found another potential typo
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@@ -411,7 +411,7 @@ there may be no window framebuffer).
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From the perspective of OpenGL, there are important differences between the window framebuffer and offscreen
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framebuffer, and these differences affect how the MuJoCo user interacts with the renderer. The window framebuffer is
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created and managed by the operating system and not by OpenGL. As a result, properties such as resolution,
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double-buffering, quad-buffered stereo, mutli-samples, v-sync are set outside OpenGL; this is done by GLFW calls in our
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double-buffering, quad-buffered stereo, multi-samples, v-sync are set outside OpenGL; this is done by GLFW calls in our
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code samples. All OpenGL can do is detect these properties; we do this in mjr_makeContext and record the results in the
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various window capabilities fields of mjrContext. This is why such properties are not part of the MuJoCo model; they are
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session/software-specific and not model-specific. In contrast, the offscreen framebuffer is managed entirely by OpenGL,
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