Preliminary support for plugins. Load all plugins in plugin folder.
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@@ -50,6 +50,7 @@ public class MjImporterWithAssets : MjcfImporter {
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// mjcfString.
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var name = Path.GetFileNameWithoutExtension(filePath) + $"{UnityEngine.Random.Range(0,999)}";
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string newPath = Path.Combine(Application.temporaryCachePath, $"{name}.xml");
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MjEngineTool.LoadPlugins();
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_mjModel = MjEngineTool.LoadModelFromFile(filePath);
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MjEngineTool.SaveModelToFile(newPath, _mjModel);
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Debug.Log($"Imported MJCF loaded, saved to {newPath}");
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@@ -284,6 +284,11 @@ public class MjcfImporter {
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CreateGameObjectWithCamera(parentObject, child);
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break;
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}
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case "plugin": {
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Debug.Log($"Plugin elements are only partially supported.");
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break;
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}
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default: {
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Debug.Log($"The importer does not yet support tags <{child.Name}>.");
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break;
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 1135ed488170c0444b32c18cc61fb9ef
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -368,6 +368,16 @@ public static class MjEngineTool {
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}
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}
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}
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public static void LoadPlugins() {
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if(!Directory.Exists("Packages/org.mujoco/Runtime/Plugins/")) return;
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foreach (string pluginPath in Directory.GetFiles("Packages/org.mujoco/Runtime/Plugins/")) {
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MujocoLib.mj_loadPluginLibrary(pluginPath);
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}
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}
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}
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public static class MjSceneImportSettings {
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