Make the word extent more clearly visible in documentation of zfar and znear.
Fixes #746. PiperOrigin-RevId: 511719937 Change-Id: If697e2dd4992dfa3f345ae4caa25bd67d015a91b
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@@ -696,9 +696,9 @@ miscellaneous.
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This and the next attribute determine the clipping planes of the OpenGL projection. The near clipping plane is
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particularly important: setting it too close causes (often severe) loss of resolution in the depth buffer, while
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setting it too far causes objects of interest to be clipped, making it impossible to zoom in. The distance to the
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near clipping plane is the model extent multiplied by the value of this attribute. Must be strictly positive.
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near clipping plane is the model ``extent`` multiplied by the value of this attribute. Must be strictly positive.
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:at:`zfar`: :at-val:`real, "50"`
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The distance to the far clipping plane is the model extent multiplied by the value of this attribute.
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The distance to the far clipping plane is the model ``extent`` multiplied by the value of this attribute.
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:at:`haze`: :at-val:`real, "0.3"`
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Proportion of the distance-to-horizon that is covered by haze (when haze rendering is enabled and a skybox is
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present).
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