Enable reading textures from spec in Python
PiperOrigin-RevId: 842151742 Change-Id: I477d118cc7e2385d29b395b192fa89e9facb9c3e
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@@ -654,6 +654,19 @@ The :ref:`mjsMesh` object includes convenience methods for model creation with n
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mesh = spec.add_mesh(name='prism')
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mesh.make_cone(nedge=5, radius=1)
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Texture editing
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^^^^^^^^^^^^^^^
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The :ref:`mjsTexture` buffer option stores the texture bytes in the ``data`` attribute. This attribute is stored as
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bytes but its elements can be read and modified as ``int``\s via index access and read as Python's built-in ``bytes`` or
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``bytearray`` objects. See `specs_test.py
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<https://github.com/google-deepmind/mujoco/blob/main/python/mujoco/specs_test.py>`__.
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.. code-block:: python
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texture = spec.add_texture(name='texture', height=1, width=3, nchannel=3)
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texture.data = bytes([255, 0, 0, 0, 255, 0, 0, 0, 255]) # Assign red, green and blue pixels.
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texture.data[1] = 255 # Change the first pixel to yellow.
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.. _PyMJCF:
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Relationship to ``PyMJCF`` and ``bind``
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