Preliminary support for plugins. Load all plugins in plugin folder.
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@@ -50,6 +50,7 @@ public class MjImporterWithAssets : MjcfImporter {
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// mjcfString.
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var name = Path.GetFileNameWithoutExtension(filePath) + $"{UnityEngine.Random.Range(0,999)}";
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string newPath = Path.Combine(Application.temporaryCachePath, $"{name}.xml");
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MjEngineTool.LoadPlugins();
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_mjModel = MjEngineTool.LoadModelFromFile(filePath);
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MjEngineTool.SaveModelToFile(newPath, _mjModel);
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Debug.Log($"Imported MJCF loaded, saved to {newPath}");
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