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# How to Contribute
We are in the process of preparing the MuJoCo codebase for open-sourcing.
When that happens, we will be grateful to receive your contributions.
Until then, you are welcome to participate in discussions, post
issues on our tracker, or send us pull requests to improve the sample program
code or documentation.
We are still in the process of preparing the MuJoCo codebase for open-sourcing,
however the full source code for the Python bindings and the Unity plugin are
already released. You are welcome to send us pull requests to improve any part
of this repository.
## Contributor License Agreement
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DeepMind has acquired MuJoCo, and we are currently making preparations to open
source the codebase. In the meantime, MuJoCo is available for download as a free
and unrestricted precompiled binary under the Apache 2.0 license from
[mujoco.org](https://mujoco.org/).
the [GitHub Releases page](https://github.com/deepmind/mujoco/releases).
MuJoCo's source code will be released through this GitHub repository once it is
ready. In the meantime, the repository hosts MuJoCo's documentation, C header
files for its public API, and sample program code. If you wish to report bugs or
make feature requests, please file them as [GitHub Issues]. You are also
welcome to make pull requests for the [documentation source files].
files for its public API, sample program code, along with the full source code
for the Python bindings and Unity plugin. If you wish to report bugs or make
feature requests, please file them as [GitHub Issues]. You are also welcome to
send us pull requests to improve anything that has been released into this
repository.
## Overview
MuJoCo is a C/C++ library with a C API, intended for researchers and developers.
The runtime simulation module is tuned to maximize performance and operates on
low-level data structures which are preallocated by the built-in XML parser and
compiler. The user defines models in the native MJCF scene description language
-- an XML file format designed to be as human readable and editable as possible.
URDF model files can also be loaded. The library includes interactive
visualization with a native GUI, rendered in OpenGL. MuJoCo further exposes a
large number of utility functions for computing physics-related quantities, not
necessarily in a simulation loop. Features include
MuJoCo is a compiled library with a C API, intended for researchers and
developers. The runtime simulation module is tuned to maximize performance and
operates on low-level data structures which are preallocated by the built-in XML
parser and compiler. The user defines models in the native MJCF scene
description language -- an XML file format designed to be as human readable and
editable as possible. URDF model files can also be loaded. The library includes
interactive visualization with a native GUI, rendered in OpenGL. MuJoCo further
exposes a large number of utility functions for computing physics-related
quantities, not necessarily in a simulation loop. Features include
- Simulation in generalized coordinates, avoiding joint violations.
@@ -56,10 +59,17 @@ necessarily in a simulation loop. Features include
- Run-time module written in ANSI C and hand-tuned for performance.
[Python bindings](https://github.com/deepmind/mujoco/tree/main/python) and a
[plugin for the Unity game engine](https://github.com/deepmind/mujoco/tree/main/unity)
are also provided and are actively supported by the MuJoCo development team.
## Requirements
MuJoCo binaries are currently built for Linux, macOS (Intel), and Windows.
MuJoCo binaries are currently built for Linux (x86-64 and AArch64),
Windows (x86-64 only), and macOS. If you require a build for a different
platform, please let us know via [GitHub Issues] or
[Discussions](https://github.com/deepmind/mujoco/discussions).
## Documentation