Files
Mujoco_WASM/src/user/user_model.h
T
Alessio Quaglino ea230a950c Implicit flex elasticity in the CG constraint solver via an effective metric
This CL replaces the post-hoc implicit flex correction (`flexInterp_cgsolve`) with a **linearly-implicit effective metric** `M̃ = M + (h² + h·damping)·K` carried by the CG constraint solver itself. Contact/friction forces and implicit flex elasticity are now computed against one consistent metric, instead of the solver seeing `M` and a post-solve correction changing `qacc` behind its back.

Gate (unchanged semantics): `solver="CG"` + implicit/implicitfast integrator + pyramidal cones + flex stiffness present. Newton and PGS are untouched. `solver="CG"` remains the user-facing contract — the factorization is an implementation detail of the preconditioner.

### What's in the metric

- **mjData `efm_*`** (arena, efc-like lifetime/skip semantics; built in `mj_fwdPosition`, value-refreshed in `mj_fwdVelocity`): the per-step stiffness CSR `efm_B_*`, its reverse-Cholesky factor `efm_dofid` + `efm_L_*` (nested-dissection ordered, separators-first for the reverse factorization), and the smooth-force shift `efm_c = h·K·qvel`.
- **`mjd_flexStiff_assemble`** now assembles stretch (Gauss–Newton), standard dim-2 bending, and — via the cached corotated stiffness `d->flexelem_krot` — interp stiffness (all node bodies on simple sliders: point Jacobian is I₃, `flex_centered` not required; fixed nodes drop like pins) into one dof-level CSR. `mjd_effMulAdd`/`mjd_effSolve` apply the metric, with matrix-free operator fallbacks where assembly does not apply.
- **mjModel `efm0_*`** (`nefm0dof`/`nefm0L`): the constant part of the metric factor — currently the dim-2 bending factor, computed once in `mj_setConst` — so bending-only models pay zero per-step factorization cost. Naming mirrors mjData's `efm_*` with the standard `0`-suffix (reference/constant) idiom, and is deliberately not bending-specific: future constant contributors extend it without renames.
- The solver consumes the metric through pre-shifted `qfrc_smooth` and the metric products `Ma`/`Mv`/`Mgrad`; `qacc_smooth` becomes the unconstrained minimizer of the implicit dynamics, which makes the no-constraint shortcut and the warmstart choice consistent by construction.
- **`mj_inverse` adds `B·qacc − c`**, making inverse dynamics discrete-consistent with the gated forward dynamics — exact, since the gated path has no qDeriv term (new test `ForwardTest.GatedFlexInverseConsistency`).

### Performance

All numbers: ms/step over the same 2000-step window, models as shipped on each side (old code with the old model settings vs this CL with the new ones).

The new solver path activates on exactly two shipped models — the ponchos, the only flex models that need an implicit integrator (poncho on Euler degenerates to >200 ms/step). For them, this CL trades speed for consistency: the implicit bending solve now runs inside every solver iteration, where the contact solve can see the stiffness, instead of once after the solve. Solver iterations drop because the curvature is visible, but each iteration pays for the implicit solve:

| model | before | after | solver iters/step |
|---|---|---|---|
| poncho | 2.47 | 3.30 (1.33×) | 16.8 → 11.8 |
| poncho_edgeequality | 1.96 | 2.72 (1.39×) | 13.2 → 10.0 |

What that price buys: contact forces consistent with the implicit elasticity (previously the post-hoc correction changed `qacc` after the constraint solve), discrete-consistent inverse dynamics, and the removal of the post-hoc special case from the integration path. Raising poncho's timestep from 2 to 5 ms leaves its per-step cost nearly flat, so the consistency price can be recovered by taking fewer steps where accuracy allows.

Every other flex model was measured stable on Euler at its shipped timestep and switches to it (these models predate the post-hoc integrator; implicit was never load-bearing for them). They end up equal or faster than before: bunny_multicell 0.47 → 0.40, trampoline 0.28 → 0.25, plate 1.02 → 0.99, pancake 0.34 → 0.33.

Finally, the per-step factorization makes configurations practical that the old code could only integrate explicitly: implicit stretch elasticity (`elastic2d="stretch"`/`"both"`, dim-3 solids) and factorized interp stiffness. No before/after exists for these — stock has no implicit treatment of stretch at all.

### Behavior changes

- With the post-hoc correction deleted, interp/bending models running `solver="Newton"` (or elliptic cones, or islands) now integrate flex elasticity **explicitly** (previously: post-hoc implicit). Affects e.g. `gripper_trilinear` (stable, and faster, but different semantics). Follow-up options: Newton-side metric support, or a documented fallback.
- With the gate on, `mj_forward` outputs are timestep-dependent for gated models (they answer the linearly-implicit discrete problem); `qacc_smooth` and `mj_inverse` change accordingly. Non-gated models are bit-identical (full suite green throughout).

### Validation

- 1737/1737 tests, including new: `FlexStretchDerivatives` (FD-validated GN operator), `FlexStiffAssemble`/`FlexStiffAssembleInterp` (CSR ≡ operators), `GatedFlexInverseConsistency` (fails pre-change), equivalence tests vs the old post-hoc treatment (bending matches to 2e-11).
- Fingerprint discipline throughout: bending-only models bit-exact across every refactor; permutation/kernel changes verified iteration-identical.

### Known follow-ups (not in this CL)

3×3-block sparse Cholesky kernel (the numeric factorization is index-bound; projected ~3× on the factor); mjModel persistence of the factor's symbolic pattern (rest-pose ND makes sizes compile-time); the general effective-metric mode (all solvers, all PSD-safe force classes, behind an enable flag).

PiperOrigin-RevId: 948561856
Change-Id: I8b8e32ebd0428042af71647d0470d10773bf6daf
2026-07-15 14:57:42 -07:00

528 lines
23 KiB
C++

// Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_SRC_USER_USER_MODEL_H_
#define MUJOCO_SRC_USER_USER_MODEL_H_
#include <array>
#include <cstdint>
#include <functional>
#include <map>
#include <sstream>
#include <string>
#include <string_view>
#include <unordered_map>
#include <utility>
#include <vector>
#include <mujoco/mjdata.h>
#include <mujoco/mjmodel.h>
#include <mujoco/mjplugin.h>
#include <mujoco/mjspec.h>
#include <mujoco/mjtype.h>
#include "user/user_objects.h"
typedef std::map<std::string, int, std::less<> > mjKeyMap;
typedef std::array<mjKeyMap, mjNOBJECT> mjListKeyMap;
typedef struct mjKeyInfo_ {
std::string name;
double time;
bool qpos;
bool qvel;
bool act;
bool ctrl;
bool mpos;
bool mquat;
} mjKeyInfo;
class mjCModel_ : public mjsElement {
public:
// attach namespaces
std::string prefix;
std::string suffix;
protected:
bool compiled; // already compiled flag
// sizes set from object list lengths
mjtSize nbody; // number of bodies
mjtSize njnt; // number of joints
mjtSize ngeom; // number of geoms
mjtSize nsite; // number of sites
mjtSize ncam; // number of cameras
mjtSize nlight; // number of lights
mjtSize nflex; // number of flexes
mjtSize nmesh; // number of meshes
mjtSize nskin; // number of skins
mjtSize nhfield; // number of height fields
mjtSize ntex; // number of textures
mjtSize nmat; // number of materials
mjtSize npair; // number of geom pairs in pair array
mjtSize nexclude; // number of excluded body pairs
mjtSize neq; // number of equality constraints
mjtSize ntendon; // number of tendons
mjtSize nJten; // number of non-zeros in sparse ten_J matrix
mjtSize nsensor; // number of sensors
mjtSize nnumeric; // number of numeric fields
mjtSize ntext; // number of text fields
mjtSize ntuple; // number of tuple fields
mjtSize nmocap; // number of mocap bodies
mjtSize nplugin; // number of plugin instances
// sizes computed by Compile
mjtSize nq; // number of generalized coordinates = dim(qpos)
mjtSize nv; // number of degrees of freedom = dim(qvel)
mjtSize nu; // number of scalar controls = dim(ctrl)
mjtSize nactuator; // number of actuators
mjtSize nout; // number of force outputs = dim(actuator_force)
mjtSize na; // number of activation variables
mjtSize ntree; // number of trees
mjtSize nbvh; // number of total boundary volume hierarchies
mjtSize nbvhstatic; // number of static boundary volume hierarchies
mjtSize nbvhdynamic; // number of dynamic boundary volume hierarchies
mjtSize noct; // number of total octree cells
mjtSize nflexnode; // number of nodes in all flexes
mjtSize nflexvert; // number of vertices in all flexes
mjtSize nflexedge; // number of edges in all flexes
mjtSize nflexelem; // number of elements in all flexes
mjtSize nflexelemdata; // number of element vertex ids in all flexes
mjtSize nflexstiffness; // number of stiffness parameters in all flexes
mjtSize nflexbending; // number of bending parameters in all flexes
mjtSize nefm0dof; // number of dofs covered by the bending factor
mjtSize nefm0L; // number of non-zeros in the bending factor
mjtSize nflexelemedge; // number of element edges in all flexes
mjtSize nflexshelldata; // number of shell fragment vertex ids in all flexes
mjtSize nflexevpair; // number of element-vertex pairs in all flexes
mjtSize nflextexcoord; // number of vertex texture coordinates in all flexes
mjtSize nJfe; // number of non-zeros in sparse flex edge constraint Jacobian
mjtSize nJfv; // number of non-zeros in sparse flex vertex constraint Jacobian
mjtSize nmeshvert; // number of vertices in all meshes
mjtSize nmeshnormal; // number of normals in all meshes
mjtSize nmeshtexcoord; // number of texture coordinates in all meshes
mjtSize nmeshface; // number of triangular faces in all meshes
mjtSize nmeshpoly; // number of polygon faces in all meshes
mjtSize nmeshgraph; // number of ints in mesh auxiliary data
mjtSize nmeshpolyvert; // number of vertices in all polygon faces
mjtSize nmeshpolymap; // number of polygons in vertex map
mjtSize nskinvert; // number of vertices in all skins
mjtSize nskintexvert; // number of vertices with texcoord in all skins
mjtSize nskinface; // number of faces in all skins
mjtSize nskinbone; // number of bones in all skins
mjtSize nskinbonevert; // number of vertices in all skins
mjtSize nhfielddata; // number of data points in all hfields
mjtSize ntexdata; // number of texture bytes
mjtSize nwrap; // number of wrap objects in all tendon paths
mjtSize nsensordata; // number of mjtNums in sensor data vector
mjtSize nhistory; // number of mjtNums in history buffer
mjtSize nnumericdata; // number of mjtNums in all custom fields
mjtSize ntextdata; // number of chars in all text fields, including 0
mjtSize ntupledata; // number of objects in all tuple fields
mjtSize npluginattr; // number of chars in all plugin config attributes
mjtSize nnames; // number of chars in all names
mjtSize npaths; // number of chars in all paths
mjtSize nM; // number of non-zeros in sparse inertia matrix
mjtSize nB; // number of non-zeros in sparse body-dof matrix
mjtSize nC; // number of non-zeros in reduced sparse dof-dof matrix
mjtSize nD; // number of non-zeros in sparse dof-dof matrix
mjtSize nJmom; // number of non-zeros in sparse actuator_moment matrix
// statistics, as computed by mj_setConst
double meaninertia_auto; // mean diagonal inertia, as computed by mj_setConst
double meanmass_auto; // mean body mass, as computed by mj_setConst
double meansize_auto; // mean body size, as computed by mj_setConst
double extent_auto; // spatial extent, as computed by mj_setConst
double center_auto[3]; // center of model, as computed by mj_setConst
// save qpos0, to recognize changed key_qpos in write
std::vector<mjtNum> qpos0;
std::vector<mjtNum> body_pos0;
std::vector<mjtNum> body_quat0;
// variable-size attributes
std::string comment_; // comment at top of XML
std::string modelfiledir_; // path to model file
std::string modelname_;
std::string meshdir_;
std::string texturedir_;
std::string spec_comment_;
std::string spec_modelfiledir_;
std::string spec_modelname_;
};
// mjCModel contains everything needed to generate the low-level model.
// It can be constructed manually by calling 'Add' functions and setting
// the public fields of the various objects. Alternatively it can constructed
// by loading an XML file via mjCXML. Once an mjCModel object is
// constructed, 'Compile' can be called to generate the corresponding mjModel object
// (which is the low-level model). The mjCModel object can then be deleted.
class mjCModel : public mjCModel_, private mjSpec {
friend class mjCBase;
friend class mjCBody;
friend class mjCCamera;
friend class mjCGeom;
friend class mjCFlex;
friend class mjCHField;
friend class mjCFrame;
friend class mjCJoint;
friend class mjCEquality;
friend class mjCMesh;
friend class mjCSkin;
friend class mjCSite;
friend class mjCTendon;
friend class mjCTexture;
friend class mjCActuator;
friend class mjCSensor;
friend class mjCDef;
friend class mjXReader;
friend class mjXWriter;
public:
mjCModel();
mjCModel(const mjCModel& other);
~mjCModel();
void CopyFromSpec(); // copy spec to private attributes
void PointToLocal();
mjCModel& operator=(const mjCModel& other); // copy other into this, if they are not the same
mjCModel& operator+=(const mjCModel& other); // add other into this, even if they are the same
mjCModel& operator-=(const mjCBody& subtree); // remove subtree and all references from model
mjCModel& operator+=(mjCDef& subtree); // add default tree to this model
mjCModel& operator-=(const mjCDef& subtree); // remove default tree from this model
mjSpec spec;
double timer[mjNCTIMER] = {0}; // compiler timers
mjModel* Compile(const mjVFS* vfs = nullptr, mjModel** m = nullptr); // construct mjModel
bool CopyBack(const mjModel*); // DECOMPILER: copy numeric back
void FuseStatic(); // fuse static bodies with parent
void FuseReindex(mjCBody* body); // reindex elements during fuse
// API for adding model elements
mjCFlex* AddFlex();
mjCMesh* AddMesh(mjCDef* def = nullptr);
mjCSkin* AddSkin();
mjCHField* AddHField();
mjCTexture* AddTexture();
mjCMaterial* AddMaterial(mjCDef* def = nullptr);
mjCPair* AddPair(mjCDef* def = nullptr); // geom pair for inclusion
mjCBodyPair* AddExclude(); // body pair for exclusion
mjCEquality* AddEquality(mjCDef* def = nullptr); // equality constraint
mjCTendon* AddTendon(mjCDef* def = nullptr);
mjCActuator* AddActuator(mjCDef* def = nullptr);
mjCSensor* AddSensor();
mjCNumeric* AddNumeric();
mjCText* AddText();
mjCTuple* AddTuple();
mjCKey* AddKey();
mjCPlugin* AddPlugin();
// append spec to this model, optionally map compiler options to the appended spec
void AppendSpec(mjSpec* spec, const mjsCompiler* compiler = nullptr);
// delete elements marked as discard=true
template <class T> void Delete(std::vector<T*>& elements,
const std::vector<bool>& discard);
// delete all elements
template <class T> void DeleteAll(std::vector<T*>& elements);
// delete object from the corresponding list
void operator-=(mjsElement* el);
// delete default and all descendants
void RemoveDefault(mjCDef* def);
// API for access to model elements (outside tree)
int NumObjects(mjtObj type); // number of objects in specified list
mjCBase* GetObject(mjtObj type, int id); // pointer to specified object
mjsElement* NextObject(const mjsElement* object, mjtObj type = mjOBJ_UNKNOWN) const; // next object of specified type
// API for access to other variables
bool IsCompiled() const; // is model already compiled
const mjCError& GetError() const; // get reference of error object
void SetError(const mjCError& error) { errInfo = error; } // set value of error object
void AddWarning(std::string msg, // add warning to vector
const mjCBase* obj = nullptr);
void AddGroupedWarning(const std::string& subject, // add grouped warning
const std::string& body);
const std::vector<std::string>& GetWarnings()
const { // get accumulated warnings
return warnings_;
}
void ClearWarnings() {
warnings_.clear();
num_attach_warnings_ = 0;
} // clear all warnings
void ClearCompileWarnings() {
warnings_.resize(num_attach_warnings_);
} // clear compile warnings
void SetAttachWarningBoundary() { // snapshot attach warning count
num_attach_warnings_ = warnings_.size();
}
mjCBody* GetWorld(); // pointer to world body
mjCDef* FindDefault(const std::string& name) const; // find defaults class name
mjCDef* AddDefault(std::string name, mjCDef* parent = nullptr); // add defaults class to array
mjCBase* FindObject(mjtObj type, std::string name) const; // find object given type and name
mjCBase* FindTree(mjCBody* body, mjtObj type, std::string name); // find tree object given name
mjSpec* FindSpec(std::string name) const; // find spec given name
mjSpec* FindSpec(const mjsCompiler* compiler_) const; // find spec given mjsCompiler
void ActivatePlugin(const mjpPlugin* plugin, int slot); // activate plugin
// find asset given name checking both name and filename
template <class T>
mjCBase* FindAsset(std::string_view name, const std::vector<T*>& list) const;
// accessors
std::string get_meshdir() const { return meshdir_; }
std::string get_texturedir() const { return texturedir_; }
mjCDef* Default() const { return defaults_[0]; }
int NumDefaults() const { return defaults_.size(); }
const std::vector<std::pair<const mjpPlugin*, int>>& ActivePlugins() const {
return active_plugins_;
};
const std::vector<mjCFlex*>& Flexes() const { return flexes_; }
const std::vector<mjCMesh*>& Meshes() const {return meshes_; }
const std::vector<mjCSkin*>& Skins() const { return skins_; }
const std::vector<mjCHField*>& HFields() const { return hfields_; }
const std::vector<mjCTexture*>& Textures() const { return textures_; }
const std::vector<mjCMaterial*>& Materials() const { return materials_; }
const std::vector<mjCPair*>& Pairs() const { return pairs_; }
const std::vector<mjCBodyPair*>& Excludes() const { return excludes_; }
const std::vector<mjCEquality*>& Equalities() const { return equalities_; }
const std::vector<mjCTendon*>& Tendons() const { return tendons_; }
const std::vector<mjCActuator*>& Actuators() const { return actuators_; }
const std::vector<mjCSensor*>& Sensors() const { return sensors_; }
const std::vector<mjCNumeric*>& Numerics() const { return numerics_; }
const std::vector<mjCText*>& Texts() const { return texts_; }
const std::vector<mjCTuple*>& Tuples() const { return tuples_; }
const std::vector<mjCKey*>& Keys() const { return keys_; }
const std::vector<mjCPlugin*>& Plugins() const { return plugins_; }
const std::vector<mjCBody*>& Bodies() const { return bodies_; }
const std::vector<mjCGeom*>& Geoms() const { return geoms_; }
// resolve plugin instance, create a new one if needed
void ResolvePlugin(mjCBase* obj, const std::string& plugin_name,
const std::string& plugin_instance_name,
mjCPlugin** plugin_instance);
// clear objects allocated by Compile
void Clear();
// delete material from object
template <class T> void DeleteMaterial(std::vector<T*>& list,
std::string_view name = "");
// save the current state
template <class T>
void SaveState(const std::string& state_name, const T* qpos, const T* qvel, const T* act,
const T* ctrl, const T* mpos, const T* mquat);
// restore the previously saved state
template <class T>
void RestoreState(const std::string& state_name, const mjtNum* pos0, const mjtNum* mpos0,
const mjtNum* mquat0, T* qpos, T* qvel, T* act, T* ctrl, T* mpos, T* mquat);
// clear existing data
void MakeData(const mjModel* m, mjData** dest);
// resolve keyframe references
void StoreKeyframes(mjCModel* dest);
// map from default class name to default class pointer
std::unordered_map<std::string, mjCDef*> def_map;
// set deepcopy flag
void SetDeepCopy(bool deepcopy) { deepcopy_ = deepcopy; }
// set attached flag
void SetAttached(bool deepcopy) { attached_ |= !deepcopy; }
// check if model is attached
bool IsAttached() const { return attached_; }
// check for repeated names in list
void CheckRepeat(mjtObj type);
// increment and decrement reference count
void AddRef() { ++refcount; }
int GetRef() const { return refcount; }
void Release() {
if (--refcount == 0) {
delete this;
}
}
private:
int refcount = 1;
// settings for each defaults class
std::vector<mjCDef*> defaults_;
// list of active plugins
std::vector<std::pair<const mjpPlugin*, int>> active_plugins_;
// make lists of bodies and children
void MakeTreeLists(mjCBody* body = nullptr);
// compile phases
void TryCompile(mjModel*& m, mjData*& d, const mjVFS* vfs);
void CompileMeshesAndTextures(const mjVFS* vfs);
void SetNuser(); // set nuser fields
void IndexAssets(bool discard); // convert asset names into indices
void CheckEmptyNames(); // check empty names
void SetSizes(); // compute sizes
void ComputeSparseSizes(); // compute nM, nD, nB, nC
void AutoSpringDamper(mjModel*); // automatic stiffness and damping computation
void LengthRange(mjModel*, mjData*); // compute actuator lengthrange
void CopyNames(mjModel*); // copy names, compute name addresses
void CopyPaths(mjModel*); // copy paths, compute path addresses
void CopyObjects(mjModel*); // copy objects outside kinematic tree
void CopyTree(mjModel*); // copy objects inside kinematic tree
void FinalizeSimple(mjModel* m); // finalize simple bodies/dofs including tendon information
void CopyPlugins(mjModel*); // copy plugin data
int CountTendonDofs(const mjModel* m, // compute number of dofs for a given tendon
int id);
int CountNJmom(const mjModel* m); // compute number of non-zeros in actuator_moment matrix
int CountNJten(const mjModel* m); // compute number of non-zeros in ten_J matrix
// remove plugins that are not referenced by any object
void RemovePlugins();
// objects created here
std::vector<mjCFlex*> flexes_; // list of flexes
std::vector<mjCMesh*> meshes_; // list of meshes
std::vector<mjCSkin*> skins_; // list of skins
std::vector<mjCHField*> hfields_; // list of height fields
std::vector<mjCTexture*> textures_; // list of textures
std::vector<mjCMaterial*> materials_; // list of materials
std::vector<mjCPair*> pairs_; // list of geom pairs to include
std::vector<mjCBodyPair*> excludes_; // list of body pairs to exclude
std::vector<mjCEquality*> equalities_; // list of equality constraints
std::vector<mjCTendon*> tendons_; // list of tendons
std::vector<mjCActuator*> actuators_; // list of actuators
std::vector<mjCSensor*> sensors_; // list of sensors
std::vector<mjCNumeric*> numerics_; // list of numeric fields
std::vector<mjCText*> texts_; // list of text fields
std::vector<mjCTuple*> tuples_; // list of tuple fields
std::vector<mjCKey*> keys_; // list of keyframe fields
std::vector<mjCPlugin*> plugins_; // list of plugin instances
std::vector<mjSpec*> specs_; // list of attached specs
// pointers to objects created inside kinematic tree
std::vector<mjCBody*> bodies_; // list of bodies
std::vector<mjCJoint*> joints_; // list of joints allowing motion relative to parent
std::vector<mjCGeom*> geoms_; // list of geoms attached to this body
std::vector<mjCSite*> sites_; // list of sites attached to this body
std::vector<mjCCamera*> cameras_; // list of cameras
std::vector<mjCLight*> lights_; // list of lights
std::vector<mjCFrame*> frames_; // list of frames
// array of pointers to each object list (enumerated by type)
std::array<std::vector<mjCBase*>*, mjNOBJECT> object_lists_;
// add object of any type
template <class T> T* AddObject(std::vector<T*>& list, std::string type);
// add object of any type, with defaults parameter
template <class T> T* AddObjectDefault(std::vector<T*>& list, std::string type,
mjCDef* def);
// copy vector of elements to this model
template <class T> void CopyList(std::vector<T*>& dest,
const std::vector<T*>& sources);
// copy plugins that are explicitly instantiated by the argument object to this model
template <class T> void CopyExplicitPlugin(T* obj);
// copy vector of plugins to this model
template <class T> void CopyPlugin(const std::vector<mjCPlugin*>& sources,
const std::vector<T*>& list);
// delete from list the elements that cause an error
template <class T> void RemoveFromList(std::vector<T*>& list, const mjCModel& other);
// create mjCBase lists from children lists
void CreateObjectLists();
// populate objects ids
void ProcessLists(bool checkrepeat = true);
// process list of objects
template <class T> void ProcessList_(mjListKeyMap& ids, std::vector<T*>& list,
mjtObj type, bool checkrepeat = true);
// reset lists of kinematic tree
void ResetTreeLists();
// save dof offsets in joints and actuators
void SaveDofOffsets(bool computesize = false);
// convert pending keyframes info to actual keyframes
void ResolveKeyframes(const mjModel* m);
// expand a keyframe, filling in missing values
void ExpandKeyframe(mjCKey* key, const mjtNum* qpos0_, const mjtNum* bpos, const mjtNum* bquat);
// compute qpos0
void ComputeReference();
// return true if body has valid mass and inertia
bool CheckBodyMassInertia(mjCBody* body);
// Mark plugin instances mentioned in the list
template <class T>
void MarkPluginInstance(std::unordered_map<std::string, bool>& instances,
const std::vector<T*>& list);
// print the tree of a body
void PrintTree(std::stringstream& tree, const mjCBody* body, int depth = 0);
// generate a signature for the model
uint64_t Signature();
// reassign children of a body to a new parent
template <class T>
void ReassignChild(std::vector<T*>& dest, std::vector<T*>& list, mjCBody* parent, mjCBody* body);
// resolve references in a list of objects
template <class T>
void ResolveReferences(std::vector<T*>& list, mjCBody* body = nullptr);
// delete all plugins created by the subtree
void DeleteSubtreePlugin(mjCBody* subtree);
// expand all keyframes in the model
void ExpandAllKeyframes();
mjListKeyMap ids; // map from object names to ids
mjCError errInfo; // last error info
std::vector<std::string>
warnings_; // chronological list of non-fatal warnings
int num_attach_warnings_ =
0; // boundary: [0, n) are attach, [n, size) are compile
bool compiling_ = false; // true during Compile()
std::vector<mjKeyInfo> key_pending_; // attached keyframes
bool deepcopy_; // copy objects when attaching
bool attached_ = false; // true if model is attached to a parent model
std::unordered_map<const mjsCompiler*, mjSpec*> compiler2spec_; // map from compiler to spec
std::vector<mjCBase*> detached_; // list of detached objects
};
#endif // MUJOCO_SRC_USER_USER_MODEL_H_