Refactor SaveScreenshot into a more useful RenderToTexture function.
Removes a few unused functions from helpers library. PiperOrigin-RevId: 846661437 Change-Id: I815ffe1990098dedb71f694af088d85294f9c7de
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Copybara-Service
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522ff1cd80
commit
d1fd11bccd
@@ -23,11 +23,9 @@
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#include <ios>
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#include <iterator>
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#include <string>
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#include <vector>
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#include "webp/encode.h"
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#include "webp/types.h"
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#include <mujoco/mjrender.h>
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#include <mujoco/mjxmacro.h>
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#include <mujoco/mujoco.h>
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#include "engine/engine_vis_visualize.h"
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@@ -89,45 +87,17 @@ std::string ResolveFile(const std::string& filename,
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return "";
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}
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void SaveColorToWebp(int width, int height, const unsigned char* data,
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const std::string& filename) {
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void SaveToWebp(int width, int height, const std::byte* data,
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const std::string& filename) {
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uint8_t* webp = nullptr;
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const size_t size =
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WebPEncodeLosslessRGB(data, width, height, width * 3, &webp);
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const size_t size = WebPEncodeLosslessRGB(
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reinterpret_cast<const uint8_t*>(data), width, height, width * 3, &webp);
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std::ofstream file(filename, std::ios::binary);
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file.write(reinterpret_cast<const char*>(webp), size);
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file.close();
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WebPFree(webp);
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}
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void SaveDepthToWebp(int width, int height, const float* data,
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const std::string& filename) {
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const int size = width * height;
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// Turn the depth buffer into a greyscale color buffer.
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std::vector<unsigned char> byte_buffer;
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byte_buffer.reserve(size * 3);
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for (int i = 0; i < size; ++i) {
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auto byte = static_cast<int>(255.0 * data[i]);
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byte_buffer.push_back(byte);
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byte_buffer.push_back(byte);
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byte_buffer.push_back(byte);
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}
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SaveColorToWebp(width, height, byte_buffer.data(), filename);
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}
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void SaveScreenshotToWebp(int width, int height, mjrContext* con,
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const std::string& filename) {
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mjr_setBuffer(mjFB_OFFSCREEN, con);
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auto rgb_buffer = std::vector<unsigned char>(3 * width * height);
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auto depth_buffer = std::vector<float>(width * height, 1.0f);
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mjrRect viewport = {0, 0, width, height};
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mjr_readPixels(rgb_buffer.data(), depth_buffer.data(), viewport, con);
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mjr_setBuffer(mjFB_WINDOW, con);
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SaveColorToWebp(width, height, rgb_buffer.data(), filename);
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}
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const void* GetValue(const mjModel* model, const mjData* data,
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const char* field, int index) {
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MJDATA_POINTERS_PREAMBLE(model);
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@@ -22,7 +22,6 @@
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#include <string_view>
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#include <vector>
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#include <mujoco/mjrender.h>
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#include <mujoco/mujoco.h>
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namespace mujoco::platform {
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@@ -39,17 +38,9 @@ std::string LoadText(const std::string& filename);
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std::string ResolveFile(const std::string& filename,
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const std::vector<std::string>& search_paths);
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// Exports the given color buffer to a webp file.
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void SaveColorToWebp(int width, int height, const unsigned char* data,
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const std::string& filename);
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// Exports the given depth buffer to a webp file.
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void SaveDepthToWebp(int width, int height, const float* data,
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const std::string& filename);
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// Exports the current state of the mjrContext to a webp file.
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void SaveScreenshotToWebp(int width, int height, mjrContext* con,
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const std::string& filename);
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// Exports the given image (assumed to be RGB888) to a webp file.
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void SaveToWebp(int width, int height, const std::byte* data,
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const std::string& filename);
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// Returns a pointer to the value of the given field in the given data.
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// Returns nullptr if the field is not found or the index is out of bounds.
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@@ -14,10 +14,8 @@
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#include "experimental/platform/renderer.h"
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#include <chrono>
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#include <string>
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#include <cstddef>
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#include "experimental/platform/helpers.h"
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#include <mujoco/mujoco.h>
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namespace mujoco::platform {
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@@ -50,18 +48,31 @@ void Renderer::Deinit() {
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void Renderer::Render(const mjModel* model, mjData* data,
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const mjvPerturb* perturb, mjvCamera* camera,
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const mjvOption* vis_option, int width, int height) {
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if (initialized_) {
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mjv_updateScene(model, data, vis_option, perturb, camera, mjCAT_ALL,
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&scene_);
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if (!initialized_) {
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return;
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}
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mjrRect main_viewport = {0, 0, width, height};
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mjr_render(main_viewport, data ? &scene_ : nullptr, &render_context_);
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mjv_updateScene(model, data, vis_option, perturb, camera, mjCAT_ALL,
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&scene_);
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const mjrRect viewport = {0, 0, width, height};
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mjr_render(viewport, &scene_, &render_context_);
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}
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void Renderer::SaveScreenshot(const std::string& filename, int width,
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int height) {
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SaveScreenshotToWebp(width, height, &render_context_, filename);
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void Renderer::RenderToTexture(const mjModel* model, mjData* data,
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mjvCamera* camera, int width, int height,
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std::byte* output) {
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if (!initialized_) {
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return;
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}
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const mjrRect viewport = {0, 0, width, height};
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mjr_setBuffer(mjFB_OFFSCREEN, &render_context_);
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mjv_updateCamera(model, data, camera, &scene_);
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mjr_render(viewport, &scene_, &render_context_);
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mjr_readPixels((unsigned char*)output, nullptr, viewport, &render_context_);
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mjr_setBuffer(mjFB_WINDOW, &render_context_);
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}
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} // namespace mujoco::platform
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@@ -15,10 +15,8 @@
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#ifndef MUJOCO_SRC_EXPERIMENTAL_PLATFORM_RENDERER_H_
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#define MUJOCO_SRC_EXPERIMENTAL_PLATFORM_RENDERER_H_
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#include <chrono>
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#include <cstdint>
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#include <cstddef>
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#include <functional>
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#include <string>
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#include <mujoco/mujoco.h>
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@@ -48,8 +46,10 @@ class Renderer {
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mjvCamera* camera, const mjvOption* vis_option, int width,
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int height);
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// Saves a screenshot of the simulation state into the given file.
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void SaveScreenshot(const std::string& filename, int width, int height);
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// Populates the given output buffer with RGB888 pixel data. The size of the
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// output buffer must be at least width * height * 3.
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void RenderToTexture(const mjModel* model, mjData* data, mjvCamera* camera,
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int width, int height, std::byte* output);
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// Rendering flags.
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mjtByte* GetRenderFlags() { return scene_.flags; }
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@@ -1678,8 +1678,12 @@ void App::FileDialogGui() {
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if (ImGui::BeginPopupModal("SaveWebp", NULL,
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ImGuiWindowFlags_AlwaysAutoResize)) {
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if (platform::ImGui_FileDialog(tmp_.filename, sizeof(tmp_.filename))) {
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renderer_->SaveScreenshot(tmp_.filename, window_->GetWidth(),
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window_->GetHeight());
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const int width = window_->GetWidth();
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const int height = window_->GetHeight();
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std::vector<std::byte> buffer(width * height * 3);
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renderer_->RenderToTexture(model_, data_, &camera_, width, height,
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buffer.data());
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platform::SaveToWebp(width, height, buffer.data(), tmp_.filename);
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tmp_.last_save_screenshot_file = tmp_.filename;
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}
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ImGui::EndPopup();
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