Convert mju_error and mju_warning to variadic functions, supporting printf-like arguments. The functions mju_error_i, mju_error_s, mju_warning_i, and mju_warning_s are now deprecated.

PiperOrigin-RevId: 515431052
Change-Id: I440de0cb417ce216b6d636a5d86dc9ef6cc1fc06
This commit is contained in:
Kyle Bayes
2023-03-09 13:50:39 -08:00
committed by Copybara-Service
parent 2e6a37e8c5
commit d3d789cf7d
33 changed files with 177 additions and 184 deletions
+1 -1
View File
@@ -115,7 +115,7 @@ int main(int argc, const char** argv) {
m = mj_loadXML(argv[1], 0, error, 1000);
}
if (!m) {
mju_error_s("Load model error: %s", error);
mju_error("Load model error: %s", error);
}
// make data
+7 -7
View File
@@ -57,7 +57,7 @@ void initMuJoCo(const char* filename) {
m = mj_loadXML(filename, 0, error, 1000);
}
if (!m) {
mju_error_s("Load model error: %s", error);
mju_error("Load model error: %s", error);
}
// make data, run one computation to initialize all fields
@@ -109,36 +109,36 @@ void initOpenGL(void) {
// get default display
EGLDisplay eglDpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (eglDpy==EGL_NO_DISPLAY) {
mju_error_i("Could not get EGL display, error 0x%x\n", eglGetError());
mju_error("Could not get EGL display, error 0x%x\n", eglGetError());
}
// initialize
EGLint major, minor;
if (eglInitialize(eglDpy, &major, &minor)!=EGL_TRUE) {
mju_error_i("Could not initialize EGL, error 0x%x\n", eglGetError());
mju_error("Could not initialize EGL, error 0x%x\n", eglGetError());
}
// choose config
EGLint numConfigs;
EGLConfig eglCfg;
if (eglChooseConfig(eglDpy, configAttribs, &eglCfg, 1, &numConfigs)!=EGL_TRUE) {
mju_error_i("Could not choose EGL config, error 0x%x\n", eglGetError());
mju_error("Could not choose EGL config, error 0x%x\n", eglGetError());
}
// bind OpenGL API
if (eglBindAPI(EGL_OPENGL_API)!=EGL_TRUE) {
mju_error_i("Could not bind EGL OpenGL API, error 0x%x\n", eglGetError());
mju_error("Could not bind EGL OpenGL API, error 0x%x\n", eglGetError());
}
// create context
EGLContext eglCtx = eglCreateContext(eglDpy, eglCfg, EGL_NO_CONTEXT, NULL);
if (eglCtx==EGL_NO_CONTEXT) {
mju_error_i("Could not create EGL context, error 0x%x\n", eglGetError());
mju_error("Could not create EGL context, error 0x%x\n", eglGetError());
}
// make context current, no surface (let OpenGL handle FBO)
if (eglMakeCurrent(eglDpy, EGL_NO_SURFACE, EGL_NO_SURFACE, eglCtx)!=EGL_TRUE) {
mju_error_i("Could not make EGL context current, error 0x%x\n", eglGetError());
mju_error("Could not make EGL context current, error 0x%x\n", eglGetError());
}
//------------------------ OSMESA