Move all specialized rendering logic into Renderer class.

(We may consider splitting this class up into specialized subclasses at a later date.)

PiperOrigin-RevId: 851290789
Change-Id: Iee00b8e906eeb911de5799f784475ac6916ab55b
This commit is contained in:
Haroon Qureshi
2026-01-02 04:22:34 -08:00
committed by Copybara-Service
parent 14e90f3897
commit b9fa8ee6e9
6 changed files with 135 additions and 138 deletions
+19
View File
@@ -16,8 +16,25 @@ cmake_minimum_required(VERSION 3.16)
set(MUJOCO_PLATFORM_TARGET_NAME mujoco_platform) set(MUJOCO_PLATFORM_TARGET_NAME mujoco_platform)
# Determine the render configuration and dependencies based options.
if(MUJOCO_USE_FILAMENT AND MUJOCO_USE_FILAMENT_VULKAN)
set(MUJOCO_PLATFORM_RENDER_CONFIG "USE_FILAMENT_VULKAN")
set(MUJOCO_PLATFORM_RENDER_DEPS "mujoco::filament")
elseif(MUJOCO_USE_FILAMENT)
set(MUJOCO_PLATFORM_RENDER_CONFIG "USE_FILAMENT_OPENGL")
set(MUJOCO_PLATFORM_RENDER_DEPS "mujoco::filament")
else()
set(MUJOCO_PLATFORM_RENDER_CONFIG "USE_CLASSIC_OPENGL")
set(MUJOCO_PLATFORM_RENDER_DEPS "dear_imgui_OpenGL3")
endif()
add_library(${MUJOCO_PLATFORM_TARGET_NAME} STATIC) add_library(${MUJOCO_PLATFORM_TARGET_NAME} STATIC)
target_compile_definitions(${MUJOCO_STUDIO_TARGET_NAME}
PUBLIC
-D${MUJOCO_PLATFORM_RENDER_CONFIG}
)
target_sources(${MUJOCO_PLATFORM_TARGET_NAME} target_sources(${MUJOCO_PLATFORM_TARGET_NAME}
PUBLIC PUBLIC
gui.cc gui.cc
@@ -61,9 +78,11 @@ include(third_party_deps/libwebp)
target_link_libraries(${MUJOCO_PLATFORM_TARGET_NAME} target_link_libraries(${MUJOCO_PLATFORM_TARGET_NAME}
dear_imgui dear_imgui
dear_imgui_SDL2
implot implot
webp webp
SDL2::SDL2-static SDL2::SDL2-static
${MUJOCO_PLATFORM_RENDER_DEPS}
) )
add_library(mujoco::platform ALIAS ${MUJOCO_PLATFORM_TARGET_NAME}) add_library(mujoco::platform ALIAS ${MUJOCO_PLATFORM_TARGET_NAME})
+90 -6
View File
@@ -14,14 +14,34 @@
#include "experimental/platform/renderer.h" #include "experimental/platform/renderer.h"
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <vector>
#include <cstddef> #include <cstddef>
#include <mujoco/mujoco.h> #include <mujoco/mujoco.h>
#include "experimental/platform/helpers.h"
#if defined(USE_FILAMENT_OPENGL) || defined(USE_FILAMENT_VULKAN)
#include "experimental/filament/render_context_filament.h"
#elif defined(USE_CLASSIC_OPENGL)
#include <imgui.h>
#include <backends/imgui_impl_opengl3.h>
#else
#error No rendering mode defined.
#endif
namespace mujoco::platform { namespace mujoco::platform {
Renderer::Renderer(MakeContextFn make_context_fn) Renderer::Renderer(void* native_window, const LoadAssetFn& load_asset_fn)
: make_context_fn_(make_context_fn) { : load_asset_fn_(load_asset_fn), native_window_(native_window) {
#ifdef USE_CLASSIC_OPENGL
ImGui_ImplOpenGL3_Init();
#endif
} }
Renderer::~Renderer() { Deinit(); } Renderer::~Renderer() { Deinit(); }
@@ -30,7 +50,24 @@ void Renderer::Init(const mjModel* model) {
Deinit(); Deinit();
if (model) { if (model) {
mjr_defaultContext(&render_context_); mjr_defaultContext(&render_context_);
make_context_fn_(model, &render_context_);
#if defined(USE_CLASSIC_OPENGL)
mjr_makeContext(model, &render_context_, mjFONTSCALE_150);
#else
mjrFilamentConfig render_config;
mjr_defaultFilamentConfig(&render_config);
render_config.native_window = native_window_;
render_config.load_asset = &Renderer::LoadAssetCallback;
render_config.load_asset_user_data = this;
render_config.enable_gui = true;
#if defined(USE_FILAMENT_OPENGL)
render_config.graphics_api = mjGFX_OPENGL;
#elif defined(USE_FILAMENT_VULKAN)
render_config.graphics_api = mjGFX_VULKAN;
#endif
mjr_makeFilamentContext(model, &render_context_, &render_config);
#endif
mjv_defaultScene(&scene_); mjv_defaultScene(&scene_);
mjv_makeScene(model, &scene_, 2000); mjv_makeScene(model, &scene_, 2000);
initialized_ = true; initialized_ = true;
@@ -52,17 +89,43 @@ void Renderer::Render(const mjModel* model, mjData* data,
return; return;
} }
mjv_updateScene(model, data, vis_option, perturb, camera, mjCAT_ALL, if (last_update_time_ == data->time) {
&scene_); mjv_updateCamera(model, data, camera, &scene_);
} else {
mjv_updateScene(model, data, vis_option, perturb, camera, mjCAT_ALL,
&scene_);
last_update_time_ = data->time;
}
const mjrRect viewport = {0, 0, width, height}; const mjrRect viewport = {0, 0, width, height};
mjr_render(viewport, &scene_, &render_context_); mjr_render(viewport, &scene_, &render_context_);
#ifdef USE_CLASSIC_OPENGL
ImGui_ImplOpenGL3_NewFrame();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
#endif
#ifdef USE_CLASSIC_OPENGL
TimePoint now = std::chrono::steady_clock::now();
TimePoint::duration delta_time = now - last_fps_update_;
const double interval = std::chrono::duration<double>(delta_time).count();
++frames_;
if (interval > 0.2) { // only update FPS stat at most 5 times per second
last_fps_update_ = now;
fps_ = frames_ / interval;
frames_ = 0;
}
#else
fps_ = mjr_getFrameRate(&render_context_);
#endif
} }
void Renderer::RenderToTexture(const mjModel* model, mjData* data, void Renderer::RenderToTexture(const mjModel* model, mjData* data,
mjvCamera* camera, int width, int height, mjvCamera* camera, int width, int height,
std::byte* output) { std::byte* output) {
if (!initialized_) { if (!initialized_ || last_update_time_ == -1) {
return; return;
} }
@@ -75,4 +138,25 @@ void Renderer::RenderToTexture(const mjModel* model, mjData* data,
mjr_setBuffer(mjFB_WINDOW, &render_context_); mjr_setBuffer(mjFB_WINDOW, &render_context_);
} }
double Renderer::GetFps() { return fps_; }
int Renderer::LoadAssetCallback(const char* path, void* user_data,
unsigned char** out, std::uint64_t* out_size) {
Renderer* renderer = static_cast<Renderer*>(user_data);
std::vector<std::byte> bytes = (renderer->load_asset_fn_)(path);
if (bytes.empty()) {
*out_size = 0;
return 0; // Empty file
}
*out_size = bytes.size();
*out = reinterpret_cast<unsigned char*>(malloc(*out_size));
if (*out == nullptr) {
mju_error("Failed to allocate memory for file %s", path);
return -1;
}
std::memcpy(*out, bytes.data(), *out_size);
return 0;
}
} // namespace mujoco::platform } // namespace mujoco::platform
+20 -10
View File
@@ -15,10 +15,13 @@
#ifndef MUJOCO_SRC_EXPERIMENTAL_PLATFORM_RENDERER_H_ #ifndef MUJOCO_SRC_EXPERIMENTAL_PLATFORM_RENDERER_H_
#define MUJOCO_SRC_EXPERIMENTAL_PLATFORM_RENDERER_H_ #define MUJOCO_SRC_EXPERIMENTAL_PLATFORM_RENDERER_H_
#include <chrono>
#include <cstddef> #include <cstddef>
#include <functional> #include <cstdint>
#include <ratio>
#include <mujoco/mujoco.h> #include <mujoco/mujoco.h>
#include "experimental/platform/helpers.h"
namespace mujoco::platform { namespace mujoco::platform {
@@ -26,12 +29,12 @@ namespace mujoco::platform {
// using the filament rendering backend. // using the filament rendering backend.
class Renderer { class Renderer {
public: public:
// Function that creates a mjrContext for the given model. We use a function using Clock = std::chrono::steady_clock;
// to allow different mjrContext implementations to be created without using TimePoint = std::chrono::time_point<Clock>;
// requiring a direct dependency on them. using Seconds = std::chrono::duration<double>;
using MakeContextFn = std::function<void(const mjModel* m, mjrContext* con)>; using Milliseconds = std::chrono::duration<double, std::milli>;
explicit Renderer(MakeContextFn make_context_fn); Renderer(void* native_window, const LoadAssetFn& load_asset_fn);
~Renderer(); ~Renderer();
Renderer(const Renderer&) = delete; Renderer(const Renderer&) = delete;
@@ -54,18 +57,25 @@ class Renderer {
// Rendering flags. // Rendering flags.
mjtByte* GetRenderFlags() { return scene_.flags; } mjtByte* GetRenderFlags() { return scene_.flags; }
// Returns the render context. // Returns the current frame rate.
mjrContext& GetContext() { return render_context_; } double GetFps();
const mjrContext& GetContext() const { return render_context_; }
private: private:
// Resets the renderer; no rendering will occur until Init() is called again. // Resets the renderer; no rendering will occur until Init() is called again.
void Deinit(); void Deinit();
MakeContextFn make_context_fn_; static int LoadAssetCallback(const char* path, void* user_data,
unsigned char** out, std::uint64_t* out_size);
LoadAssetFn load_asset_fn_;
void* native_window_ = nullptr;
mjrContext render_context_; mjrContext render_context_;
mjvScene scene_; mjvScene scene_;
bool initialized_ = false; bool initialized_ = false;
mjtNum last_update_time_ = -1;
int frames_ = 0;
TimePoint last_fps_update_;
double fps_ = 0;
}; };
} // namespace mujoco::platform } // namespace mujoco::platform
-19
View File
@@ -14,17 +14,6 @@
cmake_minimum_required(VERSION 3.16) cmake_minimum_required(VERSION 3.16)
# Determine the render configuration and dependencies based options.
if(MUJOCO_USE_FILAMENT AND MUJOCO_USE_FILAMENT_VULKAN)
set(MUJOCO_STUDIO_RENDER_CONFIG "USE_FILAMENT_VULKAN")
set(MUJOCO_STUDIO_RENDER_DEPS "mujoco::filament")
elseif(MUJOCO_USE_FILAMENT)
set(MUJOCO_STUDIO_RENDER_CONFIG "USE_FILAMENT_OPENGL")
set(MUJOCO_STUDIO_RENDER_DEPS "mujoco::filament")
else()
set(MUJOCO_STUDIO_RENDER_CONFIG "USE_CLASSIC_OPENGL")
endif()
set(MUJOCO_STUDIO_TARGET_NAME mujoco_studio) set(MUJOCO_STUDIO_TARGET_NAME mujoco_studio)
add_executable(${MUJOCO_STUDIO_TARGET_NAME}) add_executable(${MUJOCO_STUDIO_TARGET_NAME})
@@ -42,11 +31,6 @@ target_include_directories(${MUJOCO_STUDIO_TARGET_NAME}
${PROJECT_SOURCE_DIR}/src ${PROJECT_SOURCE_DIR}/src
) )
target_compile_definitions(${MUJOCO_STUDIO_TARGET_NAME}
PRIVATE
-D${MUJOCO_STUDIO_RENDER_CONFIG}
)
if (WIN32) if (WIN32)
target_compile_definitions(${MUJOCO_STUDIO_TARGET_NAME} target_compile_definitions(${MUJOCO_STUDIO_TARGET_NAME}
PRIVATE PRIVATE
@@ -65,11 +49,8 @@ include(third_party_deps/font_awesome)
target_link_libraries(${MUJOCO_STUDIO_TARGET_NAME} target_link_libraries(${MUJOCO_STUDIO_TARGET_NAME}
PRIVATE PRIVATE
${MUJOCO_STUDIO_RENDER_DEPS}
absl::flags absl::flags
dear_imgui dear_imgui
dear_imgui_OpenGL3
dear_imgui_SDL2
implot implot
mujoco::mujoco mujoco::mujoco
mujoco::platform mujoco::platform
+6 -87
View File
@@ -17,16 +17,11 @@
#include <algorithm> #include <algorithm>
#include <array> #include <array>
#include <cfloat> #include <cfloat>
#if defined(USE_CLASSIC_OPENGL)
#include <chrono>
#endif
#include <cstddef> #include <cstddef>
#include <cstdint>
#include <cstdio> #include <cstdio>
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
#include <filesystem> #include <filesystem>
#include <functional>
#include <memory> #include <memory>
#include <span> #include <span>
#include <string> #include <string>
@@ -45,14 +40,6 @@
#include "experimental/platform/step_control.h" #include "experimental/platform/step_control.h"
#include "experimental/platform/window.h" #include "experimental/platform/window.h"
#if defined(USE_FILAMENT_OPENGL) || defined(USE_FILAMENT_VULKAN)
#include "experimental/filament/render_context_filament.h"
#elif defined(USE_CLASSIC_OPENGL)
#include <backends/imgui_impl_opengl3.h>
#else
#error No rendering mode defined.
#endif
namespace mujoco::studio { namespace mujoco::studio {
static constexpr platform::Window::Config kWindowConfig = { static constexpr platform::Window::Config kWindowConfig = {
@@ -65,7 +52,6 @@ static constexpr platform::Window::Config kWindowConfig = {
#elif defined(USE_CLASSIC_OPENGL) #elif defined(USE_CLASSIC_OPENGL)
.render_config = platform::Window::RenderConfig::kClassicOpenGL, .render_config = platform::Window::RenderConfig::kClassicOpenGL,
#endif #endif
.enable_keyboard = true,
}; };
static void ToggleFlag(mjtByte& flag) { flag = flag ? 0 : 1; } static void ToggleFlag(mjtByte& flag) { flag = flag ? 0 : 1; }
@@ -130,37 +116,15 @@ App::App(int width, int height, std::string ini_path,
: ini_path_(std::move(ini_path)), load_asset_fn_(load_asset_fn) { : ini_path_(std::move(ini_path)), load_asset_fn_(load_asset_fn) {
window_ = std::make_unique<platform::Window>("MuJoCo Studio", width, height, window_ = std::make_unique<platform::Window>("MuJoCo Studio", width, height,
kWindowConfig, load_asset_fn); kWindowConfig, load_asset_fn);
renderer_ = std::make_unique<platform::Renderer>(
window_->GetNativeWindowHandle(), load_asset_fn);
ImPlot::CreateContext(); ImPlot::CreateContext();
auto make_context_fn = [&](const mjModel* m, mjrContext* con) {
#if defined(USE_CLASSIC_OPENGL)
mjr_makeContext(m, con, mjFONTSCALE_150);
#else
mjrFilamentConfig render_config;
mjr_defaultFilamentConfig(&render_config);
render_config.native_window = window_->GetNativeWindowHandle();
render_config.load_asset = &App::LoadAssetCallback;
render_config.load_asset_user_data = this;
render_config.enable_gui = true;
#if defined(USE_FILAMENT_OPENGL)
render_config.graphics_api = mjGFX_OPENGL;
#elif defined(USE_FILAMENT_VULKAN)
render_config.graphics_api = mjGFX_VULKAN;
#endif
mjr_makeFilamentContext(m, con, &render_config);
#endif
};
renderer_ = std::make_unique<platform::Renderer>(make_context_fn);
mjv_defaultPerturb(&perturb_); mjv_defaultPerturb(&perturb_);
mjv_defaultCamera(&camera_); mjv_defaultCamera(&camera_);
mjv_defaultOption(&vis_options_); mjv_defaultOption(&vis_options_);
profiler_.Clear(); profiler_.Clear();
#ifdef USE_CLASSIC_OPENGL
ImGui_ImplOpenGL3_Init();
#endif
} }
void App::ClearModel() { void App::ClearModel() {
@@ -361,10 +325,6 @@ void App::LoadHistory(int offset) {
bool App::Update() { bool App::Update() {
const platform::Window::Status status = window_->NewFrame(); const platform::Window::Status status = window_->NewFrame();
#ifdef USE_CLASSIC_OPENGL
ImGui_ImplOpenGL3_NewFrame();
#endif
HandleMouseEvents(); HandleMouseEvents();
HandleKeyboardEvents(); HandleKeyboardEvents();
@@ -391,12 +351,6 @@ void App::Render() {
renderer_->Render(model_, data_, &perturb_, &camera_, &vis_options_, renderer_->Render(model_, data_, &perturb_, &camera_, &vis_options_,
width * scale, height * scale); width * scale, height * scale);
#ifdef USE_CLASSIC_OPENGL
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
#endif
// This call to EndFrame() is only needed if render_config.enable_gui is false
window_->EndFrame(); window_->EndFrame();
window_->Present(); window_->Present();
@@ -406,21 +360,6 @@ void App::Render() {
data_->timer[i].number = 0; data_->timer[i].number = 0;
} }
} }
#ifdef USE_CLASSIC_OPENGL
TimePoint now = std::chrono::steady_clock::now();
TimePoint::duration delta_time = now - last_fps_update_;
const double interval = std::chrono::duration<double>(delta_time).count();
++frames_;
if (interval > 0.2) { // only update FPS stat at most 5 times per second
last_fps_update_ = now;
fps_ = frames_ / interval;
frames_ = 0;
}
#else
fps_ = mjr_getFrameRate(&renderer_->GetContext());
#endif
} }
void App::HandleMouseEvents() { void App::HandleMouseEvents() {
@@ -867,7 +806,8 @@ void App::BuildGui() {
platform::ScopedStyle style; platform::ScopedStyle style;
style.Var(ImGuiStyleVar_Alpha, 0.6f); style.Var(ImGuiStyleVar_Alpha, 0.6f);
if (ImGui::Begin("Stats", &tmp_.stats)) { if (ImGui::Begin("Stats", &tmp_.stats)) {
platform::StatsGui(model_, data_, step_control_.IsPaused(), fps_); const float fps = renderer_->GetFps();
platform::StatsGui(model_, data_, step_control_.IsPaused(), fps);
} }
ImGui::End(); ImGui::End();
} }
@@ -1761,7 +1701,7 @@ std::vector<const char*> App::GetCameraNames() {
App::UiState::Dict App::UiState::ToDict() const { App::UiState::Dict App::UiState::ToDict() const {
return { return {
{"theme", std::to_string(static_cast<int>(theme))}, {"theme", std::to_string(static_cast<int>(theme))},
}; };
} }
@@ -1769,25 +1709,4 @@ void App::UiState::FromDict(const Dict& dict) {
*this = UiState(); *this = UiState();
theme = ReadIniValue(dict, "theme", theme); theme = ReadIniValue(dict, "theme", theme);
} }
int App::LoadAssetCallback(const char* path, void* user_data,
unsigned char** out, std::uint64_t* out_size) {
App* app = static_cast<App*>(user_data);
std::vector<std::byte> bytes = (app->load_asset_fn_)(path);
if (bytes.empty()) {
*out_size = 0;
return 0; // Empty file
}
*out_size = bytes.size();
*out = reinterpret_cast<unsigned char*>(malloc(*out_size));
if (*out == nullptr) {
mju_error("Failed to allocate memory for file %s", path);
return -1;
}
std::memcpy(*out, bytes.data(), *out_size);
return 0;
}
} // namespace mujoco::studio } // namespace mujoco::studio
-16
View File
@@ -15,13 +15,9 @@
#ifndef MUJOCO_SRC_EXPERIMENTAL_STUDIO_APP_H_ #ifndef MUJOCO_SRC_EXPERIMENTAL_STUDIO_APP_H_
#define MUJOCO_SRC_EXPERIMENTAL_STUDIO_APP_H_ #define MUJOCO_SRC_EXPERIMENTAL_STUDIO_APP_H_
#include <chrono>
#include <cstdint>
#include <memory> #include <memory>
#include <optional> #include <optional>
#include <ratio>
#include <string> #include <string>
#include <string_view>
#include <unordered_map> #include <unordered_map>
#include <vector> #include <vector>
@@ -40,11 +36,6 @@ namespace mujoco::studio {
// Owns, updates, and renders a MuJoCo simulation. // Owns, updates, and renders a MuJoCo simulation.
class App { class App {
public: public:
using Clock = std::chrono::steady_clock;
using TimePoint = std::chrono::time_point<Clock>;
using Seconds = std::chrono::duration<double>;
using Milliseconds = std::chrono::duration<double, std::milli>;
App(int width, int height, std::string ini_path, App(int width, int height, std::string ini_path,
const platform::LoadAssetFn& load_asset_fn); const platform::LoadAssetFn& load_asset_fn);
@@ -71,9 +62,6 @@ class App {
void Render(); void Render();
private: private:
static int LoadAssetCallback(const char* path, void* user_data,
unsigned char** out, std::uint64_t* out_size);
// UI state that is persisted across application runs // UI state that is persisted across application runs
struct UiState { struct UiState {
char watch_field[1000] = "qpos"; char watch_field[1000] = "qpos";
@@ -197,10 +185,6 @@ class App {
UiState ui_; UiState ui_;
UiTempState tmp_; UiTempState tmp_;
int frames_ = 0;
TimePoint last_fps_update_;
double fps_ = 0;
}; };
} // namespace mujoco::studio } // namespace mujoco::studio