Files
Mujoco_WASM/unity
Google DeepMind 455a081ee7 Cache triangles, vertices and normals from the mesh outside of the triangle loop so we don't have to request them inside the loop.
This is because each time we call mesh.triangles or similar, the data gets copied from the native memory to a c# structure.

PiperOrigin-RevId: 551851115
Change-Id: Ie7820f61639f0d727ecf9716044ce18b3277913b
2023-07-28 07:50:54 -07:00
..
2023-07-20 03:27:50 -07:00
2023-07-20 03:27:50 -07:00
2022-02-02 20:44:39 +00:00

Unity Plug-in

The MuJoCo Unity plug-in allows the Unity Editor and runtime to use the MuJoCo physics engine. Users can import MJCF files and edit the models in the Editor. The plug-in relies on Unity for most aspects -- assets, game logic, simulation time -- but uses MuJoCo to determine how objects move, giving the designer access to MuJoCo's full API. See documentation and installation instructions here.