Rename nattributes to num_attributes for consistency.
PiperOrigin-RevId: 932973447 Change-Id: Idbf9a52c89e24f34ae360d1617cb72dfaa92aa4e
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Copybara-Service
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8e13f3b54d
commit
ecee1e0c53
@@ -115,7 +115,7 @@ static void UpdateSkinFlexMeshData(mjrfMeshData* data, const mjModel* model,
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num_indices = 3 * scene->flexfaceused[geom.objid];
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}
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data->nattributes = uvs.data() ? 3 : 2;
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data->num_attributes = uvs.data() ? 3 : 2;
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data->attributes[0].usage = mjVERTEX_ATTRIBUTE_USAGE_POSITION;
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data->attributes[0].type = mjVERTEX_ATTRIBUTE_TYPE_FLOAT3;
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data->attributes[0].bytes = positions.data();
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@@ -221,7 +221,7 @@ void ImguiBridge::Update() {
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mjrfMeshData data;
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mjrf_defaultMeshData(&data);
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data.nattributes = 3;
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data.num_attributes = 3;
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data.attributes[0].usage = mjVERTEX_ATTRIBUTE_USAGE_POSITION;
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data.attributes[0].type = mjVERTEX_ATTRIBUTE_TYPE_FLOAT2;
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data.attributes[0].bytes = cmds->VtxBuffer.Data;
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@@ -78,7 +78,7 @@ class BuiltinBuilder : public mjrfMeshData {
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mjrfMeshData* PrepareMeshData() {
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// Update the `mjrfMeshData` fields.
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nattributes = 2;
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num_attributes = 2;
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attributes[0].usage = mjVERTEX_ATTRIBUTE_USAGE_POSITION;
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attributes[0].type = mjVERTEX_ATTRIBUTE_TYPE_FLOAT3;
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attributes[0].bytes = reinterpret_cast<const void*>(positions_.data());
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@@ -156,7 +156,7 @@ void Mesh::BuildVertexBuffer(const mjrfMeshData& data) {
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const mjrVertexAttribute* positions = nullptr;
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const mjrVertexAttribute* normals = nullptr;
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const mjrVertexAttribute* tangents = nullptr;
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for (int i = 0; i < data.nattributes; ++i) {
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for (int i = 0; i < data.num_attributes; ++i) {
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if (data.attributes[i].usage == mjVERTEX_ATTRIBUTE_USAGE_POSITION) {
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positions = &data.attributes[i];
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} else if (data.attributes[i].usage == mjVERTEX_ATTRIBUTE_USAGE_NORMAL) {
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@@ -190,7 +190,7 @@ void Mesh::BuildVertexBuffer(const mjrfMeshData& data) {
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// starting from the first attribute's payload.
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vb_builder.bufferCount(1);
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int total_vertex_size = 0;
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for (int i = 0; i < data.nattributes; ++i) {
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for (int i = 0; i < data.num_attributes; ++i) {
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total_vertex_size += VertexAttributeTypeSize(data.attributes[i]);
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}
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const void* bytes = data.attributes[0].bytes;
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@@ -200,7 +200,7 @@ void Mesh::BuildVertexBuffer(const mjrfMeshData& data) {
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// attributes. As such, the stride is equal to the total vertex size and
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// each offset is the sum of the sizes of the preceding attributes.
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int offset = 0;
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for (int i = 0; i < data.nattributes; ++i) {
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for (int i = 0; i < data.num_attributes; ++i) {
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const mjrVertexAttribute& attrib = data.attributes[i];
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const filament::VertexAttribute usage = GetUsage(attrib);
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filament::VertexBuffer::AttributeType type = GetType(attrib);
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@@ -218,8 +218,8 @@ void Mesh::BuildVertexBuffer(const mjrfMeshData& data) {
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} else {
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// For a non-interleaved vertex buffer, we assign a separate buffer to each
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// attribute.
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vb_builder.bufferCount(data.nattributes);
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for (int i = 0; i < data.nattributes; ++i) {
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vb_builder.bufferCount(data.num_attributes);
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for (int i = 0; i < data.num_attributes; ++i) {
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const mjrVertexAttribute& attrib = data.attributes[i];
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const filament::VertexAttribute usage = GetUsage(attrib);
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filament::VertexBuffer::AttributeType type = GetType(attrib);
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@@ -233,11 +233,11 @@ void Mesh::BuildVertexBuffer(const mjrfMeshData& data) {
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}
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attributes_[i] = usage;
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}
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num_attributes_ = data.nattributes;
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num_attributes_ = data.num_attributes;
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vertex_buffer_ = vb_builder.build(*engine_);
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// Assign the individual data buffers.
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for (int i = 0; i < data.nattributes; ++i) {
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for (int i = 0; i < data.num_attributes; ++i) {
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const mjrVertexAttribute& attrib = data.attributes[i];
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const void* bytes = attrib.bytes;
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size_t nbytes = data.num_vertices * VertexAttributeTypeSize(attrib);
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@@ -254,7 +254,7 @@ enum { mjMAX_VERTEX_ATTRIBUTES = 16 };
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struct mjrfMeshData_ { // binary data for a mesh (mjrfMesh)
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mjtSize num_vertices; // number of vertices; all vertex attributes share this size
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int nattributes; // number of attributes defined
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int num_attributes; // number of attributes defined
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mjrVertexAttribute attributes[mjMAX_VERTEX_ATTRIBUTES]; // per-vertex attribute information
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mjtBool interleaved; // true if vertex attributes are interleaved
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mjtSize num_indices; // number of indices
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@@ -364,7 +364,7 @@ static void UpdateMeshData(mjrfMeshData* data, const mjModel* model, int id,
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data->index_type = data->num_vertices >= std::numeric_limits<uint16_t>::max()
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? mjINDEX_TYPE_U32
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: mjINDEX_TYPE_U16;
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data->nattributes = has_uvs ? 3 : 2;
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data->num_attributes = has_uvs ? 3 : 2;
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data->attributes[0].usage = mjVERTEX_ATTRIBUTE_USAGE_POSITION;
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data->attributes[0].type = mjVERTEX_ATTRIBUTE_TYPE_FLOAT3;
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data->attributes[0].bytes = builder->positions.data();
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