455a081ee7
This is because each time we call mesh.triangles or similar, the data gets copied from the native memory to a c# structure. PiperOrigin-RevId: 551851115 Change-Id: Ie7820f61639f0d727ecf9716044ce18b3277913b
Unity Plug-in
The MuJoCo Unity plug-in allows the Unity Editor and runtime to use the MuJoCo physics engine. Users can import MJCF files and edit the models in the Editor. The plug-in relies on Unity for most aspects -- assets, game logic, simulation time -- but uses MuJoCo to determine how objects move, giving the designer access to MuJoCo's full API. See documentation and installation instructions here.