63fd23a934
- mjTIMER_ACCELERATION is not very useful, it's usually very tiny (0.5% for humanoid, 1% for 22humanoids). It basically times a single call to `mj_solveM`. - Added `mjTIMER_ADVANCE` to time `mj_Euler` and `mj_implicit` (which can be significant). - Moved `mj_transmission` to `mjTIMER_KINEMATICS` where it belongs (and used to be). PiperOrigin-RevId: 565936880 Change-Id: I26b8a067133594e5500ca1c809beb3518b4a8d9c
Unity Plug-in
The MuJoCo Unity plug-in allows the Unity Editor and runtime to use the MuJoCo physics engine. Users can import MJCF files and edit the models in the Editor. The plug-in relies on Unity for most aspects -- assets, game logic, simulation time -- but uses MuJoCo to determine how objects move, giving the designer access to MuJoCo's full API. See documentation and installation instructions here.