Merge pull request #2908 from davidhozic:doc/fix-comments

PiperOrigin-RevId: 824546229
Change-Id: I9961e7f39d0549ff8b15a1007fb20832a0014bbd
This commit is contained in:
Copybara-Service
2025-10-27 09:16:01 -07:00
4 changed files with 9 additions and 9 deletions
+3 -3
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@@ -988,7 +988,7 @@ struct mjModel_ {
int nmeshpolymap; // number of polygons in vertex map
int nskin; // number of skins
int nskinvert; // number of vertices in all skins
int nskintexvert; // number of vertiex with texcoords in all skins
int nskintexvert; // number of vertices with texcoords in all skins
int nskinface; // number of triangular faces in all skins
int nskinbone; // number of bones in all skins
int nskinbonevert; // number of vertices in all skin bones
@@ -1268,7 +1268,7 @@ struct mjModel_ {
mjtNum* flex_edgestiffness; // edge stiffness (nflex x 1)
mjtNum* flex_edgedamping; // edge damping (nflex x 1)
mjtByte* flex_edgeequality; // is edge equality constraint defined (nflex x 1)
mjtByte* flex_rigid; // are all verices in the same body (nflex x 1)
mjtByte* flex_rigid; // are all vertices in the same body (nflex x 1)
mjtByte* flexedge_rigid; // are both edge vertices in same body (nflexedge x 1)
mjtByte* flex_centered; // are all vertex coordinates (0,0,0) (nflex x 1)
mjtByte* flex_flatskin; // render flex skin with flat shading (nflex x 1)
@@ -1748,7 +1748,7 @@ struct mjrContext_ { // custom OpenGL context
// character info
int charWidth[127]; // character widths: normal and shadow
int charWidthBig[127]; // chacarter widths: big
int charWidthBig[127]; // character widths: big
int charHeight; // character heights: normal and shadow
int charHeightBig; // character heights: big
+2 -2
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@@ -669,7 +669,7 @@ struct mjModel_ {
int nmeshpolymap; // number of polygons in vertex map
int nskin; // number of skins
int nskinvert; // number of vertices in all skins
int nskintexvert; // number of vertiex with texcoords in all skins
int nskintexvert; // number of vertices with texcoords in all skins
int nskinface; // number of triangular faces in all skins
int nskinbone; // number of bones in all skins
int nskinbonevert; // number of vertices in all skin bones
@@ -949,7 +949,7 @@ struct mjModel_ {
mjtNum* flex_edgestiffness; // edge stiffness (nflex x 1)
mjtNum* flex_edgedamping; // edge damping (nflex x 1)
mjtByte* flex_edgeequality; // is edge equality constraint defined (nflex x 1)
mjtByte* flex_rigid; // are all verices in the same body (nflex x 1)
mjtByte* flex_rigid; // are all vertices in the same body (nflex x 1)
mjtByte* flexedge_rigid; // are both edge vertices in same body (nflexedge x 1)
mjtByte* flex_centered; // are all vertex coordinates (0,0,0) (nflex x 1)
mjtByte* flex_flatskin; // render flex skin with flat shading (nflex x 1)
+1 -1
View File
@@ -149,7 +149,7 @@ struct mjrContext_ { // custom OpenGL context
// character info
int charWidth[127]; // character widths: normal and shadow
int charWidthBig[127]; // chacarter widths: big
int charWidthBig[127]; // character widths: big
int charHeight; // character heights: normal and shadow
int charHeightBig; // character heights: big
+3 -3
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@@ -1045,7 +1045,7 @@ STRUCTS: Mapping[str, StructDecl] = dict([
StructFieldDecl(
name='nskintexvert',
type=ValueType(name='int'),
doc='number of vertiex with texcoords in all skins',
doc='number of vertices with texcoords in all skins',
),
StructFieldDecl(
name='nskinface',
@@ -2867,7 +2867,7 @@ STRUCTS: Mapping[str, StructDecl] = dict([
type=PointerType(
inner_type=ValueType(name='mjtByte'),
),
doc='are all verices in the same body',
doc='are all vertices in the same body',
array_extent=('nflex',),
),
StructFieldDecl(
@@ -7766,7 +7766,7 @@ STRUCTS: Mapping[str, StructDecl] = dict([
inner_type=ValueType(name='int'),
extents=(127,),
),
doc='chacarter widths: big',
doc='character widths: big',
),
StructFieldDecl(
name='charHeight',