Make the word extent more clearly visible in documentation of zfar and znear.
Fixes #746. PiperOrigin-RevId: 511719937 Change-Id: If697e2dd4992dfa3f345ae4caa25bd67d015a91b
This commit is contained in:
committed by
Copybara-Service
parent
7e7cb177a4
commit
cadab1f438
@@ -696,9 +696,9 @@ miscellaneous.
|
|||||||
This and the next attribute determine the clipping planes of the OpenGL projection. The near clipping plane is
|
This and the next attribute determine the clipping planes of the OpenGL projection. The near clipping plane is
|
||||||
particularly important: setting it too close causes (often severe) loss of resolution in the depth buffer, while
|
particularly important: setting it too close causes (often severe) loss of resolution in the depth buffer, while
|
||||||
setting it too far causes objects of interest to be clipped, making it impossible to zoom in. The distance to the
|
setting it too far causes objects of interest to be clipped, making it impossible to zoom in. The distance to the
|
||||||
near clipping plane is the model extent multiplied by the value of this attribute. Must be strictly positive.
|
near clipping plane is the model ``extent`` multiplied by the value of this attribute. Must be strictly positive.
|
||||||
:at:`zfar`: :at-val:`real, "50"`
|
:at:`zfar`: :at-val:`real, "50"`
|
||||||
The distance to the far clipping plane is the model extent multiplied by the value of this attribute.
|
The distance to the far clipping plane is the model ``extent`` multiplied by the value of this attribute.
|
||||||
:at:`haze`: :at-val:`real, "0.3"`
|
:at:`haze`: :at-val:`real, "0.3"`
|
||||||
Proportion of the distance-to-horizon that is covered by haze (when haze rendering is enabled and a skybox is
|
Proportion of the distance-to-horizon that is covered by haze (when haze rendering is enabled and a skybox is
|
||||||
present).
|
present).
|
||||||
|
|||||||
Reference in New Issue
Block a user