Move all specialized rendering logic into Renderer class.
(We may consider splitting this class up into specialized subclasses at a later date.) PiperOrigin-RevId: 851290789 Change-Id: Iee00b8e906eeb911de5799f784475ac6916ab55b
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Copybara-Service
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14e90f3897
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b9fa8ee6e9
@@ -14,17 +14,6 @@
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cmake_minimum_required(VERSION 3.16)
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# Determine the render configuration and dependencies based options.
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if(MUJOCO_USE_FILAMENT AND MUJOCO_USE_FILAMENT_VULKAN)
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set(MUJOCO_STUDIO_RENDER_CONFIG "USE_FILAMENT_VULKAN")
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set(MUJOCO_STUDIO_RENDER_DEPS "mujoco::filament")
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elseif(MUJOCO_USE_FILAMENT)
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set(MUJOCO_STUDIO_RENDER_CONFIG "USE_FILAMENT_OPENGL")
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set(MUJOCO_STUDIO_RENDER_DEPS "mujoco::filament")
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else()
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set(MUJOCO_STUDIO_RENDER_CONFIG "USE_CLASSIC_OPENGL")
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endif()
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set(MUJOCO_STUDIO_TARGET_NAME mujoco_studio)
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add_executable(${MUJOCO_STUDIO_TARGET_NAME})
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@@ -42,11 +31,6 @@ target_include_directories(${MUJOCO_STUDIO_TARGET_NAME}
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${PROJECT_SOURCE_DIR}/src
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)
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target_compile_definitions(${MUJOCO_STUDIO_TARGET_NAME}
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PRIVATE
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-D${MUJOCO_STUDIO_RENDER_CONFIG}
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)
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if (WIN32)
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target_compile_definitions(${MUJOCO_STUDIO_TARGET_NAME}
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PRIVATE
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@@ -65,11 +49,8 @@ include(third_party_deps/font_awesome)
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target_link_libraries(${MUJOCO_STUDIO_TARGET_NAME}
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PRIVATE
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${MUJOCO_STUDIO_RENDER_DEPS}
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absl::flags
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dear_imgui
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dear_imgui_OpenGL3
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dear_imgui_SDL2
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implot
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mujoco::mujoco
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mujoco::platform
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@@ -17,16 +17,11 @@
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#include <algorithm>
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#include <array>
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#include <cfloat>
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#if defined(USE_CLASSIC_OPENGL)
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#include <chrono>
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#endif
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#include <cstddef>
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <filesystem>
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#include <functional>
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#include <memory>
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#include <span>
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#include <string>
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@@ -45,14 +40,6 @@
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#include "experimental/platform/step_control.h"
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#include "experimental/platform/window.h"
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#if defined(USE_FILAMENT_OPENGL) || defined(USE_FILAMENT_VULKAN)
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#include "experimental/filament/render_context_filament.h"
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#elif defined(USE_CLASSIC_OPENGL)
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#include <backends/imgui_impl_opengl3.h>
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#else
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#error No rendering mode defined.
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#endif
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namespace mujoco::studio {
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static constexpr platform::Window::Config kWindowConfig = {
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@@ -65,7 +52,6 @@ static constexpr platform::Window::Config kWindowConfig = {
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#elif defined(USE_CLASSIC_OPENGL)
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.render_config = platform::Window::RenderConfig::kClassicOpenGL,
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#endif
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.enable_keyboard = true,
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};
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static void ToggleFlag(mjtByte& flag) { flag = flag ? 0 : 1; }
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@@ -130,37 +116,15 @@ App::App(int width, int height, std::string ini_path,
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: ini_path_(std::move(ini_path)), load_asset_fn_(load_asset_fn) {
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window_ = std::make_unique<platform::Window>("MuJoCo Studio", width, height,
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kWindowConfig, load_asset_fn);
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renderer_ = std::make_unique<platform::Renderer>(
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window_->GetNativeWindowHandle(), load_asset_fn);
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ImPlot::CreateContext();
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auto make_context_fn = [&](const mjModel* m, mjrContext* con) {
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#if defined(USE_CLASSIC_OPENGL)
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mjr_makeContext(m, con, mjFONTSCALE_150);
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#else
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mjrFilamentConfig render_config;
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mjr_defaultFilamentConfig(&render_config);
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render_config.native_window = window_->GetNativeWindowHandle();
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render_config.load_asset = &App::LoadAssetCallback;
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render_config.load_asset_user_data = this;
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render_config.enable_gui = true;
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#if defined(USE_FILAMENT_OPENGL)
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render_config.graphics_api = mjGFX_OPENGL;
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#elif defined(USE_FILAMENT_VULKAN)
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render_config.graphics_api = mjGFX_VULKAN;
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#endif
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mjr_makeFilamentContext(m, con, &render_config);
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#endif
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};
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renderer_ = std::make_unique<platform::Renderer>(make_context_fn);
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mjv_defaultPerturb(&perturb_);
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mjv_defaultCamera(&camera_);
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mjv_defaultOption(&vis_options_);
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profiler_.Clear();
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#ifdef USE_CLASSIC_OPENGL
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ImGui_ImplOpenGL3_Init();
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#endif
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}
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void App::ClearModel() {
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@@ -361,10 +325,6 @@ void App::LoadHistory(int offset) {
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bool App::Update() {
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const platform::Window::Status status = window_->NewFrame();
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#ifdef USE_CLASSIC_OPENGL
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ImGui_ImplOpenGL3_NewFrame();
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#endif
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HandleMouseEvents();
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HandleKeyboardEvents();
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@@ -391,12 +351,6 @@ void App::Render() {
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renderer_->Render(model_, data_, &perturb_, &camera_, &vis_options_,
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width * scale, height * scale);
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#ifdef USE_CLASSIC_OPENGL
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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#endif
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// This call to EndFrame() is only needed if render_config.enable_gui is false
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window_->EndFrame();
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window_->Present();
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@@ -406,21 +360,6 @@ void App::Render() {
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data_->timer[i].number = 0;
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}
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}
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#ifdef USE_CLASSIC_OPENGL
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TimePoint now = std::chrono::steady_clock::now();
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TimePoint::duration delta_time = now - last_fps_update_;
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const double interval = std::chrono::duration<double>(delta_time).count();
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++frames_;
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if (interval > 0.2) { // only update FPS stat at most 5 times per second
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last_fps_update_ = now;
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fps_ = frames_ / interval;
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frames_ = 0;
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}
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#else
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fps_ = mjr_getFrameRate(&renderer_->GetContext());
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#endif
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}
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void App::HandleMouseEvents() {
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@@ -867,7 +806,8 @@ void App::BuildGui() {
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platform::ScopedStyle style;
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style.Var(ImGuiStyleVar_Alpha, 0.6f);
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if (ImGui::Begin("Stats", &tmp_.stats)) {
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platform::StatsGui(model_, data_, step_control_.IsPaused(), fps_);
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const float fps = renderer_->GetFps();
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platform::StatsGui(model_, data_, step_control_.IsPaused(), fps);
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}
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ImGui::End();
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}
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@@ -1761,7 +1701,7 @@ std::vector<const char*> App::GetCameraNames() {
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App::UiState::Dict App::UiState::ToDict() const {
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return {
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{"theme", std::to_string(static_cast<int>(theme))},
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{"theme", std::to_string(static_cast<int>(theme))},
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};
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}
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@@ -1769,25 +1709,4 @@ void App::UiState::FromDict(const Dict& dict) {
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*this = UiState();
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theme = ReadIniValue(dict, "theme", theme);
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}
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int App::LoadAssetCallback(const char* path, void* user_data,
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unsigned char** out, std::uint64_t* out_size) {
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App* app = static_cast<App*>(user_data);
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std::vector<std::byte> bytes = (app->load_asset_fn_)(path);
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if (bytes.empty()) {
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*out_size = 0;
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return 0; // Empty file
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}
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*out_size = bytes.size();
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*out = reinterpret_cast<unsigned char*>(malloc(*out_size));
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if (*out == nullptr) {
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mju_error("Failed to allocate memory for file %s", path);
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return -1;
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}
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std::memcpy(*out, bytes.data(), *out_size);
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return 0;
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}
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} // namespace mujoco::studio
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@@ -15,13 +15,9 @@
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#ifndef MUJOCO_SRC_EXPERIMENTAL_STUDIO_APP_H_
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#define MUJOCO_SRC_EXPERIMENTAL_STUDIO_APP_H_
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#include <chrono>
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#include <cstdint>
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#include <memory>
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#include <optional>
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#include <ratio>
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include <vector>
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@@ -40,11 +36,6 @@ namespace mujoco::studio {
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// Owns, updates, and renders a MuJoCo simulation.
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class App {
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public:
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using Clock = std::chrono::steady_clock;
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using TimePoint = std::chrono::time_point<Clock>;
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using Seconds = std::chrono::duration<double>;
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using Milliseconds = std::chrono::duration<double, std::milli>;
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App(int width, int height, std::string ini_path,
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const platform::LoadAssetFn& load_asset_fn);
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@@ -71,9 +62,6 @@ class App {
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void Render();
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private:
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static int LoadAssetCallback(const char* path, void* user_data,
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unsigned char** out, std::uint64_t* out_size);
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// UI state that is persisted across application runs
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struct UiState {
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char watch_field[1000] = "qpos";
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@@ -197,10 +185,6 @@ class App {
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UiState ui_;
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UiTempState tmp_;
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int frames_ = 0;
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TimePoint last_fps_update_;
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double fps_ = 0;
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};
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} // namespace mujoco::studio
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