Remove ObjectManager dependency from Material.
PiperOrigin-RevId: 897056556 Change-Id: Ic02239d7a411b52333b48a069292b21afb547b19
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Copybara-Service
parent
edc807895f
commit
f6baacfa86
@@ -86,10 +86,20 @@ static bool IsBehind(const mjtNum* headpos, const float* pos, const float* mat)
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}
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Drawable::Drawable(ObjectManager* object_mgr, ModelObjects* model_objects,
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const mjvGeom& geom)
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: material_(object_mgr),
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const mjvGeom& geom,
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const Material::Textures* fallback_textures)
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: material_(object_mgr->GetEngine()),
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model_objs_(model_objects),
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object_mgr_(object_mgr),
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renderables_(object_mgr->GetEngine()) {
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material_.SetMaterial(
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Material::DrawMode::kDepth,
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object_mgr_->GetMaterial(ObjectManager::kUnlitDepth));
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material_.SetMaterial(
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Material::DrawMode::kSegmentation,
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object_mgr_->GetMaterial(ObjectManager::kUnlitSegmentation));
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material_.SetFallbackTextures(fallback_textures);
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if (geom.category == mjCAT_DECOR) {
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renderables_.SetCastShadows(false);
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renderables_.SetReceiveShadows(false);
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@@ -229,7 +239,9 @@ void Drawable::SetDrawMode(Material::DrawMode mode) {
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}
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void Drawable::UpdateReflectionTexture(const Texture* tex) {
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material_.UpdateReflectionTexture(tex);
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Material::Textures textures = material_.GetTextures();
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textures.reflection = tex;
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material_.UpdateTextures(textures);
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}
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void Drawable::SetLayerMask(std::uint8_t mask) {
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@@ -353,6 +365,11 @@ void Drawable::SetTransform(const mjvGeom& geom) {
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}
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}
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void Drawable::SetNormalMaterial(ObjectManager::MaterialType material_type) {
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filament::Material* material = object_mgr_->GetMaterial(material_type);
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material_.SetMaterial(Material::DrawMode::kNormal, material);
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}
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void Drawable::UpdateMaterial(const mjvGeom& geom, bool use_segid_color,
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bool enable_reflection, const mjtNum* headpos) {
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const mjModel* model = model_objs_->GetModel();
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@@ -385,21 +402,21 @@ void Drawable::UpdateMaterial(const mjvGeom& geom, bool use_segid_color,
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}
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if (geom.type == mjGEOM_LINE || geom.type == mjGEOM_LINEBOX) {
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material_.SetNormalMaterialType(ObjectManager::kUnlitLine);
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SetNormalMaterial(ObjectManager::kUnlitLine);
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} else {
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bool material_assigned = false;
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if (geom.matid >= 0) {
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material_assigned = true;
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if (textures.orm) {
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material_.SetNormalMaterialType(ObjectManager::kPbrPacked);
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SetNormalMaterial(ObjectManager::kPbrPacked);
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} else if (textures.metallic) {
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material_.SetNormalMaterialType(ObjectManager::kPbr);
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SetNormalMaterial(ObjectManager::kPbr);
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} else if (textures.roughness) {
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material_.SetNormalMaterialType(ObjectManager::kPbr);
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SetNormalMaterial(ObjectManager::kPbr);
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} else if (model->mat_metallic[geom.matid] >= 0) {
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material_.SetNormalMaterialType(ObjectManager::kPbr);
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SetNormalMaterial(ObjectManager::kPbr);
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} else if (model->mat_roughness[geom.matid] >= 0) {
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material_.SetNormalMaterialType(ObjectManager::kPbr);
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SetNormalMaterial(ObjectManager::kPbr);
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} else {
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material_assigned = false;
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}
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@@ -418,36 +435,36 @@ void Drawable::UpdateMaterial(const mjvGeom& geom, bool use_segid_color,
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if (textures.color == nullptr) {
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if (color.a < 1.0f) {
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material_.SetNormalMaterialType(ObjectManager::kPhongColorFade);
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SetNormalMaterial(ObjectManager::kPhongColorFade);
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} else if (reflective_) {
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material_.SetNormalMaterialType(ObjectManager::kPhongColorReflect);
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SetNormalMaterial(ObjectManager::kPhongColorReflect);
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} else {
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material_.SetNormalMaterialType(ObjectManager::kPhongColor);
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SetNormalMaterial(ObjectManager::kPhongColor);
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}
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} else if (textures.color->GetFilamentTexture()->getTarget() ==
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filament::Texture::Sampler::SAMPLER_CUBEMAP) {
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if (color.a < 1.0f) {
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material_.SetNormalMaterialType(ObjectManager::kPhongCubeFade);
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SetNormalMaterial(ObjectManager::kPhongCubeFade);
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} else if (reflective_) {
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material_.SetNormalMaterialType(ObjectManager::kPhongCubeReflect);
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SetNormalMaterial(ObjectManager::kPhongCubeReflect);
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} else {
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material_.SetNormalMaterialType(ObjectManager::kPhongCube);
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SetNormalMaterial(ObjectManager::kPhongCube);
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}
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} else if (has_texcoords) {
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if (color.a < 1.0f) {
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material_.SetNormalMaterialType(ObjectManager::kPhong2dUvFade);
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SetNormalMaterial(ObjectManager::kPhong2dUvFade);
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} else if (reflective_) {
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material_.SetNormalMaterialType(ObjectManager::kPhong2dUvReflect);
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SetNormalMaterial(ObjectManager::kPhong2dUvReflect);
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} else {
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material_.SetNormalMaterialType(ObjectManager::kPhong2dUv);
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SetNormalMaterial(ObjectManager::kPhong2dUv);
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}
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} else {
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if (color.a < 1.0f) {
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material_.SetNormalMaterialType(ObjectManager::kPhong2dFade);
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SetNormalMaterial(ObjectManager::kPhong2dFade);
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} else if (reflective_) {
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material_.SetNormalMaterialType(ObjectManager::kPhong2dReflect);
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SetNormalMaterial(ObjectManager::kPhong2dReflect);
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} else {
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material_.SetNormalMaterialType(ObjectManager::kPhong2d);
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SetNormalMaterial(ObjectManager::kPhong2d);
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}
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}
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}
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@@ -34,7 +34,7 @@ namespace mujoco {
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class Drawable {
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public:
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Drawable(ObjectManager* object_mgr, ModelObjects* model_objects,
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const mjvGeom& geom);
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const mjvGeom& geom, const Material::Textures* fallback_textures);
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~Drawable() noexcept = default;
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Drawable(const Drawable&) = delete;
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@@ -79,12 +79,16 @@ class Drawable {
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// Updates the transform of the drawable for rendering.
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void SetTransform(const mjvGeom& geom);
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// Sets the material for the drawable.
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void SetNormalMaterial(ObjectManager::MaterialType material_type);
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// Updates the material parameters of the drawable for rendering.
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void UpdateMaterial(const mjvGeom& geom, bool use_segid_color,
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bool enable_reflection, const mjtNum* headpos);
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Material material_;
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ModelObjects* model_objs_ = nullptr;
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ObjectManager* object_mgr_ = nullptr;
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Renderables renderables_;
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bool reflective_ = false;
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filament::math::mat4 transform_;
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@@ -19,45 +19,35 @@
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#include <filament/MaterialInstance.h>
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#include <filament/RenderableManager.h>
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#include <filament/TextureSampler.h>
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#include <mujoco/mjmodel.h>
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#include "experimental/filament/filament/object_manager.h"
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#include "experimental/filament/filament/texture.h"
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namespace mujoco {
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Material::Material(ObjectManager* object_mgr) : object_mgr_(object_mgr) {
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instances_[kDepth] =
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object_mgr_->GetMaterial(ObjectManager::kUnlitDepth)->createInstance();
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instances_[kSegmentation] =
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object_mgr_->GetMaterial(ObjectManager::kUnlitSegmentation)
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->createInstance();
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Material::Material(filament::Engine* engine)
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: engine_(engine) {
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}
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Material::~Material() noexcept {
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filament::Engine* engine = object_mgr_->GetEngine();
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for (int i = 0; i < kNumDrawModes; ++i) {
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if (instances_[i]) {
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engine->destroy(instances_[i]);
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engine_->destroy(instances_[i]);
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}
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}
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}
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void Material::SetNormalMaterialType(
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ObjectManager::MaterialType material_type) {
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filament::Material* material = object_mgr_->GetMaterial(material_type);
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if (instances_[kNormal]) {
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void Material::SetMaterial(DrawMode mode, filament::Material* material) {
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if (instances_[mode]) {
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const filament::Material* current_material =
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instances_[kNormal]->getMaterial();
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instances_[mode]->getMaterial();
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if (current_material == material) {
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return;
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}
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object_mgr_->GetEngine()->destroy(instances_[kNormal]);
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instances_[kNormal] = nullptr;
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engine_->destroy(instances_[mode]);
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instances_[mode] = nullptr;
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}
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if (material) {
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instances_[kNormal] = material->createInstance();
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instances_[mode] = material->createInstance();
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UpdateMaterialInstances();
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}
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}
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@@ -72,9 +62,8 @@ void Material::UpdateTextures(const Textures& textures) {
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UpdateMaterialInstances();
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}
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void Material::UpdateReflectionTexture(const Texture* tex) {
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textures_.reflection = tex;
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UpdateMaterialInstances();
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void Material::SetFallbackTextures(const Textures* fallback_textures) {
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fallback_textures_ = fallback_textures;
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}
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void Material::UpdateMaterialInstances() {
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@@ -130,25 +119,32 @@ void Material::UpdateMaterialInstances() {
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filament::TextureSampler::MinFilter::LINEAR_MIPMAP_LINEAR);
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auto TrySetTexture = [&](const char* name, const Texture* texture,
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mjtTextureRole role) {
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const Texture* fallback) {
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if (material->hasParameter(name)) {
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if (texture) {
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instance->setParameter(name, texture->GetFilamentTexture(), sampler);
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} else {
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auto* fallback = object_mgr_->GetFallbackTexture(role);
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} else if (fallback) {
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instance->setParameter(name, fallback->GetFilamentTexture(), sampler);
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}
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}
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};
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TrySetTexture("BaseColor", textures_.color, mjTEXROLE_RGB);
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TrySetTexture("Normal", textures_.normal, mjTEXROLE_NORMAL);
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TrySetTexture("Metallic", textures_.metallic, mjTEXROLE_METALLIC);
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TrySetTexture("Roughness", textures_.roughness, mjTEXROLE_ROUGHNESS);
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TrySetTexture("Occlusion", textures_.occlusion, mjTEXROLE_OCCLUSION);
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TrySetTexture("ORM", textures_.orm, mjTEXROLE_ORM);
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TrySetTexture("Emissive", textures_.emissive, mjTEXROLE_EMISSIVE);
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TrySetTexture("Reflection", textures_.reflection, mjTEXROLE_USER);
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TrySetTexture("BaseColor", textures_.color,
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fallback_textures_ ? fallback_textures_->color : nullptr);
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TrySetTexture("Normal", textures_.normal,
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fallback_textures_ ? fallback_textures_->normal : nullptr);
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TrySetTexture("Metallic", textures_.metallic,
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fallback_textures_ ? fallback_textures_->metallic : nullptr);
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TrySetTexture("Roughness", textures_.roughness,
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fallback_textures_ ? fallback_textures_->roughness : nullptr);
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TrySetTexture("Occlusion", textures_.occlusion,
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fallback_textures_ ? fallback_textures_->occlusion : nullptr);
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TrySetTexture("ORM", textures_.orm,
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fallback_textures_ ? fallback_textures_->orm : nullptr);
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TrySetTexture("Emissive", textures_.emissive,
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fallback_textures_ ? fallback_textures_->emissive : nullptr);
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TrySetTexture("Reflection", textures_.reflection,
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fallback_textures_ ? fallback_textures_->reflection : nullptr);
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}
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} // namespace mujoco
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@@ -20,7 +20,6 @@
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#include <math/vec2.h>
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#include <math/vec3.h>
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#include <math/vec4.h>
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#include "experimental/filament/filament/object_manager.h"
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#include "experimental/filament/filament/texture.h"
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namespace mujoco {
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@@ -65,24 +64,29 @@ class Material {
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bool tex_uniform = false;
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};
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Material(ObjectManager* object_mgr);
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explicit Material(filament::Engine* engine);
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~Material() noexcept;
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Material(const Material&) = delete;
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Material& operator=(const Material&) = delete;
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// Assigns a material to the draw mode.
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void SetNormalMaterialType(ObjectManager::MaterialType material_type);
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void SetMaterial(DrawMode mode, filament::Material* material);
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// Updates the material parameters of the drawable for rendering.
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// Sets the fallback textures for the material.
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void SetFallbackTextures(const Textures* fallback_textures);
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// Updates the parameters for the material.
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void UpdateParams(const Params& params);
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// Updates the material textures of the drawable for rendering.
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// Updates the textures for the material.
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void UpdateTextures(const Textures& textures);
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// Update the reflection texture. We do this separately since the reflection
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// texture needs to be rendered before it can be applied to the material.
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void UpdateReflectionTexture(const Texture* tex);
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// Returns the current material parameters.
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const Params& GetParams() const { return params_; }
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// Returns the current material textures.
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const Textures& GetTextures() const { return textures_; }
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// Returns the material instance assigned to the draw mode.
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filament::MaterialInstance* GetMaterialInstance(DrawMode mode) {
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@@ -94,8 +98,9 @@ class Material {
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// textures.
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void UpdateMaterialInstances();
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ObjectManager* object_mgr_ = nullptr;
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filament::Engine* engine_ = nullptr;
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filament::MaterialInstance* instances_[kNumDrawModes] = {nullptr};
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const Textures* fallback_textures_ = nullptr;
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Params params_;
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Textures textures_;
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};
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@@ -139,6 +139,15 @@ SceneBridge::SceneBridge(ObjectManager* object_mgr, const mjModel* model,
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ReadElement(model, "filament.fallback.environment_light_intensity",
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fallback_environment_light_intensity_);
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fallback_textures_.color = object_mgr_->GetFallbackTexture(mjTEXROLE_RGB);
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fallback_textures_.normal = object_mgr_->GetFallbackTexture(mjTEXROLE_NORMAL);
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fallback_textures_.metallic = object_mgr_->GetFallbackTexture(mjTEXROLE_METALLIC);
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fallback_textures_.roughness = object_mgr_->GetFallbackTexture(mjTEXROLE_ROUGHNESS);
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fallback_textures_.occlusion = object_mgr_->GetFallbackTexture(mjTEXROLE_OCCLUSION);
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fallback_textures_.orm = object_mgr_->GetFallbackTexture(mjTEXROLE_ORM);
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fallback_textures_.emissive = object_mgr_->GetFallbackTexture(mjTEXROLE_EMISSIVE);
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fallback_textures_.reflection = object_mgr_->GetFallbackTexture(mjTEXROLE_USER);
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// Create an empty/black indirect light to ensure that the skybox is oriented
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// to respect mujoco's Z-up convention.
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filament::IndirectLight* empty_ibl =
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@@ -313,8 +322,8 @@ void SceneBridge::Update(const mjrRect& viewport, const mjvScene* scene) {
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}
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}
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auto drawable =
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std::make_unique<Drawable>(object_mgr_, model_objects_.get(), *geom);
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auto drawable = std::make_unique<Drawable>(
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object_mgr_, model_objects_.get(), *geom, &fallback_textures_);
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drawable->Update(model_objects_->GetModel(), scene, *geom);
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scene_view_->AddToScene(drawable.get());
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drawables_.push_back(std::move(drawable));
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@@ -26,6 +26,7 @@
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#include <mujoco/mujoco.h>
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#include "experimental/filament/filament/drawable.h"
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#include "experimental/filament/filament/light.h"
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#include "experimental/filament/filament/material.h"
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#include "experimental/filament/filament/model_objects.h"
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#include "experimental/filament/filament/object_manager.h"
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#include "experimental/filament/filament/scene_view.h"
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@@ -78,6 +79,7 @@ class SceneBridge {
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float fallback_head_light_intensity_ = 0.f;
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float fallback_scene_light_intensity_ = 80'000.f;
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float fallback_environment_light_intensity_ = 5'000.f;
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Material::Textures fallback_textures_;
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};
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} // namespace mujoco
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