Use model's num_quads for generating planes.

PiperOrigin-RevId: 886228541
Change-Id: I693f85edd84e4e1b1db6a932d4479888426bcae4
This commit is contained in:
Haroon Qureshi
2026-03-19 09:44:04 -07:00
committed by Copybara-Service
parent 779f6e8403
commit eae31f0b3c
@@ -778,7 +778,8 @@ FilamentBuffers CreateLine(filament::Engine* engine, const mjModel* model) {
} }
FilamentBuffers CreatePlane(filament::Engine* engine, const mjModel* model) { FilamentBuffers CreatePlane(filament::Engine* engine, const mjModel* model) {
return CreateFromBuilder(engine, PlaneBuilder(mjMAXPLANEGRID)); const int num_quads = model->vis.quality.numquads;
return CreateFromBuilder(engine, PlaneBuilder(num_quads));
} }
FilamentBuffers CreateTriangle(filament::Engine* engine, const mjModel* model) { FilamentBuffers CreateTriangle(filament::Engine* engine, const mjModel* model) {