Delete reference to nonexistent flag in docs.
PiperOrigin-RevId: 737434746 Change-Id: I277b9d910f050315b4f5c855d1955989e668c46f
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@@ -1888,11 +1888,11 @@ defined. Its body name is automatically defined as "world".
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:at:`mocap`: :at-val:`[false, true], "false"`
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:at:`mocap`: :at-val:`[false, true], "false"`
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If this attribute is "true", the body is labeled as a mocap body. This is allowed only for bodies that are children
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If this attribute is "true", the body is labeled as a mocap body. This is allowed only for bodies that are children
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of the world body and have no joints. Such bodies are fixed from the viewpoint of the dynamics, but nevertheless the
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of the world body and have no joints. Such bodies are fixed from the viewpoint of the dynamics, but nevertheless the
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forward kinematics set their position and orientation from the fields mjData.mocap_pos and mjData.mocap_quat at each
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forward kinematics set their position and orientation from the fields ``mjData.mocap_{pos,quat}`` at each
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time step. The size of these arrays is adjusted by the compiler so as to match the number of mocap bodies in the
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time step. The size of these arrays is adjusted by the compiler so as to match the number of mocap bodies in the
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model. This mechanism can be used to stream motion capture data into the simulation. Mocap bodies can also be moved
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model. This mechanism can be used to stream motion capture data into the simulation. Mocap bodies can also be moved
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via mouse perturbations in the interactive visualizer, even in dynamic simulation mode. This can be useful for
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via mouse perturbations in the interactive visualizer, even in dynamic simulation mode. This can be useful for
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creating props with adjustable position and orientation. See also the mocap attribute of :ref:`flag <option-flag>`.
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creating props with adjustable position and orientation.
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.. _body-pos:
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.. _body-pos:
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