Expose mjv_flexBodyIdAndPoint as a helper function.
Use the above in studio rather than a custom implementation. PiperOrigin-RevId: 928432476 Change-Id: I99d772c4baf7260abbf9ac8f6d8032704f1ba769
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Copybara-Service
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@@ -799,6 +799,52 @@ mjvGLCamera mjv_averageCamera(const mjvGLCamera* cam1, const mjvGLCamera* cam2)
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}
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// return body id, compute position of a vertex in a flex
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int mjv_flexBodyId(const mjModel* m, const mjData* d, int flexid, int vertid, mjtNum flexpnt[3]) {
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int flexbodyid = -1;
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if (m->flex_interp[flexid]) {
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mjtNum* coord = m->flex_vert0 + 3*(m->flex_vertadr[flexid] + vertid);
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int order = m->flex_interp[flexid];
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order = order < 0 ? -order : order;
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int npc = (order+1)*(order+1)*(order+1);
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// cell lookup: get local coords and node indices
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mjtNum loc[3];
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int nodeindices[27]; // max npc for quadratic: 3^3 = 27
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mju_cellLookup(coord, m->flex_cellnum+3*flexid, order, loc, nodeindices);
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// find node with largest weight in this cell
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// in shell mode, skip interior nodes (pinned to worldbody)
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int nodeid = -1;
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int nstart = m->flex_nodeadr[flexid];
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mjtNum w = 0;
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int shell_mode = m->flex_interp[flexid] < 0;
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for (int j = 0; j < npc; j++) {
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mjtNum ww = mju_evalBasis(loc, j, order);
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int nid = nodeindices[j];
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// skip interior nodes in shell mode (they map to worldbody)
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if (shell_mode && m->body_dofnum[m->flex_nodebodyid[nstart + nid]] == 0) {
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continue;
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}
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if (ww > w) {
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w = ww;
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nodeid = nid;
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}
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}
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flexbodyid = m->flex_nodebodyid[nstart + nodeid];
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if (m->flex_centered[flexid]) {
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mju_copy3(flexpnt, d->xpos + 3*flexbodyid);
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} else {
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mju_mulMatVec3(flexpnt, d->xmat + 9*flexbodyid, m->flex_node + 3*(nstart + nodeid));
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mju_addTo3(flexpnt, d->xpos + 3*flexbodyid);
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}
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} else {
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flexbodyid = m->flex_vertbodyid[m->flex_vertadr[flexid] + vertid];
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mju_copy3(flexpnt, d->flexvert_xpos + 3*(m->flex_vertadr[flexid] + vertid));
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}
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return flexbodyid;
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}
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// Select geom, flex or skin with mouse, return bodyid; -1: none selected.
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int mjv_select(const mjModel* m, const mjData* d, const mjvOption* vopt,
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mjtNum aspectratio, mjtNum relx, mjtNum rely,
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@@ -861,47 +907,8 @@ int mjv_select(const mjModel* m, const mjData* d, const mjvOption* vopt,
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// update if closer intersection found
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if (newdist >= 0 && (newdist < flexdist || flexdist < 0)) {
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flexdist = newdist;
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if (m->flex_interp[i]) {
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mjtNum* coord = m->flex_vert0 + 3*(m->flex_vertadr[i] + vertid);
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int order = m->flex_interp[i];
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order = order < 0 ? -order : order;
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int npc = (order+1)*(order+1)*(order+1);
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// cell lookup: get local coords and node indices
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mjtNum loc[3];
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int nodeindices[27]; // max npc for quadratic: 3^3 = 27
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mju_cellLookup(coord, m->flex_cellnum+3*i, order, loc, nodeindices);
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// find node with largest weight in this cell
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// in shell mode, skip interior nodes (pinned to worldbody)
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int nodeid = -1;
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int nstart = m->flex_nodeadr[i];
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mjtNum w = 0;
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int shell_mode = m->flex_interp[i] < 0;
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for (int j = 0; j < npc; j++) {
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mjtNum ww = mju_evalBasis(loc, j, order);
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int nid = nodeindices[j];
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// skip interior nodes in shell mode (they map to worldbody)
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if (shell_mode && m->body_dofnum[m->flex_nodebodyid[nstart + nid]] == 0) {
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continue;
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}
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if (ww > w) {
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w = ww;
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nodeid = nid;
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}
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}
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flexbodyid = m->flex_nodebodyid[nstart + nodeid];
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if (m->flex_centered[i]) {
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mju_copy3(flexpnt, d->xpos + 3*flexbodyid);
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} else {
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mju_mulMatVec3(flexpnt, d->xmat + 9*flexbodyid, m->flex_node + 3*(nstart + nodeid));
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mju_addTo3(flexpnt, d->xpos + 3*flexbodyid);
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}
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} else {
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flexbodyid = m->flex_vertbodyid[m->flex_vertadr[i] + vertid];
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mju_copy3(flexpnt, d->flexvert_xpos + 3*(m->flex_vertadr[i] + vertid));
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}
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*flexid = i;
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flexbodyid = mjv_flexBodyId(m, d, *flexid, vertid, flexpnt);
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}
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}
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}
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@@ -78,6 +78,10 @@ MJAPI int mjv_select(const mjModel* m, const mjData* d, const mjvOption* vopt,
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const mjvScene* scn, mjtNum selpnt[3],
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int geomid[1], int flexid[1], int skinid[1]);
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// return body id, compute position of a vertex in a flex
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MJAPI int mjv_flexBodyId(const mjModel* m, const mjData* d, int flexid, int vertid,
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mjtNum flexpnt[3]);
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#ifdef __cplusplus
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}
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#endif
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@@ -21,6 +21,7 @@
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#include <mujoco/mujoco.h>
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#include "engine/engine_util_errmem.h"
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#include "engine/engine_util_misc.h"
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#include "engine/engine_vis_interact.h"
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#include "engine/engine_vis_visualize.h"
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namespace mujoco::platform {
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@@ -376,36 +377,8 @@ static PickResult PickFlex(const mjModel* m, const mjData* d,
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}
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result.dist = test_dist;
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if (m->flex_interp[i]) {
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const mjtNum* coord = m->flex_vert0 + 3 * (m->flex_vertadr[i] + vertid);
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mjtNum w = 0;
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int nodeid = -1;
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int nstart = m->flex_nodeadr[i];
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int nend = nstart + m->flex_nodenum[i];
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for (int j = nstart; j < nend; j++) {
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if (mju_evalBasis(coord, j - nstart, m->flex_interp[i]) > w) {
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w = mju_evalBasis(coord, j - nstart, m->flex_interp[i]);
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nodeid = j;
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}
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}
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if (nodeid < 0) {
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mjERROR("flex %d: node closest to vertex %d not found", i, vertid);
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}
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result.body = m->flex_nodebodyid[m->flex_nodeadr[i] + nodeid];
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if (m->flex_centered[i]) {
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mju_copy3(result.point, d->xpos + 3 * result.body);
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} else {
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mju_mulMatVec3(result.point, d->xmat + 9 * result.body,
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m->flex_node + 3 * nodeid);
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mju_addTo3(result.point, d->xpos + 3 * result.body);
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}
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} else {
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result.body = m->flex_vertbodyid[m->flex_vertadr[i] + vertid];
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mju_copy3(result.point,
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d->flexvert_xpos + 3 * (m->flex_vertadr[i] + vertid));
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}
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result.flex = i;
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result.body = mjv_flexBodyId(m, d, i, vertid, result.point);
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}
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return result;
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}
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