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Mujoco_WASM/test/engine/testdata/ray
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Yuval Tassa d1317fd1a5 Add ray normal computation for primitives (currently private)
PiperOrigin-RevId: 834294539
Change-Id: I176f13a8f91dede589338fc44e099a16bac0b580
2025-11-19 08:01:02 -08:00
..
box.xml
Add ray normal computation for primitives (currently private)
2025-11-19 08:01:02 -08:00
capsule.xml
Add ray normal computation for primitives (currently private)
2025-11-19 08:01:02 -08:00
cylinder.xml
Add ray normal computation for primitives (currently private)
2025-11-19 08:01:02 -08:00
ellipsoid.xml
Add ray normal computation for primitives (currently private)
2025-11-19 08:01:02 -08:00
plane.xml
Add ray normal computation for primitives (currently private)
2025-11-19 08:01:02 -08:00
ray_swing.xml
Add ray normal computation for primitives (currently private)
2025-11-19 08:01:02 -08:00
sphere.xml
Add ray normal computation for primitives (currently private)
2025-11-19 08:01:02 -08:00
stanford_bunny.obj
Use mesh BVH for speeding up ray mesh intersection.
2023-05-22 12:05:20 -07:00
stanford_bunny.xml
Add bvhactive flag to visual/global. Fixes #1279.
2024-01-19 02:59:56 -08:00
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