldId { get; private set; }
public unsafe void ToMjcf(XmlElement mjcf, Transform transform){
public unsafe void ToMjcf(XmlElement mjcf, Transform transform) {
ExportHeightMap();
if(terrain.transform.parent != transform) Debug.LogWarning($"The terrain of heightfield {transform.name} needs to be parented to the Geom for proper rendering.");
else {
@@ -60,7 +60,7 @@ public class MjHeightFieldShape : IMjShape
scene.postInitEvent += (_,_) => HeightFieldId = MujocoLib.mj_name2id(scene.Model, (int)MujocoLib.mjtObj.mjOBJ_HFIELD, assetName);
if(UpdateLimit>0){
updateCountdown = UpdateLimit;
scene.preUpdateEvent += (_, _) => CountdownUpdateCondition();
@@ -70,11 +70,11 @@ public class MjHeightFieldShape : IMjShape
mjcf.SetAttribute("hfield", assetName);
}
public void FromMjcf(XmlElement mjcf){
public void FromMjcf(XmlElement mjcf) {
}
public void ExportHeightMap(){
public void ExportHeightMap() {
RenderTexture.active = terrain.terrainData.heightmapTexture;
Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height);
texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height), 0, 0);
@@ -90,22 +90,22 @@ public class MjHeightFieldShape : IMjShape
updateCountdown -= 1;
}
public void RebuildScene(Terrain terrain, RectInt heightRegion, bool synched){
public void RebuildScene(Terrain terrain, RectInt heightRegion, bool synched) {
if(updateCountdown > 0) return;
if(!Application.isPlaying || !MjScene.InstanceExists) return;
MjScene.Instance.SceneRecreationAtLateUpdateRequested = true;
updateCountdown = UpdateLimit;
}
public Vector4 GetChangeStamp(){
public Vector4 GetChangeStamp() {
return Vector4.one;
}
public Tuple<Vector3[], int[]> BuildMesh(){
public Tuple<Vector3[], int[]> BuildMesh() {
return null;
}
public void DebugDraw(Transform transform){
public void DebugDraw(Transform transform) {
}
}
}