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Mujoco_WASM/unity/Runtime/Components/Shapes/MjHeightFieldShape.cs
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2023-12-11 14:54:55 +00:00

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4.4 KiB
C#

// Copyright 2019 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.IO;
using System.Linq;
using System.Xml;
using UnityEngine;
namespace Mujoco
{
[Serializable]
public class MjHeightFieldShape : IMjShape
{
[Tooltip("Terrain's heightmap should have a minimum value of zero (fully black).")]
public Terrain terrain;
[Tooltip("The path, relative to Application.dataPath, where the heightmap data will be save in PNG format.")]
public string heightMapExportPath;
public string FullHeightMapPath => Path.GetFullPath(Path.Combine(Application.dataPath, heightMapExportPath));
public int HeightMapWidth => terrain.terrainData.heightmapTexture.width;
public int HeightMapLength => terrain.terrainData.heightmapTexture.height;
public Vector3 HeightMapScale => terrain.terrainData.heightmapScale;
[Tooltip("At least this many frames will have to pass before the scene is rebuilt with an updated heightmap. Leave as 0 to not update the hfield during simulation. Increasing this can improve performance.")]
public int UpdateLimit;
private int updateCountdown;
[HideInInspector]
public float MinimumHeight { get; private set; }
[HideInInspector]
public float MaximumHeight { get; private set; }
public int HeightFieldId { get; private set; }
public unsafe void ToMjcf(XmlElement mjcf, Transform transform) {
ExportHeightMap();
if(terrain.transform.parent != transform) Debug.LogWarning($"The terrain of heightfield {transform.name} needs to be parented to the Geom for proper rendering.");
else {
if((terrain.transform.localPosition - new Vector3(-HeightMapLength * HeightMapScale.x / 2, terrain.transform.localPosition.y, -HeightMapWidth * HeightMapScale.z / 2)).magnitude > 0.001) {
Debug.LogWarning($"Terrain of heightfield {transform.name} not aligned with geom. The terrain will be moved to accurately represent the simulated position.");
}
terrain.transform.localPosition = new Vector3(-HeightMapLength*HeightMapScale.x / 2, terrain.transform.localPosition.y, -HeightMapWidth*HeightMapScale.z / 2);
}
var scene = MjScene.Instance;
var assetName = scene.GenerationContext.AddHeightFieldAsset(this);
scene.postInitEvent += (_,_) => HeightFieldId = MujocoLib.mj_name2id(scene.Model, (int)MujocoLib.mjtObj.mjOBJ_HFIELD, assetName);
if(UpdateLimit>0){
updateCountdown = UpdateLimit;
scene.preUpdateEvent += (_, _) => CountdownUpdateCondition();
TerrainCallbacks.heightmapChanged += RebuildScene;
}
mjcf.SetAttribute("hfield", assetName);
}
public void FromMjcf(XmlElement mjcf) {
}
public void ExportHeightMap() {
RenderTexture.active = terrain.terrainData.heightmapTexture;
Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height);
texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height), 0, 0);
MaximumHeight = texture.GetPixels().Select(c => c.r).Max()*HeightMapScale.y*2;
var minimumHeight = texture.GetPixels().Select(c => c.r).Min()*HeightMapScale.y*2;
if (minimumHeight > 0.0001) Debug.LogWarning("Due to assumptions in MuJoCo heightfields, terrains should have a minimum heightmap value of 0.");
RenderTexture.active = null;
File.WriteAllBytes(FullHeightMapPath, texture.EncodeToPNG());
}
public void CountdownUpdateCondition() {
if(updateCountdown < 1) return;
updateCountdown -= 1;
}
public void RebuildScene(Terrain terrain, RectInt heightRegion, bool synched) {
if(updateCountdown > 0) return;
if(!Application.isPlaying || !MjScene.InstanceExists) return;
MjScene.Instance.SceneRecreationAtLateUpdateRequested = true;
updateCountdown = UpdateLimit;
}
public Vector4 GetChangeStamp() {
return Vector4.one;
}
public Tuple<Vector3[], int[]> BuildMesh() {
return null;
}
public void DebugDraw(Transform transform) {
}
}
}