Commit Graph

11 Commits

Author SHA1 Message Date
Yuval Tassa fb07a9ca50 Fix missing contacts for deeply penetrating boxes.
When penetration exceeds a box's smallest half-size, the midpoint
between the contact surfaces can land outside both boxes. The outside-
box filter in mjc_BoxBox then removed every contact of the manifold,
returning nothing for a visibly overlapping pair, letting boxes fall
through each other. Fixes #1800.

If the filter would remove all contacts, restore the penetrating ones.
This is strictly additive: configurations where any contact survives
the filter are unchanged.

The removed midpoints are bitwise-identical to the witness midpoints
computed by mj_geomDistance for these configurations, so the positions
follow the engine-wide contact position convention; re-anchoring them
onto a box surface would not.

Fixes #1800

PiperOrigin-RevId: 957867315
Change-Id: Ia9c858661d4badeb2a832d25455e33402936011d
2026-08-02 01:34:59 -07:00
Yuval Tassa 8655446f25 Fix spurious deep contacts in box-box collision.
In the edge-edge path of the box-box collider, when line clipping yields
no points, the corner generators accept points whose projection
parameters are out of range and clamp them into the valid range. The
depth of such a point is the Euclidean distance between two unrelated
points, mixing lateral offset into penetration depth, and on the
penetrating side it is admitted with no margin check. For thin boxes
meeting edge-to-face within margin, this produced a contact with
penetration three orders of magnitude larger than the boxes' true
separation, exploding resting stacks.

No contact can penetrate deeper than the support-interval overlap along
the separating axis, which the SAT stage has already computed. Enforce
this bound on all points emitted by the edge-edge path. The bound
carries margin plus relative and size-scaled slack covering rounding
error: the depth of the deepest legitimate point is algebraically equal
to the bound, so an exact comparison would drop real contacts. The
slack is precision-dependent: in mjUSESINGLE builds the two
computations of the same overlap disagree by tens of ulps, and slack
calibrated for double precision rejects real single-precision contacts.

Differential fuzzing against the nativeccd oracle over 200k random
near-contact thin-box configurations, in both precisions: impossibly
deep contacts drop from 1018 to 4 (worst excess from 2.5x the bounding
diameter to 0.001x), with no legitimate shallow-penetration contact
lost.

PiperOrigin-RevId: 957628830
Change-Id: Iaa1f10742f91c55bf831296cba0936eb50ea09b0
2026-08-01 07:48:32 -07:00
Kyle Bayes 1490336955 Change LoadModelFromString to return a smart pointer, add MakeData, and update tests to have C++ RAII clean up model and data.
PiperOrigin-RevId: 935980153
Change-Id: I41d25bfab4935494dc984168820cb7cad123cadf
2026-06-22 04:19:01 -07:00
Kyle Bayes 7174d33f08 Introduce mjPreContact, a minimal struct passed into the collision functions.
PiperOrigin-RevId: 918533795
Change-Id: I2b5af05c1479b25d5c2cfdc690321a26fce6ede6
2026-05-20 10:47:46 -07:00
Yuval Tassa 9fa3f6f77e Enable float32 testing for most MuJoCo engine and user tests.
PiperOrigin-RevId: 886697701
Change-Id: I4a96fae03ea18494c3fcef8eb17b3b6f0863e9b7
2026-03-20 04:05:06 -07:00
Kyle Bayes 490c1f4126 Refactor mj_collideGeoms.
PiperOrigin-RevId: 878091736
Change-Id: I738c2e5a21036d859b7b163cb000dc516b63a878
2026-03-03 13:11:14 -08:00
Taylor Howell 883836848a Fix box-box distance computation.
PiperOrigin-RevId: 829431553
Change-Id: I9e28bc8eb7687c3c83e5ff68c65e93d8a07378a9
2025-11-07 07:37:03 -08:00
Yuval Tassa 5a24eb2d34 Add error reporting to model loading in engine tests, where missing
PiperOrigin-RevId: 795844607
Change-Id: I4163c53c05796c2e3036af28a98f58c15bb1c99c
2025-08-16 08:11:49 -07:00
Yuval Tassa 0e7d2ef6df Fix bug in box-sphere collider. Fixes #2206
PiperOrigin-RevId: 702627603
Change-Id: Ie6015b7fa6f8507459325d692581b0f5f83aa159
2024-12-04 01:19:27 -08:00
Yuval Tassa f2a967348c Fix bug introduced in 7942fe957e
That change removed some spurious contacts returned by mjc_BoxBox, but also removed some desirable contacts that occur during very deep penetration of two boxes (when one box is completely inside another box). This is now fixed.

PiperOrigin-RevId: 591036252
Change-Id: I84b51f2179fd6fe29618a4e908e86934c6fc6941
2023-12-14 13:30:38 -08:00
Yuval Tassa 7942fe957e Circumvent bug in mjc_BoxBox.
The box-box collider sometimes outputs bad contact points which are far outside one of the two boxes. This happens at configurations which are very rare numerically, but rare configurations (e.g. perfect box alignment) are often induced by the designer and the physics, making them actually not-so-rare.

Since the box collision functions are very difficult to understand, we circumvent the issue by extending the post processing code to detect and remove such contacts.

PiperOrigin-RevId: 589178197
Change-Id: I82b8a888ef04f9196111c960757e3314d0ab6d8e
2023-12-08 10:39:27 -08:00