Fix broken links in the documentation.
PiperOrigin-RevId: 520657874 Change-Id: Idd01c40f87e0f2afcbd2d2bfd98fab95edc2371e
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Copybara-Service
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@@ -140,7 +140,7 @@ When the user selects an MJCF file, the importer first loads
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the file in MuJoCo, saves it to a temporary location, and then processes the generated saved file. This has several
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effects:
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- It validates the MJCF - we are guaranteed that the saved MJCF matches the `schema <CSchema>`_.
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- It validates the MJCF - we are guaranteed that the saved MJCF matches the :ref:`schema <CSchema>`.
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- It validates the assets (materials, meshes, textures) and imports these assets into Unity, as well as creating new
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material assets for geom RGBA specification.
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- It allows the importer to handle :ref:`\<include\> <include>` elements without replicating MuJoCo’s file-system
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@@ -331,4 +331,4 @@ process, and uses Unity only for rendering. In contrast, our plug-in relies on
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be possible to use our plug-in while an external process "drives" the simulation, for example by seting ``qpos``,
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calling ``mj_kinematics``, synchronizing the transforms, and then using Unity to render or compute game logic. In order
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to establish communication with an external process, you can use Unity's `ML-Agents
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<https://github.com/Unity-Technologies/ml-agents>`_ package.
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<https://github.com/Unity-Technologies/ml-agents>`_ package.
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