More efficient implementation of mju_rotVecQuat.

```
Before:
BM_RotVecQuat_mean           10.1           10.1    833409628  99.055M items/s

After:
BM_RotVecQuat_mean            6.41           6.41  1200000000  156.095M items/s
```
PiperOrigin-RevId: 454601673
Change-Id: Ibb3ce8a6c838a88bdcebd7aaa979b649639edf0b
This commit is contained in:
Kevin Zakka
2022-06-13 07:16:24 -07:00
committed by Copybara-Service
parent 959ed08246
commit ec7133b0d3
2 changed files with 49 additions and 5 deletions
+9 -3
View File
@@ -32,9 +32,15 @@ void mju_rotVecQuat(mjtNum res[3], const mjtNum vec[3], const mjtNum quat[4]) {
// regular processing
else {
mjtNum mat[9];
mju_quat2Mat(mat, quat);
mju_rotVecMat(res, vec, mat);
mjtNum tmp[3];
// tmp = q_w * v + cross(q_xyz, v)
tmp[0] = quat[0]*vec[0] + quat[2]*vec[2] - quat[3]*vec[1];
tmp[1] = quat[0]*vec[1] + quat[3]*vec[0] - quat[1]*vec[2];
tmp[2] = quat[0]*vec[2] + quat[1]*vec[1] - quat[2]*vec[0];
// res = v + 2 * cross(q_xyz, t)
res[0] = vec[0] + 2 * (quat[2]*tmp[2] - quat[3]*tmp[1]);
res[1] = vec[1] + 2 * (quat[3]*tmp[0] - quat[1]*tmp[2]);
res[2] = vec[2] + 2 * (quat[1]*tmp[1] - quat[2]*tmp[0]);
}
}
+40 -2
View File
@@ -14,14 +14,15 @@
// Tests for engine/engine_util_spatial.c
#include "src/engine/engine_util_spatial.h"
#include <cmath>
#include <vector>
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <mujoco/mjmodel.h>
#include <mujoco/mjtnum.h>
#include "src/engine/engine_util_blas.h"
#include "src/engine/engine_util_spatial.h"
#include "test/fixture.h"
namespace mujoco {
@@ -102,5 +103,42 @@ TEST_F(RotVecQuatTest, TinyRotation) {
);
}
// Alternative way of rotating a vector by explicitly converting the quaternion to a 3x3 matrix
void RotVecQuatWithMatrix(mjtNum res[3], const mjtNum vec[3], const mjtNum quat[4]) {
if (quat[0]==1 && quat[1]==0 && quat[2]==0 && quat[3]==0) {
mju_copy3(res, vec);
} else {
mjtNum mat[9];
mju_quat2Mat(mat, quat);
mju_rotVecMat(res, vec, mat);
}
}
TEST_F(RotVecQuatTest, TestEquivalence) {
mjtNum resultActual[3], resultExpected[3], quat[4];
// List of rotation axes
mjtNum vecs[5][3] = {
{1, 0, 0}, {0, 1, 0}, {0, 0, 1}, {-0.5, 1, -0.5}, {1.22, -2.33, 3.44}};
// List of angles to rotate by, in degrees
mjtNum angles[6] = {0.0, 1e-8, 31, 47, 181, 271};
static const mjtNum eps = 1e-15;
for (auto vec: vecs) {
// Unit-normalize the vector
mju_normalize3(vec);
for (auto angleDegree: angles) {
// Convert the axis-angle to a quaternion
auto angleRad = angleDegree * mjPI / 180;
mju_axisAngle2Quat(quat, vec, angleRad);
// Rotate
mju_rotVecQuat(resultActual, vec, quat);
RotVecQuatWithMatrix(resultExpected, vec, quat);
// Compare
EXPECT_NEAR(resultExpected[0], resultActual[0], eps);
EXPECT_NEAR(resultExpected[1], resultActual[1], eps);
EXPECT_NEAR(resultExpected[2], resultActual[2], eps);
}
}
}
} // namespace
} // namespace mujoco