Commit Graph

5 Commits

Author SHA1 Message Date
Saran Tunyasuvunakool 06b70832ce Add keyboard event callback for Python passive viewer.
Fixes #766
Fixes #846

PiperOrigin-RevId: 549449372
Change-Id: I37d17f1162c66d0e8482d402aae22d9a16b59deb
2023-07-19 15:54:44 -07:00
Saran Tunyasuvunakool f7847ba73e Fix GLFW crash when Python exits while the passive viewer is running.
Fixes #790

PiperOrigin-RevId: 549440435
Change-Id: I808f6aaab6662225e5fe1131e0da72eca6011ba9
2023-07-19 15:20:46 -07:00
Saran Tunyasuvunakool b362cb4972 Expose a handle for the Python viewer.
This change also requires user scripts to explicitly synchronize changes to physics state to the viewer. The Simulate class was reconfigured so that certain UI events are handled during this sync operation, outside of the render loop on the main thread. These correspond to operations that require access to the full mjModel/mjData.

To support other, more interactive operations (e.g. camera movements), a new mjvSceneState struct is introduced which captures only the portion of the physics state required for scene re-rendering. The mjvSceneState is updated from mjModel/mjData during the viewer sync operation, and is significantly cheaper than a full mj_copyModel and mj_copyData.

Fixes https://github.com/deepmind/mujoco/issues/796

PiperOrigin-RevId: 525723636
Change-Id: Id08d0210a2c067d5afe85e2bf104f276aeddd75e
2023-04-20 05:59:19 -07:00
Saran Tunyasuvunakool 4b4ee27f64 Turn off reflection and shadow in simulate when a GPU is not present.
Note that The GLFW adapter currently assumes that a GPU is always present, so this new code path is never reached at the moment.

PiperOrigin-RevId: 504617048
Change-Id: I04a323c33d9cff73686d39e4a6676ca6a4484c98
2023-01-25 11:33:20 -08:00
Saran Tunyasuvunakool e40775fab3 Abstract out GLFW calls from Simulate.
PiperOrigin-RevId: 500129478
Change-Id: I7ba998e20439575ad9a3fe1a866c3db4c36b9328
2023-01-06 02:45:56 -08:00