Add cylinder collisions using SDFs.

PiperOrigin-RevId: 626998709
Change-Id: I669a639b1cabf5ed522c73a07e54684d675fa396
This commit is contained in:
Alessio Quaglino
2024-04-22 05:06:35 -07:00
committed by Copybara-Service
parent 9aa885aa63
commit c2d0c5dd1b
4 changed files with 123 additions and 12 deletions
+4 -3
View File
@@ -31,12 +31,13 @@ MJX
9. Changed the way meshes are organized on device to speed up collision detection when a mesh is replicated for many
geoms.
10. Fixed a bug where capsules might be ignored in broadphase colliision checking.
11. Added cylinder collisions using SDFs.
Bug fixes
^^^^^^^^^
11. Defaults of lights were not being saved, now fixed.
12. Prevent overwriting of frame names by body names when saving an XML. Introduced in 3.1.4.
13. Fixed bug in Python binding of :ref:`mj_saveModel`: ``buffer`` argument was documented as optional but was actually
12. Defaults of lights were not being saved, now fixed.
13. Prevent overwriting of frame names by body names when saving an XML. Introduced in 3.1.4.
14. Fixed bug in Python binding of :ref:`mj_saveModel`: ``buffer`` argument was documented as optional but was actually
not optional.