- Parallelize asset prefetching (max 4 workers) with retry logic and on-screen error banner, replacing silent failures and cryptic WASM out-of-bounds crashes with explicit missing-file errors.
- Support binary Uint8Array/ArrayBuffer in C++ asset registry via typed_memory_view, preventing Embind string coercion from corrupting binary shader packages into ASCII text.
- Automatically glob .mat files in CMake instead of maintaining a manual list.
- Add missing reflection materials to prefetch arrays.
- Disable caching for index.html in web server so template/script updates apply on normal page reload without stale cache issues, the file is small so caching had a negligible upside.
- Add null resource and payload validation in ObjectManager::LoadMaterial before constructing Filament materials.
PiperOrigin-RevId: 963364509
Change-Id: I7de79df6a5cede4e54683415ee193f1c5a665286
This change introduces parallel chunked downloading for large model files (.mjb) directly into WASM linear memory, enables model loading without full page reloads and reduces memory overhead.
Key changes:
- Implement a chunked model endpoint in the Python web server to support range requests.
- Add parallel chunked fetching in the frontend with retry logic and a single-fetch fallback.
- Increase initial WASM memory to 3 GB to accommodate large models and prevent heap fragmentation.
- Support in-place model reloading in the C++ client, including texture cache invalidation when the Filament context is recreated.
- Display a model download progress bar and model parsing/loading banner to the UI.
- Fixes model drag and drop (caused by typo in sessionId, corrected to session_id).
PiperOrigin-RevId: 960249236
Change-Id: Icac89e6a4ca099882aaf9b111744c1b6ab0cc6c1