Make depth overlay in video recording optional

Add docs for the record arguments
This commit is contained in:
Jan Margeta
2024-03-06 18:41:17 +01:00
parent fe2215384b
commit be68f90190
2 changed files with 47 additions and 8 deletions
+32
View File
@@ -154,6 +154,38 @@ multi-samples for the offscreen buffer are specified in the MuJoCo model with th
attributes, while the simulation duration, frames-per-second to be rendered (usually much less than the physics
simulation rate), and output file name are specified as command-line arguments.
.. code-block:: Shell
record modelfile duration fps rgbfile [adddepth]
Where the command line arguments are
.. list-table::
:width: 95%
:align: left
:widths: 1 1 5
:header-rows: 1
* - Argument
- Default
- Meaning
* - ``modelfile``
- (required)
- path to model
* - ``duration``
- (required)
- duration of the recording in seconds
* - ``fps``
- (required)
- number of frames per second
* - ``rgbfile``
- (required)
- path to raw recording file
* - ``adddepth``
- 1
- add a depth image overlay to the lower left corner (0 for no overlay)
For example, a 5 second animation at 60 frames per second is created with:
.. code-block:: Shell
+15 -8
View File
@@ -217,8 +217,8 @@ void closeOpenGL(void) {
int main(int argc, const char** argv) {
// check command-line arguments
if (argc!=5) {
std::printf(" USAGE: record modelfile duration fps rgbfile\n");
if (argc < 5 || argc > 6) {
std::printf(" USAGE: record modelfile duration fps rgbfile [adddepth]\n");
return 0;
}
@@ -255,6 +255,11 @@ int main(int argc, const char** argv) {
mju_error("Could not open rgbfile for writing");
}
int adddepth = 1;
if (argc > 5 && std::sscanf(argv[5], "%d", &adddepth) != 1) {
mju_error("Invalid adddepth argument");
}
// main loop
double frametime = 0;
int framecount = 0;
@@ -276,12 +281,14 @@ int main(int argc, const char** argv) {
mjr_readPixels(rgb, depth, viewport, &con);
// insert subsampled depth image in lower-left corner of rgb image
const int NS = 3; // depth image sub-sampling
for (int r=0; r<H; r+=NS)
for (int c=0; c<W; c+=NS) {
int adr = (r/NS)*W + c/NS;
rgb[3*adr] = rgb[3*adr+1] = rgb[3*adr+2] = (unsigned char)((1.0f-depth[r*W+c])*255.0f);
}
if (adddepth) {
const int NS = 3; // depth image sub-sampling
for (int r=0; r<H; r+=NS)
for (int c=0; c<W; c+=NS) {
int adr = (r/NS)*W + c/NS;
rgb[3*adr] = rgb[3*adr+1] = rgb[3*adr+2] = (unsigned char)((1.0f-depth[r*W+c])*255.0f);
}
}
// write rgb image to file
std::fwrite(rgb, 3, W*H, fp);