Update MJX documentation headers
PiperOrigin-RevId: 878568549 Change-Id: I8951211b39bf306082fd8c6631c2afddbf34951d
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@@ -104,8 +104,8 @@ bottlenecks exhibited in MJX-JAX around contacts and constraints.
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Note that unlike MJX-JAX, MJX-Warp does not support automatic differentiation and has no immediate plans to
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support auto-diff.
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MJX-Warp Basic Usage
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~~~~~~~~~~~~~~~~~~~~
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Basic Usage
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~~~~~~~~~~~
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We create model and data by passing ``impl='warp'`` to the ``mjx.put_model`` and ``mjx.make_data`` functions:
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@@ -122,8 +122,8 @@ Notice that we pass two extra arguments to ``mjx.make_data``:
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should be tuned by loading them in the :ref:`viewer <MJW_Cli>` and increasing the values accordingly as overflows
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occur. Scale ``naconmax`` by the number of environments you'll eventually need in a ``jax.vmap``!
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MJX-Warp Contacts
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~~~~~~~~~~~~~~~~~
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Contacts
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~~~~~~~~
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Since JAX and Warp diverge in their implementations of contact buffers, contacts were moved from
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``mjx.Data.contact`` to private ``mjx.Data._impl`` in MuJoCo 3.3.5. We encourage users to read out contacts solely through
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@@ -134,8 +134,8 @@ For more details and examples of using MJX-Warp in the wild, see the announcemen
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.. _MjxWarpGraphModes:
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MJX-Warp Graph Modes
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~~~~~~~~~~~~~~~~~~~~
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Graph Modes
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~~~~~~~~~~~
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The ``mjx.put_model`` function accepts a ``graph_mode`` argument to configure the CUDA graph capture behavior,
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exposed by the ``mjx.warp.GraphMode`` enum. When called from JAX, CUDA graphs are captured by the Warp
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@@ -209,8 +209,8 @@ excessive graph captures in the JAX-Warp FFI layer.
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.. _MjxWarpBatchRendering:
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MJX-Warp Batch Rendering
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~~~~~~~~~~~~~~~~~~~~~~~~
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Batch Rendering
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~~~~~~~~~~~~~~~
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MJX-Warp includes a hardware-accelerated batch renderer for generating pixel observations (such as RGB and depth)
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across multiple parallel environments.
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@@ -270,8 +270,8 @@ volume hierarchy (BVH) and executing the raycaster:
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there is a known issue where :func:`~mujoco.mjx.render` does not play nice with a
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``jax.vmap(jax.lax.scan)``.
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Multi-GPU rendering with ``pmap``
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Multi-GPU with ``pmap``
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^^^^^^^^^^^^^^^^^^^^^^^
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To render across multiple GPUs, create a render context **per device** by passing ``devices`` to
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:func:`create_render_context <mujoco.mjx.create_render_context>`.
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@@ -532,8 +532,8 @@ Performance Tuning
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.. _MjxPerformanceWarp:
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MJX-Warp Performance Tuning
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---------------------------
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MJX-Warp
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--------
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:ref:`MJX-Warp <MjxWarp>` mitigates performance issues around scaling the number of contacts and constraints from
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:ref:`MJX-JAX <MjxSharpBits>`. MJX-Warp also fully supports mesh collisions. See the section on MuJoCo Warp
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@@ -541,8 +541,8 @@ performance tuning `here <https://mujoco.readthedocs.io/en/stable/mjwarp/index.h
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.. _MjxPerformanceJAX:
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MJX-JAX Performance Tuning
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--------------------------
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MJX-JAX
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-------
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.. note::
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@@ -588,8 +588,8 @@ Broadphase
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`shadow hand <https://github.com/google-deepmind/mujoco/tree/main/mjx/mujoco/mjx/test_data/shadow_hand>`__ environment
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makes use of these parameters.
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MJX-JAX GPU performance
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-----------------------
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GPU performance
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~~~~~~~~~~~~~~~
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The following environment variables should be set:
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