Fix broken links in the documentation.
PiperOrigin-RevId: 520657874 Change-Id: Idd01c40f87e0f2afcbd2d2bfd98fab95edc2371e
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Copybara-Service
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@@ -337,7 +337,7 @@ These are the possible sensor data types, used in ``mjData.sensor_datatype``.
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Data
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^^^^
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The enums below are defined in `mjmdata.h <https://github.com/deepmind/mujoco/blob/main/include/mujoco/mjmdata.h>`_.
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The enums below are defined in `mjdata.h <https://github.com/deepmind/mujoco/blob/main/include/mujoco/mjdata.h>`_.
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.. _mjtWarning:
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+1
-1
@@ -830,7 +830,7 @@ General
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#. Fixed: The array of sensors in ``mjCModel`` was not cleared.
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#. Cleaned up cross-platform code (internal changes, not visible via the API).
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#. Fixed a bug in parsing of XML ``texcoord`` data (related to number of vertices).
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#. Fixed a bug in `simulate.cc <https://github.com/deepmind/mujoco/blob/main/sample/simulate.cc>`_ related to ``nkey``
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#. Fixed a bug in `simulate.cc <https://github.com/deepmind/mujoco/blob/main/simulate/simulate.cc>`_ related to ``nkey``
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(the number of keyframes).
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#. Accelerated collision detection in the presence of large numbers of non-colliding geoms (with ``contype==0 and
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conaffinity==0``).
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@@ -218,14 +218,3 @@ of unilateral constraints, numerical derivatives are hard to compute and there i
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would not even be defined if it wasn't for our soft-constraint model. Making the constraints softer results in more
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accurate results. This effect is so strong that in some situations it makes sense to intentionally work with the wrong
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model, i.e., a model that is softer than desired, so as to obtain more accurate derivatives.
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.. _saUItools:
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uitools
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~~~~~~~
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`(uitools.h) <https://github.com/deepmind/mujoco/blob/main/simulate/uitools.h>`_ `(uitools.cc)
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<https://github.com/deepmind/mujoco/blob/main/simulate/uitools.cc>`_ This is not a stand-alone code sample, but rather
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a small utility used to hook up the new UI to GLFW. It is used in :ref:`simulate.cc <saSimulate>` and can also be used
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in user projects that involve the new UI. If GLFW is replaced with a different window library, this is the only file
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that would have to be changed in order to access the UI functionality.
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+2
-2
@@ -140,7 +140,7 @@ When the user selects an MJCF file, the importer first loads
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the file in MuJoCo, saves it to a temporary location, and then processes the generated saved file. This has several
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effects:
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- It validates the MJCF - we are guaranteed that the saved MJCF matches the `schema <CSchema>`_.
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- It validates the MJCF - we are guaranteed that the saved MJCF matches the :ref:`schema <CSchema>`.
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- It validates the assets (materials, meshes, textures) and imports these assets into Unity, as well as creating new
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material assets for geom RGBA specification.
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- It allows the importer to handle :ref:`\<include\> <include>` elements without replicating MuJoCo’s file-system
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@@ -331,4 +331,4 @@ process, and uses Unity only for rendering. In contrast, our plug-in relies on
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be possible to use our plug-in while an external process "drives" the simulation, for example by seting ``qpos``,
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calling ``mj_kinematics``, synchronizing the transforms, and then using Unity to render or compute game logic. In order
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to establish communication with an external process, you can use Unity's `ML-Agents
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<https://github.com/Unity-Technologies/ml-agents>`_ package.
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<https://github.com/Unity-Technologies/ml-agents>`_ package.
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