Merge pull request #2908 from davidhozic:doc/fix-comments
PiperOrigin-RevId: 824546229 Change-Id: I9961e7f39d0549ff8b15a1007fb20832a0014bbd
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@@ -669,7 +669,7 @@ struct mjModel_ {
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int nmeshpolymap; // number of polygons in vertex map
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int nskin; // number of skins
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int nskinvert; // number of vertices in all skins
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int nskintexvert; // number of vertiex with texcoords in all skins
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int nskintexvert; // number of vertices with texcoords in all skins
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int nskinface; // number of triangular faces in all skins
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int nskinbone; // number of bones in all skins
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int nskinbonevert; // number of vertices in all skin bones
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@@ -949,7 +949,7 @@ struct mjModel_ {
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mjtNum* flex_edgestiffness; // edge stiffness (nflex x 1)
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mjtNum* flex_edgedamping; // edge damping (nflex x 1)
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mjtByte* flex_edgeequality; // is edge equality constraint defined (nflex x 1)
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mjtByte* flex_rigid; // are all verices in the same body (nflex x 1)
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mjtByte* flex_rigid; // are all vertices in the same body (nflex x 1)
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mjtByte* flexedge_rigid; // are both edge vertices in same body (nflexedge x 1)
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mjtByte* flex_centered; // are all vertex coordinates (0,0,0) (nflex x 1)
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mjtByte* flex_flatskin; // render flex skin with flat shading (nflex x 1)
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@@ -149,7 +149,7 @@ struct mjrContext_ { // custom OpenGL context
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// character info
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int charWidth[127]; // character widths: normal and shadow
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int charWidthBig[127]; // chacarter widths: big
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int charWidthBig[127]; // character widths: big
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int charHeight; // character heights: normal and shadow
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int charHeightBig; // character heights: big
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