Remove ModelObjects as a dependency on ModelDecorations.
Also allow users to Clear() the decorations explicitly. PiperOrigin-RevId: 952152025 Change-Id: Ieb21d59986b127b4646c8c5721d33920d14dff85
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Copybara-Service
parent
1a5af23558
commit
e1f6953efa
@@ -26,7 +26,6 @@
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#include <mujoco/mjrfilament.h>
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#include <mujoco/mujoco.h>
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#include "render/filament/mjrfilament_cpp.h"
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#include "render/filament/support/model_objects.h"
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namespace mujoco {
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@@ -34,15 +33,21 @@ using filament::math::float3;
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using filament::math::float4;
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using filament::math::mat4;
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ModelDecorations::ModelDecorations(mjrfScene* scene, ModelObjects* model_objects,
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int num_geoms)
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: scene_(scene), model_objects_(model_objects) {
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ModelDecorations::ModelDecorations(mjrfContext* ctx, mjrfScene* scene,
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const mjModel* model, int num_geoms)
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: ctx_(ctx), scene_(scene), model_(model) {
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std::memset(&mjv_scene_, 0, sizeof(mjvScene));
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mjv_makeScene(model_objects_->GetModel(), &mjv_scene_, 2000);
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mjv_makeScene(model_, &mjv_scene_, 2000);
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}
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ModelDecorations::~ModelDecorations() {
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mjv_freeScene(&mjv_scene_);
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ModelDecorations::~ModelDecorations() { mjv_freeScene(&mjv_scene_); }
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void ModelDecorations::Clear() {
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for (auto& iter : decorations_) {
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mjrf_removeRenderableFromScene(scene_, iter.get());
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}
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decorations_.clear();
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meshes_.clear();
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}
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static mat4 CalcClipFromWorld(const mjModel* model, const mjData* data,
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@@ -102,19 +107,19 @@ static mat4 CalcClipFromWorld(const mjModel* model, const mjData* data,
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}
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void ModelDecorations::Update(mjData* data, const mjvOption* vis_option,
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const mjvPerturb* perturb, mjvCamera* camera,
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const mjrRect& viewport,
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DrawTextAtFn draw_text_at_fn,
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std::span<const mjvGeom> extra_geoms) {
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mjrfContext* ctx = model_objects_->GetContext();
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const mjModel* model = model_objects_->GetModel();
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const int nstack = model->vis.quality.numstacks;
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const int nslice = model->vis.quality.numslices;
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const int nquad = model->vis.quality.numquads;
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const mjvPerturb* perturb, mjvCamera* camera,
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const mjrRect& viewport,
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DrawTextAtFn draw_text_at_fn,
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std::span<const mjvGeom> extra_geoms) {
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Clear();
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const int nstack = model_->vis.quality.numstacks;
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const int nslice = model_->vis.quality.numslices;
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const int nquad = model_->vis.quality.numquads;
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// For decor rendering, we go through the mjvScene. Ideally, we would only
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// update the mjvGeoms in the scene, but the API is not capable of that.
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mjv_updateScene(model, data, vis_option, perturb, camera, mjCAT_ALL,
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mjv_updateScene(model_, data, vis_option, perturb, camera, mjCAT_ALL,
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&mjv_scene_);
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const int num_extra_geoms =
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std::min<int>(extra_geoms.size(), mjv_scene_.maxgeom - mjv_scene_.ngeom);
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@@ -124,21 +129,13 @@ void ModelDecorations::Update(mjData* data, const mjvOption* vis_option,
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++mjv_scene_.ngeom;
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}
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// Remove all decorative elements from previous render and prepare new ones.
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for (auto& iter : decorations_) {
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mjrf_removeRenderableFromScene(scene_, iter.get());
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}
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decorations_.clear();
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meshes_.clear();
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const mat4 clip_from_world =
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CalcClipFromWorld(model, data, *camera, viewport);
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CalcClipFromWorld(model_, data, *camera, viewport);
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for (int i = 0; i < mjv_scene_.ngeom; ++i) {
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const mjvGeom& geom = mjv_scene_.geoms[i];
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if (draw_text_at_fn && geom.label[0] != 0) {
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const float4 clip_pos =
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clip_from_world *
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float4(geom.pos[0], geom.pos[1], geom.pos[2], 1.0f);
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clip_from_world * float4(geom.pos[0], geom.pos[1], geom.pos[2], 1.0f);
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if (clip_pos.w != 0.0f) {
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const float3 pos = clip_pos.xyz / clip_pos.w;
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draw_text_at_fn(geom.label, pos.x, pos.y, pos.z);
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@@ -163,28 +160,29 @@ void ModelDecorations::Update(mjData* data, const mjvOption* vis_option,
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mjrfMaterial material;
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mjrf_defaultMaterial(&material);
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material.decor_ux = true;
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material.color[0] = model->flex_rgba[4 * geom.objid + 0];
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material.color[1] = model->flex_rgba[4 * geom.objid + 1];
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material.color[2] = model->flex_rgba[4 * geom.objid + 2];
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material.color[3] = model->flex_rgba[4 * geom.objid + 3];
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material.color[0] = model_->flex_rgba[4 * geom.objid + 0];
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material.color[1] = model_->flex_rgba[4 * geom.objid + 1];
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material.color[2] = model_->flex_rgba[4 * geom.objid + 2];
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material.color[3] = model_->flex_rgba[4 * geom.objid + 3];
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mjrfRenderableParams params;
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mjrf_defaultRenderableParams(¶ms);
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const int vertadr = mjv_scene_.flexvertadr[geom.objid];
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const int vertnum = mjv_scene_.flexvertnum[geom.objid];
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const float radius = model->flex_radius[geom.objid];
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const float radius = model_->flex_radius[geom.objid];
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if (mjv_scene_.flexvertopt) {
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// Use small spheres to represent vertices.
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const float rot[] = {1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f};
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const float size[] = {radius, radius, radius};
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for (int v = vertadr; v < vertadr + vertnum; ++v) {
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auto vertex = CreateRenderable(ctx, params);
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auto vertex = CreateRenderable(ctx_, params);
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mjrf_setRenderableGeomMesh(vertex.get(), mjGEOM_SPHERE, 8, 8, 1);
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mjrf_setRenderableMaterial(vertex.get(), &material);
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mjrf_setRenderableSize(vertex.get(), size);
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mjrf_setRenderableTransform(vertex.get(), mjv_scene_.flexvert + 3*v, rot);
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mjrf_setRenderableTransform(vertex.get(), mjv_scene_.flexvert + 3 * v,
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rot);
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mjrf_addRenderableToScene(scene_, vertex.get());
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decorations_.push_back(std::move(vertex));
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}
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@@ -196,8 +194,10 @@ void ModelDecorations::Update(mjData* data, const mjvOption* vis_option,
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// Use small thin cylinders to represent the edges.
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for (int e = edgeadr; e < edgeadr + edgenum; ++e) {
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const float* v1 = mjv_scene_.flexvert + 3 * (vertadr + mjv_scene_.flexedge[2*e]);
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const float* v2 = mjv_scene_.flexvert + 3 * (vertadr + mjv_scene_.flexedge[2*e+1]);
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const float* v1 =
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mjv_scene_.flexvert + 3 * (vertadr + mjv_scene_.flexedge[2 * e]);
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const float* v2 = mjv_scene_.flexvert +
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3 * (vertadr + mjv_scene_.flexedge[2 * e + 1]);
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const mjtNum vec[3] = {v2[0] - v1[0], v2[1] - v1[1], v2[2] - v1[2]};
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const float pos[3]{
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@@ -211,21 +211,17 @@ void ModelDecorations::Update(mjData* data, const mjvOption* vis_option,
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mjtNum edgemat[9];
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mju_quat2Mat(edgemat, quat);
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const float rot[9] = {
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static_cast<float>(edgemat[0]),
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static_cast<float>(edgemat[1]),
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static_cast<float>(edgemat[2]),
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static_cast<float>(edgemat[3]),
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static_cast<float>(edgemat[4]),
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static_cast<float>(edgemat[5]),
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static_cast<float>(edgemat[6]),
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static_cast<float>(edgemat[7]),
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static_cast<float>(edgemat[8]),
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static_cast<float>(edgemat[0]), static_cast<float>(edgemat[1]),
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static_cast<float>(edgemat[2]), static_cast<float>(edgemat[3]),
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static_cast<float>(edgemat[4]), static_cast<float>(edgemat[5]),
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static_cast<float>(edgemat[6]), static_cast<float>(edgemat[7]),
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static_cast<float>(edgemat[8]),
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};
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const float len = static_cast<float>(mju_norm3(vec));
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const float size[3] = {radius, radius, len * 0.5f};
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auto vertex = CreateRenderable(ctx, params);
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auto vertex = CreateRenderable(ctx_, params);
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mjrf_setRenderableGeomMesh(vertex.get(), mjGEOM_CYLINDER, 1, 8, 1);
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mjrf_setRenderableMaterial(vertex.get(), &material);
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mjrf_setRenderableSize(vertex.get(), size);
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@@ -269,11 +265,11 @@ void ModelDecorations::Update(mjData* data, const mjvOption* vis_option,
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data.release = nullptr;
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data.user_data = nullptr;
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auto mesh = CreateMesh(ctx, config);
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auto mesh = CreateMesh(ctx_, config);
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mjrf_setMeshData(mesh.get(), &data);
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meshes_.push_back(std::move(mesh));
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auto renderable = CreateRenderable(ctx, params);
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auto renderable = CreateRenderable(ctx_, params);
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mjrf_setRenderableMesh(renderable.get(), meshes_.back().get(), 0, 0);
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mjrf_setRenderableMaterial(renderable.get(), &material);
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mjrf_addRenderableToScene(scene_, renderable.get());
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@@ -284,9 +280,10 @@ void ModelDecorations::Update(mjData* data, const mjvOption* vis_option,
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mjrfRenderableParams params;
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mjrf_defaultRenderableParams(¶ms);
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auto renderable = CreateRenderable(ctx, params);
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auto renderable = CreateRenderable(ctx_, params);
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mjrf_setRenderableGeomMesh(renderable.get(), geom_type, nstack, nslice, nquad);
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mjrf_setRenderableGeomMesh(renderable.get(), geom_type, nstack, nslice,
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nquad);
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mjrf_setRenderableTransform(renderable.get(), geom.pos, geom.mat);
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if (geom_type == mjGEOM_PLANE) {
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// Planes only define an xy size, so set the z-dimension to 1.0f.
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@@ -23,7 +23,6 @@
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#include <mujoco/mjvisualize.h>
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#include <mujoco/mujoco.h>
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#include "render/filament/mjrfilament_cpp.h"
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#include "render/filament/support/model_objects.h"
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namespace mujoco {
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@@ -33,8 +32,8 @@ namespace mujoco {
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// renderables are then created.
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class ModelDecorations {
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public:
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ModelDecorations(mjrfScene* scene, ModelObjects* model_objects,
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int num_geoms = 2000);
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ModelDecorations(mjrfContext* ctx, mjrfScene* scene, const mjModel* model,
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int num_geoms = 2000);
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~ModelDecorations();
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// Function for drawing text at a given position in clip space.
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@@ -46,12 +45,16 @@ class ModelDecorations {
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const mjrRect& viewport, DrawTextAtFn draw_text_at_fn = nullptr,
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std::span<const mjvGeom> extra_geoms = {});
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// Removes all decorative renderables from the scene.
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void Clear();
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ModelDecorations(const ModelDecorations&) = delete;
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ModelDecorations& operator=(const ModelDecorations&) = delete;
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private:
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mjrfContext* ctx_;
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mjrfScene* scene_;
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ModelObjects* model_objects_;
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const mjModel* model_;
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mjvScene mjv_scene_;
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std::vector<UniquePtr<mjrfMesh>> meshes_;
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std::vector<UniquePtr<mjrfRenderable>> decorations_;
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