Expose minimal asset cache API.

PiperOrigin-RevId: 803126923
Change-Id: Iabf63802572f7cb86864b5ece85f44b3f15a4ec0
This commit is contained in:
Kyle Bayes
2025-09-04 12:17:47 -07:00
committed by Copybara-Service
parent 02a535b44f
commit ea660f4c13
15 changed files with 223 additions and 29 deletions
+6
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@@ -1289,6 +1289,12 @@ Add file to VFS. The directory argument is optional and can be NULL or empty. Re
*Nullable:* ``directory``
.. Assetcache:
The asset cache is a mechanism for caching assets (e.g. textures, meshes, etc.) to avoid repeated slow recompilation.
The following methods provide way to control the capacity of the cache or to disable it altogether.
.. _mj_addBufferVFS:
`mj_addBufferVFS <#mj_addBufferVFS>`__
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@@ -25,6 +25,12 @@ Add file to VFS. The directory argument is optional and can be NULL or empty. Re
*Nullable:* ``directory``
.. Assetcache:
The asset cache is a mechanism for caching assets (e.g. textures, meshes, etc.) to avoid repeated slow recompilation.
The following methods provide way to control the capacity of the cache or to disable it altogether.
.. _Parseandcompile:
The key function here is :ref:`mj_loadXML`. It invokes the built-in parser and compiler, and either returns a pointer to