Update lighting and visual settings in the fridge door model.
PiperOrigin-RevId: 955888127 Change-Id: I1af5a2d4cf2a6fb3325b04b4cb6fd4cceeb92d60
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Copybara-Service
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fba29294d3
@@ -5,24 +5,25 @@
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than the pull-off force pops it open cleanly. Drag the door with Ctrl+drag
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after double-clicking it. -->
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<option cone="elliptic"/>
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<statistic center="0 0 .4" extent="1.4" meansize="0.03"/>
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<statistic center="0 0 .4" meansize="0.03"/>
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<visual>
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<headlight diffuse=".8 .8 .8" ambient=".3 .3 .3"/>
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<global elevation="-20" azimuth="-120"/>
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<headlight diffuse=".5 .5 .5"/>
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<map stiffness="30"/>
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</visual>
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<asset>
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<texture name="ibl" type="cube" builtin="gradient" rgb1=".5 .6 .7" rgb2=".9 .9 .95" width="32" height="32"/>
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<texture type="skybox" builtin="gradient" rgb1=".5 .6 .7" rgb2=".9 .9 .95" width="32" height="512"/>
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<material name="body" rgba=".92 .92 .94 1" reflectance=".3"/>
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<material name="body" rgba=".92 .92 .94 1"/>
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<material name="inside" rgba=".8 .8 .82 1"/>
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<material name="magnet" rgba=".2 .2 .22 1"/>
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</asset>
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<worldbody>
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<light pos="1.5 -.5 2" dir="-.6 .2 -.75" diffuse=".7 .7 .7" intensity="200000"/>
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<light type="image" texture="ibl" intensity="10000"/>
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<geom name="floor" type="plane" size="2 2 .01" rgba=".7 .75 .7 1"/>
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<!-- cabinet: interior x [-.35 0], y [-.25 .25], z [0 .8] -->
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