Files
Mujoco_WASM/simulate/simulate.h
T
Emo Todorov ee6a1dba28 UI improvements. Fixes #1274.
Copybara import of the project:

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a1297d997d0b3cc624bbd1e704ffb7fbb2c5db9d by Emo Todorov <etodorov@gmail.com>:

UI imrovements

When OpenGL buffer size is too small to hold entire UI with all sections open, older sections (as determined by latest mouse click) are automatically closed as needed.

To test this new functionality, uncomment the test near the top of mjui_resize().

UI items now have userid, which can be used for event handling.  It is set through the (new) last field of mjuiDef, called otherint.

Sections titles can now have a checkmark - in which case they are rendered differently. Set via mjuiDef.otherint: 0- none (as before), 1- rendering changed but box not shown, 2- box shown.  This can be used to label sections of special interest to the application.

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b0405bfb3005586ef1d2656ea9cc43c608225927 by Emo Todorov <etodorov@gmail.com>:

more ui improvements

Implemented mjPRESERVE state for adding sections and separators, so you don't have to keep track of old states.

simulate.cc is now modified to use this new functionality.  I also made the separators in the Physics section collapsible. If you don't like it, change them back to state 1.

Also added functionality for handling section checkboxes.

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10f4c49be62a6605a38b7c0c7bfae1629024ba31 by Emo Todorov <etodorov@gmail.com>:

even more ui improvements

Selection boxes that extend below the current UI height are finally rendered in full.

Sections and collapsible separators now have rounded corners. The radius can be controlled from theme spacing.

More theme color settings were added. In particular, color gradients can now be disabled (the two end colors are set independently).

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96c2dc601a25d31c93b21f8e089d349e729e829e by Emo Todorov <etodorov@gmail.com>:

final ui improvements

Cleaned up the code a bit.

Added more control for color gradients.

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c9eddb679f36df3f0745d37e3fa90c4e66ee6b98 by Emo Todorov <etodorov@gmail.com>:

bug fix

Fixed some rendering bugs in the new functionality.

COPYBARA_INTEGRATE_REVIEW=https://github.com/google-deepmind/mujoco/pull/1749 from emotodorov:ui_improve ddfc21dbcf0482b8f0d5eacab21847c302f71440
PiperOrigin-RevId: 646060325
Change-Id: Idb27aae7cd0311d00f26387bcadf5891175e867d
2024-06-24 05:33:51 -07:00

329 lines
10 KiB
C++

// Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_SIMULATE_SIMULATE_H_
#define MUJOCO_SIMULATE_SIMULATE_H_
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <memory>
#include <mutex>
#include <optional>
#include <ratio>
#include <string>
#include <utility>
#include <vector>
#include <mujoco/mjui.h>
#include <mujoco/mujoco.h>
#include "platform_ui_adapter.h"
namespace mujoco {
// The viewer itself doesn't require a reentrant mutex, however we use it in
// order to provide a Python sync API that doesn't require separate locking
// (since sync is by far the most common operation), but that also won't
// deadlock if called when a lock is already held by the user script on the
// same thread.
class SimulateMutex : public std::recursive_mutex {};
using MutexLock = std::unique_lock<std::recursive_mutex>;
// Simulate states not contained in MuJoCo structures
class Simulate {
public:
using Clock = std::chrono::steady_clock;
static_assert(std::ratio_less_equal_v<Clock::period, std::milli>);
static constexpr int kMaxGeom = 20000;
// create object and initialize the simulate ui
Simulate(
std::unique_ptr<PlatformUIAdapter> platform_ui_adapter,
mjvCamera* cam, mjvOption* opt, mjvPerturb* pert, bool is_passive);
// Synchronize mjModel and mjData state with UI inputs, and update
// visualization.
void Sync();
void UpdateHField(int hfieldid);
void UpdateMesh(int meshid);
void UpdateTexture(int texid);
// Request that the Simulate UI display a "loading" message
// Called prior to Load or LoadMessageClear
void LoadMessage(const char* displayed_filename);
// Request that the Simulate UI thread render a new model
void Load(mjModel* m, mjData* d, const char* displayed_filename);
// Clear the loading message
// Can be called instead of Load to clear the message without
// requesting the UI load a model
void LoadMessageClear(void);
// functions below are used by the renderthread
// load mjb or xml model that has been requested by load()
void LoadOnRenderThread();
// render the ui to the window
void Render();
// loop to render the UI (must be called from main thread because of MacOS)
void RenderLoop();
// add state to history buffer
void AddToHistory();
// inject control noise
void InjectNoise();
// constants
static constexpr int kMaxFilenameLength = 1000;
// whether the viewer is operating in passive mode, where it cannot assume
// that it has exclusive access to mjModel, mjData, and various mjv objects
bool is_passive_ = false;
// model and data to be visualized
mjModel* mnew_ = nullptr;
mjData* dnew_ = nullptr;
mjModel* m_ = nullptr;
mjData* d_ = nullptr;
int ncam_ = 0;
int nkey_ = 0;
int state_size_ = 0; // number of mjtNums in a history buffer state
int nhistory_ = 0; // number of states saved in history buffer
int history_cursor_ = 0; // cursor pointing at last saved state
std::vector<int> body_parentid_;
std::vector<int> jnt_type_;
std::vector<int> jnt_group_;
std::vector<int> jnt_qposadr_;
std::vector<std::optional<std::pair<mjtNum, mjtNum>>> jnt_range_;
std::vector<std::string> jnt_names_;
std::vector<int> actuator_group_;
std::vector<std::optional<std::pair<mjtNum, mjtNum>>> actuator_ctrlrange_;
std::vector<std::string> actuator_names_;
std::vector<mjtNum> history_; // history buffer (nhistory x state_size)
// mjModel and mjData fields that can be modified by the user through the GUI
std::vector<mjtNum> qpos_;
std::vector<mjtNum> qpos_prev_;
std::vector<mjtNum> ctrl_;
std::vector<mjtNum> ctrl_prev_;
mjvSceneState scnstate_;
mjOption mjopt_prev_;
mjvOption opt_prev_;
mjvCamera cam_prev_;
int warn_vgeomfull_prev_;
// pending GUI-driven actions, to be applied at the next call to Sync
struct {
std::optional<std::string> save_xml;
std::optional<std::string> save_mjb;
std::optional<std::string> print_model;
std::optional<std::string> print_data;
bool reset;
bool align;
bool copy_pose;
bool load_from_history;
bool load_key;
bool save_key;
bool zero_ctrl;
int newperturb;
bool select;
mjuiState select_state;
bool ui_update_simulation;
bool ui_update_physics;
bool ui_update_rendering;
bool ui_update_joint;
bool ui_update_ctrl;
bool ui_remake_ctrl;
} pending_ = {};
SimulateMutex mtx;
std::condition_variable_any cond_loadrequest;
int frames_ = 0;
std::chrono::time_point<Clock> last_fps_update_;
double fps_ = 0;
// options
int spacing = 0;
int color = 0;
int font = 0;
int ui0_enable = 1;
int ui1_enable = 1;
int help = 0;
int info = 0;
int profiler = 0;
int sensor = 0;
int pause_update = 1;
int fullscreen = 0;
int vsync = 1;
int busywait = 0;
// keyframe index
int key = 0;
// index of history-scrubber slider
int scrub_index = 0;
// simulation
int run = 1;
// atomics for cross-thread messages
std::atomic_int exitrequest = 0;
std::atomic_int droploadrequest = 0;
std::atomic_int screenshotrequest = 0;
std::atomic_int uiloadrequest = 0;
// loadrequest
// 3: display a loading message
// 2: render thread asked to update its model
// 1: showing "loading" label, about to load
// 0: model loaded or no load requested.
int loadrequest = 0;
// strings
char load_error[kMaxFilenameLength] = "";
char dropfilename[kMaxFilenameLength] = "";
char filename[kMaxFilenameLength] = "";
char previous_filename[kMaxFilenameLength] = "";
// time synchronization
int real_time_index = 0;
bool speed_changed = true;
float measured_slowdown = 1.0;
// logarithmically spaced real-time slow-down coefficients (percent)
static constexpr float percentRealTime[] = {
100, 80, 66, 50, 40, 33, 25, 20, 16, 13,
10, 8, 6.6, 5.0, 4, 3.3, 2.5, 2, 1.6, 1.3,
1, .8, .66, .5, .4, .33, .25, .2, .16, .13,
.1
};
// control noise
double ctrl_noise_std = 0.0;
double ctrl_noise_rate = 0.0;
// watch
char field[mjMAXUITEXT] = "qpos";
int index = 0;
// physics: need sync
int disable[mjNDISABLE] = {0};
int enable[mjNENABLE] = {0};
int enableactuator[mjNGROUP] = {0};
// rendering: need sync
int camera = 0;
// abstract visualization
mjvScene scn;
mjvCamera& cam;
mjvOption& opt;
mjvPerturb& pert;
mjvFigure figconstraint = {};
mjvFigure figcost = {};
mjvFigure figtimer = {};
mjvFigure figsize = {};
mjvFigure figsensor = {};
// additional user-defined visualization geoms (used in passive mode)
mjvScene* user_scn = nullptr;
mjtByte user_scn_flags_prev_[mjNRNDFLAG];
// OpenGL rendering and UI
int refresh_rate = 60;
int window_pos[2] = {0};
int window_size[2] = {0};
std::unique_ptr<PlatformUIAdapter> platform_ui;
mjuiState& uistate;
mjUI ui0 = {};
mjUI ui1 = {};
// Constant arrays needed for the option section of UI and the UI interface
// TODO setting the size here is not ideal
const mjuiDef def_option[13] = {
{mjITEM_SECTION, "Option", mjPRESERVE, nullptr, "AO"},
{mjITEM_CHECKINT, "Help", 2, &this->help, " #290"},
{mjITEM_CHECKINT, "Info", 2, &this->info, " #291"},
{mjITEM_CHECKINT, "Profiler", 2, &this->profiler, " #292"},
{mjITEM_CHECKINT, "Sensor", 2, &this->sensor, " #293"},
{mjITEM_CHECKINT, "Pause update", 2, &this->pause_update, ""},
#ifdef __APPLE__
{mjITEM_CHECKINT, "Fullscreen", 0, &this->fullscreen, " #294"},
#else
{mjITEM_CHECKINT, "Fullscreen", 1, &this->fullscreen, " #294"},
#endif
{mjITEM_CHECKINT, "Vertical Sync", 1, &this->vsync, ""},
{mjITEM_CHECKINT, "Busy Wait", 1, &this->busywait, ""},
{mjITEM_SELECT, "Spacing", 1, &this->spacing, "Tight\nWide"},
{mjITEM_SELECT, "Color", 1, &this->color, "Default\nOrange\nWhite\nBlack"},
{mjITEM_SELECT, "Font", 1, &this->font, "50 %\n100 %\n150 %\n200 %\n250 %\n300 %"},
{mjITEM_END}
};
// simulation section of UI
const mjuiDef def_simulation[14] = {
{mjITEM_SECTION, "Simulation", mjPRESERVE, nullptr, "AS"},
{mjITEM_RADIO, "", 5, &this->run, "Pause\nRun"},
{mjITEM_BUTTON, "Reset", 2, nullptr, " #259"},
{mjITEM_BUTTON, "Reload", 5, nullptr, "CL"},
{mjITEM_BUTTON, "Align", 2, nullptr, "CA"},
{mjITEM_BUTTON, "Copy pose", 2, nullptr, "CC"},
{mjITEM_SLIDERINT, "Key", 3, &this->key, "0 0"},
{mjITEM_BUTTON, "Load key", 3},
{mjITEM_BUTTON, "Save key", 3},
{mjITEM_SLIDERNUM, "Noise scale", 5, &this->ctrl_noise_std, "0 1"},
{mjITEM_SLIDERNUM, "Noise rate", 5, &this->ctrl_noise_rate, "0 4"},
{mjITEM_SEPARATOR, "History", 1},
{mjITEM_SLIDERINT, "", 5, &this->scrub_index, "0 0"},
{mjITEM_END}
};
// watch section of UI
const mjuiDef def_watch[5] = {
{mjITEM_SECTION, "Watch", mjPRESERVE, nullptr, "AW"},
{mjITEM_EDITTXT, "Field", 2, this->field, "qpos"},
{mjITEM_EDITINT, "Index", 2, &this->index, "1"},
{mjITEM_STATIC, "Value", 2, nullptr, " "},
{mjITEM_END}
};
// info strings
char info_title[Simulate::kMaxFilenameLength] = {0};
char info_content[Simulate::kMaxFilenameLength] = {0};
// pending uploads
std::condition_variable_any cond_upload_;
int texture_upload_ = -1;
int mesh_upload_ = -1;
int hfield_upload_ = -1;
};
} // namespace mujoco
#endif