Add UVs to newly created geom meshes

This commit is contained in:
Bálint Hodossy
2022-11-01 22:21:30 +00:00
parent 7458a6e90f
commit f6fd7efeb3
@@ -55,6 +55,12 @@ public class MjMeshFilter : MonoBehaviour {
_meshFilter.sharedMesh = mesh;
mesh.vertices = meshData.Item1;
mesh.triangles = meshData.Item2;
Vector2[] uvs = new Vector2[mesh.vertices.Length];
for (int i = 0; i < uvs.Length; i++){
uvs[i] = new Vector2(mesh.vertices[i].x, mesh.vertices[i].z);
}
mesh.uv = uvs;
mesh.RecalculateNormals();
mesh.RecalculateTangents();
}