Simulate: Make sure all class members are initialized

This commit is contained in:
Levi Burner
2022-06-08 14:47:47 -04:00
parent 4269202e20
commit e036e9a229
+21 -26
View File
@@ -43,12 +43,6 @@ class MJSIMULATEAPI Simulate {
// create object and initialize the simulate ui
Simulate(void);
// Start the Simulate UI thread
// void startthread(void);
// Stop the Simulate UI thread
void stopthread(void);
// Apply UI pose perturbations to model and data
void applyposepertubations(int flg_paused);
@@ -126,31 +120,32 @@ class MJSIMULATEAPI Simulate {
int index = 0;
// physics: need sync
int disable[mjNDISABLE];
int enable[mjNENABLE];
int disable[mjNDISABLE] = {0};
int enable[mjNENABLE] = {0};
// rendering: need sync
int camera = 0;
// abstract visualization
mjvScene scn;
mjvCamera cam;
mjvOption vopt;
mjvPerturb pert;
mjvFigure figconstraint;
mjvFigure figcost;
mjvFigure figtimer;
mjvFigure figsize;
mjvFigure figsensor;
mjvScene scn = {};
mjvCamera cam = {};
mjvOption vopt = {};
mjvPerturb pert = {};
mjvFigure figconstraint = {};
mjvFigure figcost = {};
mjvFigure figtimer = {};
mjvFigure figsize = {};
mjvFigure figsensor = {};
// OpenGL rendering and UI
GLFWvidmode vmode;
int windowpos[2];
int windowsize[2];
mjrContext con;
GLFWwindow* window;
mjuiState uistate;
mjUI ui0, ui1;
GLFWvidmode vmode = {};
int windowpos[2] = {0};
int windowsize[2] = {0};
mjrContext con = {};
GLFWwindow* window = nullptr;
mjuiState uistate = {};
mjUI ui0 = {};
mjUI ui1 = {};
// Constant arrays needed for the option section of UI and the UI interface
// TODO setting the size here is not ideal
@@ -203,8 +198,8 @@ class MJSIMULATEAPI Simulate {
};
// info strings
char info_title[Simulate::kMaxFilenameLength];
char info_content[Simulate::kMaxFilenameLength];
char info_title[Simulate::kMaxFilenameLength] = {0};
char info_content[Simulate::kMaxFilenameLength] = {0};
};
} // namespace mujoco