When penetration exceeds a box's smallest half-size, the midpoint
between the contact surfaces can land outside both boxes. The outside-
box filter in mjc_BoxBox then removed every contact of the manifold,
returning nothing for a visibly overlapping pair, letting boxes fall
through each other. Fixes#1800.
If the filter would remove all contacts, restore the penetrating ones.
This is strictly additive: configurations where any contact survives
the filter are unchanged.
The removed midpoints are bitwise-identical to the witness midpoints
computed by mj_geomDistance for these configurations, so the positions
follow the engine-wide contact position convention; re-anchoring them
onto a box surface would not.
Fixes#1800
PiperOrigin-RevId: 957867315
Change-Id: Ia9c858661d4badeb2a832d25455e33402936011d
In the edge-edge path of the box-box collider, when line clipping yields
no points, the corner generators accept points whose projection
parameters are out of range and clamp them into the valid range. The
depth of such a point is the Euclidean distance between two unrelated
points, mixing lateral offset into penetration depth, and on the
penetrating side it is admitted with no margin check. For thin boxes
meeting edge-to-face within margin, this produced a contact with
penetration three orders of magnitude larger than the boxes' true
separation, exploding resting stacks.
No contact can penetrate deeper than the support-interval overlap along
the separating axis, which the SAT stage has already computed. Enforce
this bound on all points emitted by the edge-edge path. The bound
carries margin plus relative and size-scaled slack covering rounding
error: the depth of the deepest legitimate point is algebraically equal
to the bound, so an exact comparison would drop real contacts. The
slack is precision-dependent: in mjUSESINGLE builds the two
computations of the same overlap disagree by tens of ulps, and slack
calibrated for double precision rejects real single-precision contacts.
Differential fuzzing against the nativeccd oracle over 200k random
near-contact thin-box configurations, in both precisions: impossibly
deep contacts drop from 1018 to 4 (worst excess from 2.5x the bounding
diameter to 0.001x), with no legitimate shallow-penetration contact
lost.
PiperOrigin-RevId: 957628830
Change-Id: Iaa1f10742f91c55bf831296cba0936eb50ea09b0
That change removed some spurious contacts returned by mjc_BoxBox, but also removed some desirable contacts that occur during very deep penetration of two boxes (when one box is completely inside another box). This is now fixed.
PiperOrigin-RevId: 591036252
Change-Id: I84b51f2179fd6fe29618a4e908e86934c6fc6941
The box-box collider sometimes outputs bad contact points which are far outside one of the two boxes. This happens at configurations which are very rare numerically, but rare configurations (e.g. perfect box alignment) are often induced by the designer and the physics, making them actually not-so-rare.
Since the box collision functions are very difficult to understand, we circumvent the issue by extending the post processing code to detect and remove such contacts.
PiperOrigin-RevId: 589178197
Change-Id: I82b8a888ef04f9196111c960757e3314d0ab6d8e