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Mujoco_WASM/doc/APIreference/functions_override.rst
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..
This file contains each section text along with function doc overrides. By default the docs use the function doc
pulled from the header files.
.. _Virtualfilesystem:
Virtual file system (VFS) enables the user to load all necessary files in memory, including MJB binary model files, XML
files (MJCF, URDF and included files), STL meshes, PNGs for textures and height fields, and HF files in our custom
height field format. Model and resource files in the VFS can also be constructed programmatically (say using a Python
library that writes to memory). Once all desired files are in the VFS, the user can call :ref:`mj_loadModel` or
:ref:`mj_loadXML` with a pointer to the VFS. When this pointer is not NULL, the loaders will first check the VFS for any
file they are about to load, and only access the disk if the file is not found in the VFS. The file names stored in the
VFS have their name and extension but the path information is stripped; this can be bypassed however by using a custom
path symbol in the file names, say "mydir_myfile.xml".
The entire VFS is contained in the data structure :ref:`mjVFS`. All utility functions for maintaining the VFS operate on
this data structure. The common usage pattern is to first clear it with mj_defaultVFS, then add disk files to it with
mj_addFileVFS (which allocates memory buffers and loads the file content in memory), then call mj_loadXML or
mj_loadModel, and then clear everything with mj_deleteVFS.
.. _mj_addFileVFS:
Add file to VFS. The directory argument is optional and can be NULL or empty. Returns 0 on success, 1 when VFS is full,
2 on name collision, or -1 when an internal error occurs.
.. _Parseandcompile:
The key function here is :ref:`mj_loadXML`. It invokes the built-in parser and compiler, and either returns a pointer to
a valid mjModel, or NULL - in which case the user should check the error information in the user-provided string.
The model and all files referenced in it can be loaded from disk or from a VFS when provided.
.. _Mainsimulation:
These are the main entry points to the simulator. Most users will only need to call :ref:`mj_step`, which computes
everything and advanced the simulation state by one time step. Controls and applied forces must either be set in advance
(in mjData.{ctrl, qfrc_applied, xfrc_applied}), or a control callback :ref:`mjcb_control` must be installed which will be
called just before the controls and applied forces are needed. Alternatively, one can use :ref:`mj_step1` and
:ref:`mj_step2` which break down the simulation pipeline into computations that are executed before and after the
controls are needed; in this way one can set controls that depend on the results from :ref:`mj_step1`. Keep in mind
though that the RK4 solver does not work with mj_step1/2.
mj_forward performs the same computations as :ref:`mj_step` but without the integration. It is useful after loading or
resetting a model (to put the entire mjData in a valid state), and also for out-of-order computations that involve
sampling or finite-difference approximations.
mj_inverse runs the inverse dynamics, and writes its output in ``mjData.qfrc_inverse``. Note that ``mjData.qacc`` must
be set before calling this function. Given the state (qpos, qvel, act), mj_forward maps from force to acceleration,
while mj_inverse maps from acceleration to force. Mathematically these functions are inverse of each other, but
numerically this may not always be the case because the forward dynamics rely on a constraint optimization algorithm
which is usually terminated early. The difference between the results of forward and inverse dynamics can be computed
with the function :ref:`mj_compareFwdInv`, which can be thought of as another solver accuracy check (as well as a general
sanity check).
The skip version of :ref:`mj_forward` and :ref:`mj_inverse` are useful for example when qpos was unchanged but qvel was
changed (usually in the context of finite differencing). Then there is no point repeating the computations that only
depend on qpos. Calling the dynamics with skipstage = mjSTAGE_POS will achieve these savings.
.. _Initialization:
This section contains functions that load/initialize the model or other data structures. Their use is well illustrated
in the code samples.
.. _Printing:
These functions can be used to print various quantities to the screen for debugging purposes.
.. _Components:
These are components of the simulation pipeline, called internally from :ref:`mj_step`, :ref:`mj_forward` and
:ref:`mj_inverse`. It is unlikely that the user will need to call them.
.. _mj_implicit:
Integrates the simulation state using an implicit-in-velocity integrator (either "implicit" or "implicitfast", see
:ref:`Numerical Integration<geIntegration>`), and advances simulation time. See `mjdata.h
<https://github.com/google-deepmind/mujoco/blob/main/include/mujoco/mjdata.h>`__ for fields computed by this function.
.. _Subcomponents:
These are sub-components of the simulation pipeline, called internally from the components above. It is very unlikely
that the user will need to call them.
.. _mj_factorM:
Compute sparse :math:`L^T D L` factorizaton of inertia matrix.
.. _mj_solveM:
Solve linear system :math:`M x = y` using factorization: :math:`x = (L^T D L)^{-1} y`
.. _mj_solveM2:
Half of linear solve: :math:`x = \sqrt{D^{-1}} (L^T)^{-1} y`
.. _mj_subtreeVel:
Sub-tree linear velocity and angular momentum: compute ``subtree_linvel``, ``subtree_angmom``.
This function is triggered automatically if the subtree :ref:`velocity<sensor-subtreelinvel>` or
:ref:`momentum<sensor-subtreeangmom>` sensors are present in the model.
It is also triggered for :ref:`user sensors<sensor-user>` of :ref:`stage<sensor-user-needstage>` "vel".
.. _mj_rne:
Recursive Newton Euler: compute :math:`M(q) \ddot q + C(q,\dot q)`. ``flg_acc=0`` removes the inertial term (i.e.
assumes :math:`\ddot q = 0`).
.. _mj_rnePostConstraint:
Recursive Newton Euler with final computed forces and accelerations.
Computes three body-level ``nv x 6`` arrays, all defined in the subtreecom-based
:ref:`c-frame<tyNotesCom>` and arranged in ``[rotation(3), translation(3)]`` order.
- ``cacc``: Body acceleration, required for :ref:`mj_objectAcceleration`.
- ``cfrc_int``: Interaction force with the parent body.
- ``cfrc_ext``: External force acting on the body.
This function is triggered automatically if the following sensors are present in the model:
:ref:`accelerometer<sensor-accelerometer>`, :ref:`force<sensor-force>`, :ref:`torque<sensor-torque>`,
:ref:`framelinacc<sensor-framelinacc>`, :ref:`frameangacc<sensor-frameangacc>`.
It is also triggered for :ref:`user sensors<sensor-user>` of :ref:`stage<sensor-user-needstage>` "acc".
The computed force arrays ``cfrc_int`` and ``cfrc_ext`` currently suffer from a know bug, they do not take into account
the effect of spatial tendons, see :github:issue:`832`.
.. _mj_constraintUpdate:
Compute ``efc_state``, ``efc_force``, ``qfrc_constraint``, and (optionally) cone Hessians.
If ``cost`` is not ``NULL``, set ``*cost = s(jar)`` where ``jar = Jac*qacc - aref``.
.. _Support:
These are support functions that need access to :ref:`mjModel` and :ref:`mjData`, unlike the utility functions which do
not need such access. Support functions are called within the simulator but some of them can also be useful for custom
computations, and are documented in more detail below.
.. _mj_stateSize:
Returns the number of :ref:`mjtNum` |-| s required for a given state specification. The bits of the integer ``spec``
correspond to element fields of :ref:`mjtState`.
.. _mj_getState:
Copy concatenated state components specified by ``spec`` from ``d`` into ``state``. The bits of the integer
``spec`` correspond to element fields of :ref:`mjtState`. Fails with :ref:`mju_error` if ``spec`` is invalid.
.. _mj_setState:
Copy concatenated state components specified by ``spec`` from ``state`` into ``d``. The bits of the integer
``spec`` correspond to element fields of :ref:`mjtState`. Fails with :ref:`mju_error` if ``spec`` is invalid.
.. _mj_mulJacVec:
This function multiplies the constraint Jacobian mjData.efc_J by a vector. Note that the Jacobian can be either dense or
sparse; the function is aware of this setting. Multiplication by J maps velocities from joint space to constraint space.
.. _mj_mulJacTVec:
Same as mj_mulJacVec but multiplies by the transpose of the Jacobian. This maps forces from constraint space to joint
space.
.. _mj_jac:
This function computes an end-effector kinematic Jacobian, describing the local linear relationship between the
degrees-of-freedom and a given point. Given a body specified by its integer id (``body``) and a 3D point in the world
frame (``point``) treated as attached to the body, the Jacobian has both translational (``jacp``) and rotational
(``jacr``) components. Passing ``NULL`` for either pointer will skip that part of the computation. Each component is a
3-by-nv matrix. Each row of this matrix is the gradient of the corresponding coordinate of the specified point with
respect to the degrees-of-freedom. The ability to compute end-effector Jacobians efficiently and analytically is one of
the advantages of working in minimal coordinates.
.. _mj_jacBody:
This and the remaining variants of the Jacobian function call mj_jac internally, with the center of the body, geom or
site. They are just shortcuts; the same can be achieved by calling mj_jac directly.
.. _mj_angmomMat:
This function computes the ``3 x nv`` angular momentum matrix :math:`H(q)`, providing the linear mapping from
generalized velocities to subtree angular momentum. More precisely if :math:`h` is the subtree angular momentum of
body index ``body`` in ``mjData.subtree_angmom`` (reported by the :ref:`subtreeangmom<sensor-subtreeangmom>` sensor)
and :math:`\dot q` is the generalized velocity ``mjData.qvel``, then :math:`h = H \dot q`.
.. _mj_mulM:
This function multiplies the joint-space inertia matrix stored in mjData.qM by a vector. qM has a custom sparse format
that the user should not attempt to manipulate directly. Alternatively one can convert qM to a dense matrix with
mj_fullM and then user regular matrix-vector multiplication, but this is slower because it no longer benefits from
sparsity.
.. _mj_applyFT:
This function can be used to apply a Cartesian force and torque to a point on a body, and add the result to the vector
mjData.qfrc_applied of all applied forces. Note that the function requires a pointer to this vector, because sometimes
we want to add the result to a different vector.
.. _mj_objectAcceleration:
Compute object 6D acceleration (rot:lin) in object-centered frame, world/local orientation. If acceleration or force
sensors are not present in the model, :ref:`mj_rnePostConstraint` must be manually called in order to calculate
mjData.cacc -- the total body acceleration, including contributions from the constraint solver.
.. _mj_differentiatePos:
This function subtracts two vectors in the format of qpos (and divides the result by dt), while respecting the
properties of quaternions. Recall that unit quaternions represent spatial orientations. They are points on the unit
sphere in 4D. The tangent to that sphere is a 3D plane of rotational velocities. Thus when we subtract two quaternions
in the right way, the result is a 3D vector and not a 4D vector. Thus the output qvel has dimensionality nv while the
inputs have dimensionality nq.
.. _mj_integratePos:
This is the opposite of mj_differentiatePos. It adds a vector in the format of qvel (scaled by dt) to a vector in the
format of qpos.
.. _Raycollisions:
Ray collisions, also known as ray casting, find the distance ``x`` of a ray's intersection with a geom, where a ray is
a line emanating from the 3D point ``p`` in the direction ``v`` i.e., ``(p + x*v, x >= 0)``. All functions in this
family return the distance to the nearest geom surface, or -1 if there is no intersection. Note that if ``p`` is inside
a geom, the ray will intersect the surface from the inside which still counts as an intersection.
All ray collision functions rely on quantities computed by :ref:`mj_kinematics` (see :ref:`mjData`), so must be called
after :ref:`mj_kinematics`, or functions that call it (e.g. :ref:`mj_fwdPosition`). The top level functions, which
intersect with all geoms types, are :ref:`mj_ray` which casts a single ray, and :ref:`mj_multiRay` which casts multiple
rays from a single point.
.. _mj_ray:
Intersect ray ``(pnt+x*vec, x >= 0)`` with visible geoms, except geoms in bodyexclude.
Return geomid and distance (x) to nearest surface, or -1 if no intersection.
geomgroup is an array of length mjNGROUP, where 1 means the group should be included. Pass geomgroup=NULL to skip
group exclusion.
If flg_static is 0, static geoms will be excluded.
bodyexclude=-1 can be used to indicate that all bodies are included.
.. _Interaction:
These function implement abstract mouse interactions, allowing control over cameras and perturbations. Their use is well
illustrated in :ref:`simulate<saSimulate>`.
.. _mjv_select:
This function is used for mouse selection, relying on ray intersections. aspectratio is the viewport width/height. relx
and rely are the relative coordinates of the 2D point of interest in the viewport (usually mouse cursor). The function
returns the id of the geom under the specified 2D point, or -1 if there is no geom (note that they skybox if present is
not a model geom). The 3D coordinates of the clicked point are returned in selpnt. See :ref:`simulate<saSimulate>` for
an illustration.
.. _Visualization-api:
The functions in this section implement abstract visualization. The results are used by the OpenGL rendered, and can
also be used by users wishing to implement their own rendered, or hook up MuJoCo to advanced rendering tools such as
Unity or Unreal Engine. See :ref:`simulate<saSimulate>` for illustration of how to use these functions.
.. _OpenGLrendering:
These functions expose the OpenGL renderer. See :ref:`simulate<saSimulate>` for an illustration
of how to use these functions.
.. _UIframework:
For a high-level description of the UI framework, see :ref:`UI`.
.. _mjui_add:
This is the helper function used to construct a UI. The second argument points to an array of :ref:`mjuiDef` structs,
each corresponding to one item. The last (unused) item has its type set to -1, to mark termination. The items are added
after the end of the last used section. There is also another version of this function
(:ref:`mjui_addToSection<mjui_addToSection>`) which adds items to a specified section instead of adding them at the end
of the UI. Keep in mind that there is a maximum preallocated number of sections and items per section, given by
:ref:`mjMAXUISECT<glNumeric>` and :ref:`mjMAXUIITEM<glNumeric>`. Exceeding these maxima results in low-level errors.
.. _mjui_update:
This is the main UI update function. It needs to be called whenever the user data (pointed to by the item data pointers)
changes, or when the UI state itself changes. It is normally called by a higher-level function implemented by the user
(``UiModify`` in :ref:`simulate.cc <saSimulate>`) which also recomputes the layout of all rectangles and associated
auxiliary buffers. The function updates the pixels in the offscreen OpenGL buffer. To perform minimal updates, the user
specifies the section and the item that was modified. A value of -1 means all items and/or sections need to be updated
(which is needed following major changes.)
.. _mjui_event:
This function is the low-level event handler. It makes the necessary changes in the UI and returns a pointer to the item
that received the event (or ``NULL`` if no valid event was recorded). This is normally called within the event handler
implemented by the user (``UiEvent`` in :ref:`simulate.cc <saSimulate>`), and then some action is taken by user code
depending on which UI item was modified and what the state of that item is after the event is handled.
.. _mjui_render:
This function is called in the screen refresh loop. It copies the offscreen OpenGL buffer to the window framebuffer. If
there are multiple UIs in the application, it should be called once for each UI. Thus ``mjui_render`` is called all the
time, while :ref:`mjui_update` is called only when changes in the UI take place.
.. _Errorandmemory:
.. _Standardmath:
The "functions" in this section are preprocessor macros replaced with the corresponding C standard library math
functions. When MuJoCo is compiled with single precision (which is not currently available to the public, but we
sometimes use it internally) these macros are replaced with the corresponding single-precision functions (not shown
here). So one can think of them as having inputs and outputs of type mjtNum, where mjtNum is defined as double or float
depending on how MuJoCo is compiled. We will not document these functions here; see the C standard library
specification.
mju_sqrt
~~~~~~~~
.. code-block:: C
#define mju_sqrt sqrt
mju_exp
~~~~~~~
.. code-block:: C
#define mju_exp exp
mju_sin
~~~~~~~
.. code-block:: C
#define mju_sin sin
mju_cos
~~~~~~~
.. code-block:: C
#define mju_cos cos
mju_tan
~~~~~~~
.. code-block:: C
#define mju_tan tan
mju_asin
~~~~~~~~
.. code-block:: C
#define mju_asin asin
mju_acos
~~~~~~~~
.. code-block:: C
#define mju_acos acos
mju_atan2
~~~~~~~~~
.. code-block:: C
#define mju_atan2 atan2
mju_tanh
~~~~~~~~
.. code-block:: C
#define mju_tanh tanh
mju_pow
~~~~~~~
.. code-block:: C
#define mju_pow pow
mju_abs
~~~~~~~
.. code-block:: C
#define mju_abs fabs
mju_log
~~~~~~~
.. code-block:: C
#define mju_log log
mju_log10
~~~~~~~~~
.. code-block:: C
#define mju_log10 log10
mju_floor
~~~~~~~~~
.. code-block:: C
#define mju_floor floor
mju_ceil
~~~~~~~~
.. code-block:: C
#define mju_ceil ceil
.. _Vectormath:
.. _Quaternions:
.. _Poses:
.. _Decompositions:
.. _mju_cholFactorBand:
Band-dense Cholesky decomposition.
|br| Add ``diagadd + diagmul*mat_ii`` to diagonal before decomposition.
|br| Returns the minimum value of the factorized diagonal or 0 if rank-deficient.
**Symmetric band-dense matrices**
:ref:`mju_cholFactorBand` and subsequent functions containing the substring "band" operate on matrices which are a
generalization of symmetric `band matrices <https://en.wikipedia.org/wiki/Band_matrix>`_. *Symmetric band-dense* or
"arrowhead" matrices have non-zeros along proximal diagonal bands and dense blocks on the bottom rows and right
columns. These matrices have the property that Cholesky factorization creates no fill-in and can therefore be
performed efficiently in-place. Matrix structure is defined by three integers:
- ``ntotal``: the number of rows (columns) of the symmetric matrix.
- ``nband``: the number of bands under (over) the diagonal, inclusive of the diagonal.
- ``ndense``: the number of dense rows (columns) at the bottom (right).
The non-zeros are stored in memory as two contiguous row-major blocks, colored green and blue in the illustration
below. The first block has size ``nband x (ntotal-ndense)`` and contains the diagonal and the bands below it. The
second block has size ``ndense x ntotal`` and contains the dense part. Total required memory is the sum of the block
sizes.
.. figure:: /images/APIreference/arrowhead.svg
:width: 750px
:align: left
For example, consider an arrowhead matrix with ``nband = 3``, ``ndense = 2`` and ``ntotal = 8``. In this example, the
total memory required is ``3*(8-2) + 2*8 = 34`` mjtNum's, laid out as follows:
.. code-block::
0 1 2
3 4 5
6 7 8
9 10 11
12 13 14
15 16 17
18 19 20 21 22 23 24 25
26 27 28 29 30 31 32 33
The diagonal elements are ``2, 5, 8, 11, 14, 17, 24, 33``.
|br| Elements ``0, 1, 3, 25`` are present in memory but never touched.
.. _mju_boxQP:
Minimize :math:`\tfrac{1}{2} x^T H x + x^T g \quad \text{s.t.} \quad l \le x \le u`, return rank or -1 if failed.
inputs:
``n`` - problem dimension
``H`` - SPD matrix ``n*n``
``g`` - bias vector ``n``
``lower`` - lower bounds ``n``
``upper`` - upper bounds ``n``
``res`` - solution warmstart ``n``
return value:
``nfree <= n`` - rank of unconstrained subspace, -1 if failure
outputs (required):
``res`` - solution ``n``
``R`` - subspace Cholesky factor ``nfree*nfree``, allocated: ``n*(n+7)``
outputs (optional):
``index`` - set of free dimensions ``nfree``, allocated: ``n``
notes:
The initial value of ``res`` is used to warmstart the solver.
``R`` must have allocated size ``n*(n+7)``, but only ``nfree*nfree`` values are used as output.
``index`` (if given) must have allocated size ``n``, but only ``nfree`` values are used as output.
The convenience function :ref:`mju_boxQPmalloc` allocates the required data structures.
Only the lower triangles of H and R are read from and written to, respectively.
.. _mju_boxQPmalloc:
Allocate heap memory for box-constrained Quadratic Program.
As in :ref:`mju_boxQP`, ``index``, ``lower``, and ``upper`` are optional.
Free all pointers with ``mju_free()``.
.. _mju_symmetrize:
Symmetrize square matrix :math:`R = \frac{1}{2}(M + M^T)`.
.. _Miscellaneous:
.. _Derivatives-api:
The functions below provide useful derivatives of various functions, both analytic and
finite-differenced. The latter have names with the suffix ``FD``. Note that unlike much of the API,
outputs of derivative functions are the trailing rather than leading arguments.
.. _mjd_transitionFD:
Finite-differenced discrete-time transition matrices.
Letting :math:`x, u` denote the current :ref:`state<gePhysicsState>` and :ref:`control<geInput>`
vector in an mjData instance, and letting :math:`y, s` denote the next state and sensor
values, the top-level :ref:`mj_step` function computes :math:`(x,u) \rightarrow (y,s)`.
:ref:`mjd_transitionFD` computes the four associated Jacobians using finite-differencing.
These matrices and their dimensions are:
.. csv-table::
:header: "matrix", "Jacobian", "dimension"
:widths: auto
:align: left
``A``, :math:`\partial y / \partial x`, ``2*nv+na x 2*nv+na``
``B``, :math:`\partial y / \partial u`, ``2*nv+na x nu``
``C``, :math:`\partial s / \partial x`, ``nsensordata x 2*nv+na``
``D``, :math:`\partial s / \partial u`, ``nsensordata x nu``
- All outputs are optional (can be NULL).
- ``eps`` is the finite-differencing epsilon.
- ``flg_centered`` denotes whether to use forward (0) or centered (1) differences.
- Accuracy can be somewhat improved if solver :ref:`iterations<option-iterations>` are set to a
fixed (small) value and solver :ref:`tolerance<option-tolerance>` is set to 0. This insures that
all calls to the solver will perform exactly the same number of iterations.
.. _mjd_inverseFD:
Finite differenced continuous-time inverse-dynamics Jacobians.
Letting :math:`x, a` denote the current :ref:`state<gePhysicsState>` and acceleration vectors in an mjData instance, and
letting :math:`f, s` denote the forces computed by the inverse dynamics (``qfrc_inverse``), the function
:ref:`mj_inverse` computes :math:`(x,a) \rightarrow (f,s)`. :ref:`mjd_inverseFD` computes seven associated Jacobians
using finite-differencing. These matrices and their dimensions are:
.. csv-table::
:header: "matrix", "Jacobian", "dimension"
:widths: auto
:align: left
``DfDq``, :math:`\partial f / \partial q`, ``nv x nv``
``DfDv``, :math:`\partial f / \partial v`, ``nv x nv``
``DfDa``, :math:`\partial f / \partial a`, ``nv x nv``
``DsDq``, :math:`\partial s / \partial q`, ``nv x nsensordata``
``DsDv``, :math:`\partial s / \partial v`, ``nv x nsensordata``
``DsDa``, :math:`\partial s / \partial a`, ``nv x nsensordata``
``DmDq``, :math:`\partial M / \partial q`, ``nv x nM``
- All outputs are optional (can be NULL).
- All outputs are transposed relative to Control Theory convention (i.e., column major).
- ``DmDq``, which contains a sparse representation of the ``nv x nv x nv`` tensor :math:`\partial M / \partial q`, is
not strictly an inverse dynamics Jacobian but is useful in related applications. It is provided as a convenience to
the user, since the required values are already computed if either of the other two :math:`\partial / \partial q`
Jacobians are requested.
- ``eps`` is the (forward) finite-differencing epsilon.
- ``flg_actuation`` denotes whether to subtract actuation forces (``qfrc_actuator``) from the output of the inverse
dynamics. If this flag is positive, actuator forces are not considered as external.
.. _mjd_subQuat:
Derivatives of :ref:`mju_subQuat` (quaternion difference).
.. _mjd_quatIntegrate:
Derivatives of :ref:`mju_quatIntegrate`.
:math:`{\tt \small mju\_quatIntegrate}(q, v, h)` performs the in-place rotation :math:`q \leftarrow q + v h`,
where :math:`q \in \mathbf{S}^3` is a unit quaternion, :math:`v \in \mathbf{R}^3` is a 3D angular velocity and
:math:`h \in \mathbf{R^+}` is a timestep. This is equivalent to :math:`{\tt \small mju\_quatIntegrate}(q, s, 1.0)`,
where :math:`s` is the scaled velocity :math:`s = h v`.
:math:`{\tt \small mjd\_quatIntegrate}(v, h, D_q, D_v, D_h)` computes the Jacobians of the output :math:`q` with respect
to the inputs. Below, :math:`\bar q` denotes the pre-modified quaternion:
.. math::
\begin{aligned}
D_q &= \partial q / \partial \bar q \\
D_v &= \partial q / \partial v \\
D_h &= \partial q / \partial h
\end{aligned}
Note that derivatives depend only on :math:`h` and :math:`v` (in fact, on :math:`s = h v`).
All outputs are optional.