Use model's num_quads for generating planes.
PiperOrigin-RevId: 886228541 Change-Id: I693f85edd84e4e1b1db6a932d4479888426bcae4
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Copybara-Service
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@@ -778,7 +778,8 @@ FilamentBuffers CreateLine(filament::Engine* engine, const mjModel* model) {
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}
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FilamentBuffers CreatePlane(filament::Engine* engine, const mjModel* model) {
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return CreateFromBuilder(engine, PlaneBuilder(mjMAXPLANEGRID));
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const int num_quads = model->vis.quality.numquads;
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return CreateFromBuilder(engine, PlaneBuilder(num_quads));
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}
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FilamentBuffers CreateTriangle(filament::Engine* engine, const mjModel* model) {
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