Reformat scripts to better follow guidelines
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@@ -18,51 +18,66 @@ using System.Linq;
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using System.Xml;
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using UnityEngine;
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namespace Mujoco
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{
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namespace Mujoco {
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[Serializable]
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public class MjHeightFieldShape : IMjShape
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{
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public class MjHeightFieldShape : IMjShape {
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[Tooltip("Terrain's heightmap should have a minimum value of zero (fully black).")]
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public Terrain terrain;
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public Terrain Terrain;
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[Tooltip("The path, relative to Application.dataPath, where the heightmap data will be save in PNG format.")]
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public string heightMapExportPath;
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[Tooltip("The path, relative to Application.dataPath, where the heightmap " +
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"data will be save in PNG format.")]
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public string HeightMapExportPath;
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public string FullHeightMapPath => Path.GetFullPath(Path.Combine(Application.dataPath, heightMapExportPath));
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public int HeightMapWidth => terrain.terrainData.heightmapTexture.width;
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public int HeightMapLength => terrain.terrainData.heightmapTexture.height;
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public Vector3 HeightMapScale => terrain.terrainData.heightmapScale;
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public string FullHeightMapPath => Path.GetFullPath(Path.Combine(Application.dataPath,
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HeightMapExportPath));
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[Tooltip("At least this many frames will have to pass before the scene is rebuilt with an updated heightmap. Leave as 0 to not update the hfield during simulation. Increasing this can improve performance.")]
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public int HeightMapWidth => Terrain.terrainData.heightmapTexture.width;
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public int HeightMapLength => Terrain.terrainData.heightmapTexture.height;
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public Vector3 HeightMapScale => Terrain.terrainData.heightmapScale;
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[Tooltip("At least this many frames will have to pass before the scene is rebuilt with an " +
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"updated heightmap. Leave as 0 to not update the hfield during simulation. " +
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"Increasing this can improve performance.")]
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public int UpdateLimit;
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private int updateCountdown;
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[HideInInspector]
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private int _updateCountdown;
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[HideInInspector]
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public float MinimumHeight { get; private set; }
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[HideInInspector]
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[HideInInspector]
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public float MaximumHeight { get; private set; }
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public int HeightFieldId { get; private set; }
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public unsafe void ToMjcf(XmlElement mjcf, Transform transform) {
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ExportHeightMap();
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if(terrain.transform.parent != transform) Debug.LogWarning($"The terrain of heightfield {transform.name} needs to be parented to the Geom for proper rendering.");
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if (Terrain.transform.parent != transform)
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Debug.LogWarning(
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$"The terrain of heightfield {transform.name} needs to be parented to the Geom " +
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"for proper rendering.");
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else {
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if((terrain.transform.localPosition - new Vector3(-HeightMapLength * HeightMapScale.x / 2, terrain.transform.localPosition.y, -HeightMapWidth * HeightMapScale.z / 2)).magnitude > 0.001) {
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Debug.LogWarning($"Terrain of heightfield {transform.name} not aligned with geom. The terrain will be moved to accurately represent the simulated position.");
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if ((Terrain.transform.localPosition - new Vector3(-HeightMapLength * HeightMapScale.x / 2,
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Terrain.transform.localPosition.y,
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-HeightMapWidth * HeightMapScale.z / 2)).magnitude > 0.001) {
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Debug.LogWarning($"Terrain of heightfield {transform.name} not aligned with geom. The " +
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" terrain will be moved to accurately represent the simulated position.");
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}
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terrain.transform.localPosition = new Vector3(-HeightMapLength*HeightMapScale.x / 2, terrain.transform.localPosition.y, -HeightMapWidth*HeightMapScale.z / 2);
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Terrain.transform.localPosition = new Vector3(-HeightMapLength * HeightMapScale.x / 2,
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Terrain.transform.localPosition.y,
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-HeightMapWidth * HeightMapScale.z / 2);
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}
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var scene = MjScene.Instance;
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var assetName = scene.GenerationContext.AddHeightFieldAsset(this);
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scene.postInitEvent += (_,_) => HeightFieldId = MujocoLib.mj_name2id(scene.Model, (int)MujocoLib.mjtObj.mjOBJ_HFIELD, assetName);
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scene.postInitEvent += (_, _) =>
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HeightFieldId =
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MujocoLib.mj_name2id(scene.Model, (int)MujocoLib.mjtObj.mjOBJ_HFIELD, assetName);
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if(UpdateLimit>0){
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updateCountdown = UpdateLimit;
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if (UpdateLimit > 0) {
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_updateCountdown = UpdateLimit;
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scene.preUpdateEvent += (_, _) => CountdownUpdateCondition();
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TerrainCallbacks.heightmapChanged += RebuildScene;
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}
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@@ -71,30 +86,33 @@ public class MjHeightFieldShape : IMjShape
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}
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public void FromMjcf(XmlElement mjcf) {
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}
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public void ExportHeightMap() {
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RenderTexture.active = terrain.terrainData.heightmapTexture;
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RenderTexture.active = Terrain.terrainData.heightmapTexture;
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Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height);
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texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height), 0, 0);
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MaximumHeight = texture.GetPixels().Select(c => c.r).Max()*HeightMapScale.y*2;
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var minimumHeight = texture.GetPixels().Select(c => c.r).Min()*HeightMapScale.y*2;
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if (minimumHeight > 0.0001) Debug.LogWarning("Due to assumptions in MuJoCo heightfields, terrains should have a minimum heightmap value of 0.");
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texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height),
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0,
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0);
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MaximumHeight = texture.GetPixels().Select(c => c.r).Max() * HeightMapScale.y * 2;
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var minimumHeight = texture.GetPixels().Select(c => c.r).Min() * HeightMapScale.y * 2;
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if (minimumHeight > 0.0001)
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Debug.LogWarning("Due to assumptions in MuJoCo heightfields, terrains should have a " +
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"minimum heightmap value of 0.");
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RenderTexture.active = null;
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File.WriteAllBytes(FullHeightMapPath, texture.EncodeToPNG());
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}
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public void CountdownUpdateCondition() {
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if(updateCountdown < 1) return;
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updateCountdown -= 1;
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if (_updateCountdown < 1) return;
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_updateCountdown -= 1;
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}
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public void RebuildScene(Terrain terrain, RectInt heightRegion, bool synched) {
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if(updateCountdown > 0) return;
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if(!Application.isPlaying || !MjScene.InstanceExists) return;
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if (_updateCountdown > 0) return;
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if (!Application.isPlaying || !MjScene.InstanceExists) return;
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MjScene.Instance.SceneRecreationAtLateUpdateRequested = true;
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updateCountdown = UpdateLimit;
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_updateCountdown = UpdateLimit;
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}
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public Vector4 GetChangeStamp() {
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@@ -34,7 +34,9 @@ public class MjcfGenerationContext {
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private int _nuserSensor;
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private int _numGeneratedNames = 0;
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private Dictionary<Mesh, string> _meshAssets = new Dictionary<Mesh, string>();
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private Dictionary<MjHeightFieldShape, string> _hFieldAssets = new Dictionary<MjHeightFieldShape, string>();
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private Dictionary<MjHeightFieldShape, string> _hFieldAssets =
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new Dictionary<MjHeightFieldShape, string>();
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public void GenerateMjcf(XmlElement mjcf) {
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GenerateConfigurationMjcf(mjcf);
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@@ -98,7 +100,7 @@ public class MjcfGenerationContext {
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meshMjcf.SetAttribute("name", meshAsset.Value);
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GenerateMeshMjcf(meshAsset.Key, meshMjcf);
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}
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foreach (var hFieldAsset in _hFieldAssets) {
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foreach (var hFieldAsset in _hFieldAssets) {
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var hFieldMjcf = (XmlElement)assetMjcf.AppendChild(doc.CreateElement("hfield"));
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hFieldMjcf.SetAttribute("name", hFieldAsset.Value);
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GenerateHeightFieldMjcf(hFieldAsset.Key, hFieldMjcf);
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@@ -114,21 +116,22 @@ public class MjcfGenerationContext {
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}
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mjcf.SetAttribute("vertex", vertexPositionsStr.ToString());
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}
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private static void GenerateHeightFieldMjcf(MjHeightFieldShape hFieldComponent, XmlElement mjcf) {
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mjcf.SetAttribute("nrow", "0");
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mjcf.SetAttribute("ncol", "0");
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mjcf.SetAttribute("content_type", "image/png");
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mjcf.SetAttribute("file", hFieldComponent.FullHeightMapPath);
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var baseHeight = hFieldComponent.terrain.transform.localPosition.y + hFieldComponent.MinimumHeight;
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var heightRange = Mathf.Clamp(hFieldComponent.MaximumHeight - hFieldComponent.MinimumHeight, 0.00001f, Mathf.Infinity);
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var baseHeight = hFieldComponent.Terrain.transform.localPosition.y +
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hFieldComponent.MinimumHeight;
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var heightRange = Mathf.Clamp(
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hFieldComponent.MaximumHeight - hFieldComponent.MinimumHeight, 0.00001f, Mathf.Infinity);
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mjcf.SetAttribute(
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"size",
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MjEngineTool.MakeLocaleInvariant(
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$@"{hFieldComponent.HeightMapScale.x*hFieldComponent.HeightMapLength/2}
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{hFieldComponent.HeightMapScale.z * hFieldComponent.HeightMapWidth/2}
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{heightRange}
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{baseHeight}"));
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"size",
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MjEngineTool.MakeLocaleInvariant(
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$@"{hFieldComponent.HeightMapScale.x * hFieldComponent.HeightMapLength / 2} {
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hFieldComponent.HeightMapScale.z * hFieldComponent.HeightMapWidth / 2} {heightRange} {
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baseHeight}"));
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}
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}
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}
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