Fix whitespace placements

This commit is contained in:
Bálint Hodossy
2023-12-11 14:54:55 +00:00
parent 0b413656b8
commit af133f4022
@@ -46,7 +46,7 @@ public class MjHeightFieldShape : IMjShape
public int HeightFieldId { get; private set; } public int HeightFieldId { get; private set; }
public unsafe void ToMjcf(XmlElement mjcf, Transform transform){ public unsafe void ToMjcf(XmlElement mjcf, Transform transform) {
ExportHeightMap(); ExportHeightMap();
if(terrain.transform.parent != transform) Debug.LogWarning($"The terrain of heightfield {transform.name} needs to be parented to the Geom for proper rendering."); if(terrain.transform.parent != transform) Debug.LogWarning($"The terrain of heightfield {transform.name} needs to be parented to the Geom for proper rendering.");
else { else {
@@ -70,11 +70,11 @@ public class MjHeightFieldShape : IMjShape
mjcf.SetAttribute("hfield", assetName); mjcf.SetAttribute("hfield", assetName);
} }
public void FromMjcf(XmlElement mjcf){ public void FromMjcf(XmlElement mjcf) {
} }
public void ExportHeightMap(){ public void ExportHeightMap() {
RenderTexture.active = terrain.terrainData.heightmapTexture; RenderTexture.active = terrain.terrainData.heightmapTexture;
Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height); Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height);
texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height), 0, 0); texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height), 0, 0);
@@ -90,22 +90,22 @@ public class MjHeightFieldShape : IMjShape
updateCountdown -= 1; updateCountdown -= 1;
} }
public void RebuildScene(Terrain terrain, RectInt heightRegion, bool synched){ public void RebuildScene(Terrain terrain, RectInt heightRegion, bool synched) {
if(updateCountdown > 0) return; if(updateCountdown > 0) return;
if(!Application.isPlaying || !MjScene.InstanceExists) return; if(!Application.isPlaying || !MjScene.InstanceExists) return;
MjScene.Instance.SceneRecreationAtLateUpdateRequested = true; MjScene.Instance.SceneRecreationAtLateUpdateRequested = true;
updateCountdown = UpdateLimit; updateCountdown = UpdateLimit;
} }
public Vector4 GetChangeStamp(){ public Vector4 GetChangeStamp() {
return Vector4.one; return Vector4.one;
} }
public Tuple<Vector3[], int[]> BuildMesh(){ public Tuple<Vector3[], int[]> BuildMesh() {
return null; return null;
} }
public void DebugDraw(Transform transform){ public void DebugDraw(Transform transform) {
} }
} }
} }