Files
Mujoco_WASM/mjx/mujoco/mjx/_src/collision_convex.py
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Baruch Tabanpour 38fa5083eb Fix support for deep penetration in plane-convex.
PiperOrigin-RevId: 625088511
Change-Id: I30bd4d475f4bfde98b5ae6254dd67bbe0fc09c08
2024-04-15 14:42:41 -07:00

957 lines
32 KiB
Python

# Copyright 2023 DeepMind Technologies Limited
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
"""Convex collisions."""
import functools
from typing import Tuple
import jax
from jax import numpy as jp
from mujoco.mjx._src import math
# pylint: disable=g-importing-member
from mujoco.mjx._src.collision_base import Contact
from mujoco.mjx._src.collision_base import GeomInfo
# pylint: enable=g-importing-member
def _closest_segment_point_plane(
a: jax.Array, b: jax.Array, p0: jax.Array, plane_normal: jax.Array
) -> jax.Array:
"""Gets the closest point between a line segment and a plane.
Args:
a: first line segment point
b: second line segment point
p0: point on plane
plane_normal: plane normal
Returns:
closest point between the line segment and the plane
"""
# Parametrize a line segment as S(t) = a + t * (b - a), plug it into the plane
# equation dot(n, S(t)) - d = 0, then solve for t to get the line-plane
# intersection. We then clip t to be in [0, 1] to be on the line segment.
n = plane_normal
d = jp.sum(p0 * n) # shortest distance from origin to plane
denom = jp.sum(n * (b - a))
t = (d - jp.sum(n * a)) / (denom + 1e-6 * (denom == 0.0))
t = jp.clip(t, 0, 1)
segment_point = a + t * (b - a)
return segment_point
def _closest_triangle_point(
p0: jax.Array, p1: jax.Array, p2: jax.Array, pt: jax.Array
) -> jax.Array:
"""Gets the closest point between a triangle and a point in space.
Args:
p0: triangle point
p1: triangle point
p2: triangle point
pt: point to test
Returns:
closest point on the triangle w.r.t point pt
"""
# Parametrize the triangle s.t. a point inside the triangle is
# Q = p0 + u * e0 + v * e1, when 0 <= u <= 1, 0 <= v <= 1, and
# 0 <= u + v <= 1. Let e0 = (p1 - p0) and e1 = (p2 - p0).
# We analytically minimize the distance between the point pt and Q.
e0 = p1 - p0
e1 = p2 - p0
a = e0.dot(e0)
b = e0.dot(e1)
c = e1.dot(e1)
d = pt - p0
# The determinant is 0 only if the angle between e1 and e0 is 0
# (i.e. the triangle has overlapping lines).
det = a * c - b * b
u = (c * e0.dot(d) - b * e1.dot(d)) / det
v = (-b * e0.dot(d) + a * e1.dot(d)) / det
inside = (0 <= u) & (u <= 1) & (0 <= v) & (v <= 1) & (u + v <= 1)
closest_p = p0 + u * e0 + v * e1
d0 = (closest_p - pt).dot(closest_p - pt)
# If the closest point is outside the triangle, it must be on an edge, so we
# check each triangle edge for a closest point to the point pt.
closest_p1, d1 = math.closest_segment_point_and_dist(p0, p1, pt)
closest_p = jp.where((d0 < d1) & inside, closest_p, closest_p1)
min_d = jp.where((d0 < d1) & inside, d0, d1)
closest_p2, d2 = math.closest_segment_point_and_dist(p1, p2, pt)
closest_p = jp.where(d2 < min_d, closest_p2, closest_p)
min_d = jp.minimum(min_d, d2)
closest_p3, d3 = math.closest_segment_point_and_dist(p2, p0, pt)
closest_p = jp.where(d3 < min_d, closest_p3, closest_p)
return closest_p
def _closest_segment_triangle_points(
a: jax.Array,
b: jax.Array,
p0: jax.Array,
p1: jax.Array,
p2: jax.Array,
triangle_normal: jax.Array,
) -> Tuple[jax.Array, jax.Array]:
"""Gets the closest points between a line segment and triangle.
Args:
a: first line segment point
b: second line segment point
p0: triangle point
p1: triangle point
p2: triangle point
triangle_normal: normal of triangle
Returns:
closest point on the triangle w.r.t the line segment
"""
# The closest triangle point is either on the edge or within the triangle.
# First check triangle edges for the closest point.
# TODO(robotics-simulation): consider vmapping over closest point functions
seg_pt1, tri_pt1 = math.closest_segment_to_segment_points(a, b, p0, p1)
d1 = (seg_pt1 - tri_pt1).dot(seg_pt1 - tri_pt1)
seg_pt2, tri_pt2 = math.closest_segment_to_segment_points(a, b, p1, p2)
d2 = (seg_pt2 - tri_pt2).dot(seg_pt2 - tri_pt2)
seg_pt3, tri_pt3 = math.closest_segment_to_segment_points(a, b, p0, p2)
d3 = (seg_pt3 - tri_pt3).dot(seg_pt3 - tri_pt3)
# Next, handle the case where the closest triangle point is inside the
# triangle. Either the line segment intersects the triangle or a segment
# endpoint is closest to a point inside the triangle.
seg_pt4 = _closest_segment_point_plane(a, b, p0, triangle_normal)
tri_pt4 = _closest_triangle_point(p0, p1, p2, seg_pt4)
d4 = (seg_pt4 - tri_pt4).dot(seg_pt4 - tri_pt4)
# Get the point with minimum distance from the line segment point to the
# triangle point.
distance = jp.array([[d1, d2, d3, d4]])
min_dist = jp.amin(distance)
mask = (distance == min_dist).T
seg_pt = jp.array([seg_pt1, seg_pt2, seg_pt3, seg_pt4]) * mask
tri_pt = jp.array([tri_pt1, tri_pt2, tri_pt3, tri_pt4]) * mask
seg_pt = jp.sum(seg_pt, axis=0) / jp.sum(mask)
tri_pt = jp.sum(tri_pt, axis=0) / jp.sum(mask)
return seg_pt, tri_pt
def _manifold_points(
poly: jax.Array, poly_mask: jax.Array, poly_norm: jax.Array
) -> jax.Array:
"""Chooses four points on the polygon with approximately maximal area."""
dist_mask = jp.where(poly_mask, 0.0, -1e6)
a_idx = jp.argmax(dist_mask)
a = poly[a_idx]
# choose point b furthest from a
b_idx = (((a - poly) ** 2).sum(axis=1) + dist_mask).argmax()
b = poly[b_idx]
# choose point c furthest along the axis orthogonal to (a-b)
ab = jp.cross(poly_norm, a - b)
ap = a - poly
c_idx = (jp.abs(ap.dot(ab)) + dist_mask).argmax()
c = poly[c_idx]
# choose point d furthest from the other two triangle edges
ac = jp.cross(poly_norm, a - c)
bc = jp.cross(poly_norm, b - c)
bp = b - poly
dist_bp = jp.abs(bp.dot(bc)) + dist_mask
dist_ap = jp.abs(ap.dot(ac)) + dist_mask
d_idx = (dist_bp + dist_ap).argmax() % poly.shape[0]
return jp.array([a_idx, b_idx, c_idx, d_idx])
def plane_convex(plane: GeomInfo, convex: GeomInfo) -> Contact:
"""Calculates contacts between a plane and a convex object."""
vert = convex.vert
# get points in the convex frame
plane_pos = convex.mat.T @ (plane.pos - convex.pos)
n = convex.mat.T @ plane.mat[:, 2]
support = (plane_pos - vert) @ n
idx = _manifold_points(vert, support > jp.maximum(0, support.max() - 1e-4), n)
pos = vert[idx]
# convert to world frame
pos = convex.pos + pos @ convex.mat.T
n = plane.mat[:, 2]
frame = jp.stack([math.make_frame(n)] * 4, axis=0)
unique = jp.tril(idx == idx[:, None]).sum(axis=1) == 1
dist = jp.where(unique, -support[idx], 1)
pos = pos - 0.5 * dist[:, None] * n
return dist, pos, frame
def sphere_convex(sphere: GeomInfo, convex: GeomInfo) -> Contact:
"""Calculates contact between a sphere and a convex object."""
faces = convex.face
normals = convex.facenorm
# Put sphere in convex frame.
sphere_pos = convex.mat.T @ (sphere.pos - convex.pos)
# Get support from face normals.
@jax.vmap
def get_support(faces, normal):
pos = sphere_pos - normal * sphere.size[0]
return jp.dot(pos - faces[0], normal)
support = get_support(faces, normals)
has_separating_axis = jp.any(support >= 0)
# Pick the face with the best separating axis.
best_idx = support.argmax()
face = faces[best_idx]
face_normal = normals[best_idx]
# Get closest point between the polygon face and the sphere center point.
# Project the sphere center point onto poly plane. If it's inside polygon
# side planes, then we're done.
pt = _project_pt_onto_plane(sphere_pos, face[0], face_normal)
edge_p0 = jp.roll(face, 1, axis=0)
edge_p1 = face
side_normals = jax.vmap(jp.cross, in_axes=[0, None])(
edge_p1 - edge_p0,
face_normal,
)
edge_dist = jax.vmap(
lambda plane_pt, plane_norm: (pt - plane_pt).dot(plane_norm)
)(edge_p0, side_normals)
pt_on_face = jp.all(edge_dist <= 0) # lte to handle degenerate edges
# If the point is outside side planes, project onto the closest side plane
# that the point is in front of.
degenerate_edge = jp.all(side_normals == 0, axis=1)
behind = edge_dist < 0.0
edge_dist = jp.where(degenerate_edge | behind, 1e12, edge_dist)
idx = edge_dist.argmin()
edge_pt = math.closest_segment_point(edge_p0[idx], edge_p1[idx], pt)
pt = jp.where(pt_on_face, pt, edge_pt)
# Get the normal, dist, and contact position.
pt_normal, d = math.normalize_with_norm(pt - sphere_pos)
# Ensure normal points towards convex centroid.
inside = jp.dot(pt, pt_normal) > 0
sign = jp.where(inside, -1, 1)
n = jp.where(pt_on_face | (d < 1e-6), -face_normal, sign * pt_normal)
d *= sign
spt = sphere_pos + n * sphere.size[0]
dist = jp.where(has_separating_axis, 1.0, d - sphere.size[0])
pos = (pt + spt) * 0.5
# Go back to world frame.
n = convex.mat @ n
pos = convex.mat @ pos + convex.pos
return jax.tree_map(
lambda x: jp.expand_dims(x, axis=0), (dist, pos, math.make_frame(n))
)
def capsule_convex(cap: GeomInfo, convex: GeomInfo) -> Contact:
"""Calculates contacts between a capsule and a convex object."""
# Get convex transformed normals, faces, and vertices.
faces = convex.face
normals = convex.facenorm
# Put capsule in convex frame.
cap_pos = convex.mat.T @ (cap.pos - convex.pos)
axis, length = cap.mat[:, 2], cap.size[1]
axis = convex.mat.T @ axis
seg = axis * length
cap_pts = jp.array([
cap_pos - seg,
cap_pos + seg,
])
# Get support from face normals.
@jax.vmap
def get_support(face, normal):
pts = cap_pts - normal * cap.size[0]
sup = jax.vmap(lambda x: jp.dot(x - face[0], normal))(pts)
return sup.min()
support = get_support(faces, normals)
has_support = jp.all(support < 0)
# Pick the face with minimal penetration.
best_idx = support.argmax()
face = faces[best_idx]
normal = normals[best_idx]
# Clip the segment against side planes and create two contact points against
# the face.
edge_p0 = jp.roll(face, 1, axis=0)
edge_p1 = face
side_planes = jax.vmap(jp.cross, in_axes=[0, None])(
edge_p1 - edge_p0,
normal,
)
cap_pts_clipped, mask = _clip_edge_to_planes(
cap_pts[0], cap_pts[1], edge_p0, side_planes
)
cap_pts_clipped = cap_pts_clipped - normal * cap.size[0]
face_pts = jax.vmap(_project_pt_onto_plane, in_axes=[0, None, None])(
cap_pts_clipped, face[0], normal
)
# Create variables for the face contact.
pos = (cap_pts_clipped + face_pts) * 0.5
contact_normal = -jp.stack([normal] * 2, 0)
face_penetration = jp.where(
mask & has_support, jp.dot(face_pts - cap_pts_clipped, normal), -1
)
# Pick a potential shallow edge contact.
def get_edge_axis(edge):
edge_closest_pt, cap_closest_pt = math.closest_segment_to_segment_points(
edge[0], edge[1], cap_pts[0], cap_pts[1]
)
edge_dir = edge_closest_pt - cap_closest_pt
degenerate_edge_dir = jp.sum(jp.square(edge_dir)) < 1e-6
edge_axis, edge_dist = math.normalize_with_norm(edge_dir)
return (
edge_dist,
edge_axis,
degenerate_edge_dir,
edge_closest_pt,
cap_closest_pt,
)
edge = jp.take(convex.vert, convex.edge, axis=0)
edge_face_normal = convex.edge_face_normal # pytype: disable=attribute-error
res = jax.vmap(get_edge_axis)(edge.reshape(-1, 2, 3))
e_idx = jp.abs(res[0]).argmin()
(
edge_dist,
edge_axis,
degenerate_edge_dir,
edge_closest_pt,
cap_closest_pt,
) = jax.tree_map(lambda x, i=e_idx: jp.take(x, i, axis=0), res)
edge_face_normals = edge_face_normal[e_idx]
edge_voronoi_front = ((edge_face_normals @ edge_axis) < 0).all()
shallow = ~degenerate_edge_dir & edge_voronoi_front
edge_penetration = jp.where(shallow, cap.size[0] - edge_dist, -1)
# Determine edge contact position.
edge_pos = (
edge_closest_pt + (cap_closest_pt + edge_axis * cap.size[0])
) * 0.5
edge_dir_parallel_to_face = (
jp.abs(edge_axis.dot(normal)) > 0.99
) & ~degenerate_edge_dir
min_face_penetration = face_penetration.min()
has_edge_contact = (
(edge_penetration > 0)
# prefer edge contact if the edge is smaller than face penetration
& jp.where(
min_face_penetration > 0,
edge_penetration < min_face_penetration,
True,
)
# prefer face contact if the edge axis is parallel to the face normal
& ~edge_dir_parallel_to_face
# make sure we have a shallow contact
& edge_voronoi_front
)
# Get the contact info.
pos = jp.where(has_edge_contact, pos.at[0].set(edge_pos), pos)
n = jp.where(
has_edge_contact, contact_normal.at[0].set(edge_axis), contact_normal
)
# Go back to world frame.
pos = convex.pos + pos @ convex.mat.T
n = n @ convex.mat.T
dist = -jp.where(
has_edge_contact, jp.array([edge_penetration, -1]), face_penetration
)
frame = jax.vmap(math.make_frame)(n)
return dist, pos, frame
def _project_pt_onto_plane(
pt: jax.Array, plane_pt: jax.Array, plane_normal: jax.Array
) -> jax.Array:
"""Projects a point onto a plane along the plane normal."""
dist = (pt - plane_pt).dot(plane_normal)
return pt - dist * plane_normal
def _project_poly_onto_plane(
poly: jax.Array, plane_pt: jax.Array, plane_normal: jax.Array
) -> jax.Array:
"""Projects a polygon onto a plane using the plane normal."""
return jax.vmap(_project_pt_onto_plane, in_axes=[0, None, None])(
poly, plane_pt, math.normalize(plane_normal)
)
def _project_poly_onto_poly_plane(
poly1: jax.Array, norm1: jax.Array, poly2: jax.Array, norm2: jax.Array
) -> jax.Array:
"""Projects poly1 onto the poly2 plane along poly1's normal."""
d = poly2[0].dot(norm2)
denom = norm1.dot(norm2)
t = (d - poly1.dot(norm2)) / (denom + 1e-6 * (denom == 0.0))
new_poly = poly1 + t.reshape(-1, 1) * norm1
return new_poly
def _point_in_front_of_plane(
plane_pt: jax.Array, plane_normal: jax.Array, pt: jax.Array
) -> jax.Array:
"""Checks if a point is strictly in front of a plane."""
return (pt - plane_pt).dot(plane_normal) > 1e-6
def _clip_edge_to_planes(
edge_p0: jax.Array,
edge_p1: jax.Array,
plane_pts: jax.Array,
plane_normals: jax.Array,
) -> Tuple[jax.Array, jax.Array]:
"""Clips an edge against side planes.
We return two clipped points, and a mask to include the new edge or not.
Args:
edge_p0: the first point on the edge
edge_p1: the second point on the edge
plane_pts: side plane points
plane_normals: side plane normals
Returns:
new_ps: new edge points that are clipped against side planes
mask: a boolean mask, True if an edge point is a valid clipped point and
False otherwise
"""
p0, p1 = edge_p0, edge_p1
p0_in_front = jax.vmap(jp.dot)(p0 - plane_pts, plane_normals) > 1e-6
p1_in_front = jax.vmap(jp.dot)(p1 - plane_pts, plane_normals) > 1e-6
# Get candidate clipped points along line segment (p0, p1) by clipping against
# all clipping planes.
candidate_clipped_ps = jax.vmap(
_closest_segment_point_plane, in_axes=[None, None, 0, 0]
)(p0, p1, plane_pts, plane_normals)
def clip_edge_point(p0, p1, p0_in_front, clipped_ps):
@jax.vmap
def choose_edge_point(in_front, clipped_p):
return jp.where(in_front, clipped_p, p0)
# Pick the clipped point if p0 is in front of the clipping plane. Otherwise
# keep p0 as the edge point.
new_edge_ps = choose_edge_point(p0_in_front, clipped_ps)
# Pick the clipped point that is most along the edge direction.
# This degenerates to picking the original point p0 if p0 is *not* in front
# of any clipping planes.
dists = jp.dot(new_edge_ps - p0, p1 - p0)
new_edge_p = new_edge_ps[jp.argmax(dists)]
return new_edge_p
# Clip each edge point.
new_p0 = clip_edge_point(p0, p1, p0_in_front, candidate_clipped_ps)
new_p1 = clip_edge_point(p1, p0, p1_in_front, candidate_clipped_ps)
clipped_pts = jp.array([new_p0, new_p1])
# Keep the original points if both points are in front of any of the clipping
# planes, rather than creating a new clipped edge. If the entire subject edge
# is in front of any clipping plane, we need to grab an edge from the clipping
# polygon instead.
both_in_front = p0_in_front & p1_in_front
mask = ~jp.any(both_in_front)
new_ps = jp.where(mask, clipped_pts, jp.array([p0, p1]))
# Mask out crossing clipped edge points.
mask = jp.where((p0 - p1).dot(new_ps[0] - new_ps[1]) < 0, False, mask)
return new_ps, jp.array([mask, mask])
def _clip(
clipping_poly: jax.Array,
subject_poly: jax.Array,
clipping_normal: jax.Array,
subject_normal: jax.Array,
) -> Tuple[jax.Array, jax.Array]:
"""Clips a subject polygon against a clipping polygon.
A parallelized clipping algorithm for convex polygons. The result is a set of
vertices on the clipped subject polygon in the subject polygon plane.
Args:
clipping_poly: the polygon that we use to clip the subject polygon against
subject_poly: the polygon that gets clipped
clipping_normal: normal of the clipping polygon
subject_normal: normal of the subject polygon
Returns:
clipped_pts: points on the clipped polygon
mask: True if a point is in the clipping polygon, False otherwise
"""
# Get clipping edge points, edge planes, and edge normals.
clipping_p0 = jp.roll(clipping_poly, 1, axis=0)
clipping_plane_pts = clipping_p0
clipping_p1 = clipping_poly
clipping_plane_normals = jax.vmap(jp.cross, in_axes=[0, None])(
clipping_p1 - clipping_p0,
clipping_normal,
)
# Get subject edge points, edge planes, and edge normals.
subject_edge_p0 = jp.roll(subject_poly, 1, axis=0)
subject_plane_pts = subject_edge_p0
subject_edge_p1 = subject_poly
subject_plane_normals = jax.vmap(jp.cross, in_axes=[0, None])(
subject_edge_p1 - subject_edge_p0,
subject_normal,
)
# Clip all edges of the subject poly against clipping side planes.
clipped_edges0, masks0 = jax.vmap(
_clip_edge_to_planes, in_axes=[0, 0, None, None]
)(
subject_edge_p0,
subject_edge_p1,
clipping_plane_pts,
clipping_plane_normals,
)
# Project the clipping poly onto the subject plane.
clipping_p0_s = _project_poly_onto_poly_plane(
clipping_p0, clipping_normal, subject_poly, subject_normal
)
clipping_p1_s = _project_poly_onto_poly_plane(
clipping_p1, clipping_normal, subject_poly, subject_normal
)
# Clip all edges of the clipping poly against subject planes.
clipped_edges1, masks1 = jax.vmap(
_clip_edge_to_planes, in_axes=[0, 0, None, None]
)(clipping_p0_s, clipping_p1_s, subject_plane_pts, subject_plane_normals)
# Merge the points and reshape.
clipped_edges = jp.concatenate([clipped_edges0, clipped_edges1])
masks = jp.concatenate([masks0, masks1])
clipped_points = clipped_edges.reshape((-1, 3))
mask = masks.reshape(-1)
return clipped_points, mask
def _create_contact_manifold(
clipping_poly: jax.Array,
subject_poly: jax.Array,
clipping_norm: jax.Array,
subject_norm: jax.Array,
sep_axis: jax.Array,
) -> Tuple[jax.Array, jax.Array, jax.Array]:
"""Creates a contact manifold between two convex polygons.
The polygon faces are expected to have a counter clockwise winding order so
that clipping plane normals point away from the polygon center.
Args:
clipping_poly: the reference polygon to clip the contact against.
subject_poly: the subject polygon to clip contacts onto.
clipping_norm: the clipping polygon normal.
subject_norm: the subject polygon normal.
sep_axis: the separating axis
Returns:
tuple of dist, pos, and normal
"""
# Clip the subject (incident) face onto the clipping (reference) face.
# The incident points are clipped points on the subject polygon.
poly_incident, mask = _clip(
clipping_poly, subject_poly, clipping_norm, subject_norm
)
# The reference points are clipped points on the clipping polygon.
poly_ref = _project_poly_onto_plane(
poly_incident, clipping_poly[0], clipping_norm
)
behind_clipping_plane = _point_in_front_of_plane(
clipping_poly[0], -clipping_norm, poly_incident
)
mask = mask & behind_clipping_plane
# Choose four contact points.
best = _manifold_points(poly_ref, mask, clipping_norm)
contact_pts = jp.take(poly_ref, best, axis=0)
mask_pts = jp.take(mask, best, axis=0)
penetration_dir = jp.take(poly_incident, best, axis=0) - contact_pts
penetration = penetration_dir.dot(-clipping_norm)
dist = jp.where(mask_pts, -penetration, jp.ones_like(penetration))
pos = contact_pts
normal = -jp.stack([sep_axis] * 4, 0)
return dist, pos, normal
def _sat_bruteforce(
faces_a: jax.Array,
faces_b: jax.Array,
vertices_a: jax.Array,
vertices_b: jax.Array,
normals_a: jax.Array,
normals_b: jax.Array,
unique_edges_a: jax.Array,
unique_edges_b: jax.Array,
) -> Tuple[jax.Array, jax.Array, jax.Array]:
"""Runs the Separating Axis Test for a pair of hulls.
Given two convex hulls, the Separating Axis Test finds a separating axis
between all edge pairs and face pairs. Edge pairs create a single contact
point and face pairs create a contact manifold (up to four contact points).
We return both the edge and face contacts. Valid contacts can be checked with
dist < 0. Resulting edge contacts should be preferred over face contacts.
This method checks all separating axes via a brute force support function, and
is thus costly to run over large meshes, but is more performant for smaller
meshes (boxes, tetrahedra, etc.).
Args:
faces_a: Faces for hull A.
faces_b: Faces for hull B.
vertices_a: Vertices for hull A.
vertices_b: Vertices for hull B.
normals_a: Normal vectors for hull A faces.
normals_b: Normal vectors for hull B faces.
unique_edges_a: Unique edges for hull A.
unique_edges_b: Unique edges for hull B.
Returns:
tuple of dist, pos, and normal
"""
# get the separating axes
v_norm = jax.vmap(math.normalize)
edge_dir_a = v_norm(unique_edges_a[:, 0] - unique_edges_a[:, 1])
edge_dir_b = v_norm(unique_edges_b[:, 0] - unique_edges_b[:, 1])
edge_dir_a_r = jp.tile(edge_dir_a, reps=(unique_edges_b.shape[0], 1))
edge_dir_b_r = jp.repeat(edge_dir_b, repeats=unique_edges_a.shape[0], axis=0)
edge_axes = jax.vmap(jp.cross)(edge_dir_a_r, edge_dir_b_r)
degenerate_edge_axes = (edge_axes**2).sum(axis=1) < 1e-6
edge_axes = jax.vmap(lambda x: math.normalize(x, axis=0))(edge_axes)
n_norm = normals_a.shape[0] + normals_b.shape[0]
degenerate_axes = jp.concatenate(
[jp.array([False] * n_norm), degenerate_edge_axes]
)
axes = jp.concatenate([normals_a, normals_b, edge_axes])
# for each separating axis, get the support
@jax.vmap
def get_support(axis, is_degenerate):
# the matmul here is more performant with vmap(dot)
dot = functools.partial(jp.dot, precision=jax.lax.Precision.HIGH)
support_a = jax.vmap(dot, in_axes=[None, 0])(axis, vertices_a)
support_b = jax.vmap(dot, in_axes=[None, 0])(axis, vertices_b)
dist1 = support_a.max() - support_b.min()
dist2 = support_b.max() - support_a.min()
sign = jp.where(dist1 > dist2, -1, 1)
dist = jp.minimum(dist1, dist2)
dist = jp.where(~is_degenerate, dist, 1e6) # degenerate axis
return dist, sign
support, sign = get_support(axes, degenerate_axes)
# choose the best separating axis
best_idx = jp.argmin(support)
best_sign = sign[best_idx]
best_axis = axes[best_idx]
is_edge_contact = best_idx >= (normals_a.shape[0] + normals_b.shape[0])
# get the (reference) face most aligned with the separating axis
dist_a = normals_a @ best_axis
dist_b = normals_b @ best_axis
a_max = dist_a.argmax()
b_max = dist_b.argmax()
a_min = dist_a.argmin()
b_min = dist_b.argmin()
ref_face = jp.where(best_sign > 0, faces_a[a_max], faces_b[b_max])
ref_face_norm = jp.where(best_sign > 0, normals_a[a_max], normals_b[b_max])
incident_face = jp.where(best_sign > 0, faces_b[b_min], faces_a[a_min])
incident_face_norm = jp.where(
best_sign > 0, normals_b[b_min], normals_a[a_min]
)
dist, pos, normal = _create_contact_manifold(
ref_face,
incident_face,
ref_face_norm,
incident_face_norm,
-best_sign * best_axis,
)
# For edge contacts, we use the clipped face point, mainly for performance
# reasons. For small penetration, the clipped face point is roughly the edge
# contact point.
idx = dist.argmin()
dist = jp.where(
is_edge_contact,
jp.array([dist[idx], 1, 1, 1]),
dist,
)
pos = jp.where(is_edge_contact, jp.tile(pos[idx], (4, 1)), pos)
return dist, pos, normal
def _arcs_intersect(
a: jax.Array, b: jax.Array, c: jax.Array, d: jax.Array
) -> jax.Array:
"""Tests if arcs AB and CD on the unit sphere intersect."""
ba, dc = jp.cross(b, a), jp.cross(d, c)
cba, dba = jp.dot(c, ba), jp.dot(d, ba)
adc, bdc = jp.dot(a, dc), jp.dot(b, dc)
return (cba * dba < 0) & (adc * bdc < 0) & (cba * bdc > 0)
def _sat_gaussmap(
centroid_a: jax.Array,
faces_a: jax.Array,
faces_b: jax.Array,
vertices_a: jax.Array,
vertices_b: jax.Array,
normals_a: jax.Array,
normals_b: jax.Array,
edges_a: jax.Array,
edges_b: jax.Array,
edge_face_normals_a: jax.Array,
edge_face_normals_b: jax.Array,
) -> Tuple[jax.Array, jax.Array, jax.Array]:
"""Runs the Separating Axis Test for a pair of hulls.
Runs the separating axis test for all faces. Tests edge separating axes via
edge intersections on gauss maps for all edge pairs. h/t to Dirk Gregorius
for the implementation details and gauss map trick.
Args:
centroid_a: Centroid of hull A.
faces_a: Faces for hull A.
faces_b: Faces for hull B.
vertices_a: Vertices for hull A.
vertices_b: Vertices for hull B.
normals_a: Normal vectors for hull A faces.
normals_b: Normal vectors for hull B faces.
edges_a: Edges for hull A.
edges_b: Edges for hull B.
edge_face_normals_a: Face normals for edges in hull A.
edge_face_normals_b: Face normals for edges in hull B.
Returns:
tuple of dist, pos, and normal
"""
# Handle face separating axes.
axes = jp.concatenate([normals_a, -normals_b])
@jax.vmap
def get_support(axis):
# the matmul here is more performant with vmap(dot)
dot = functools.partial(jp.dot, precision=jax.lax.Precision.HIGH)
support_a = jax.vmap(dot, in_axes=[None, 0])(axis, vertices_a)
support_b = jax.vmap(dot, in_axes=[None, 0])(axis, vertices_b)
dist = support_a.max() - support_b.min()
separating = dist < 0
dist = jp.where(dist < 0, 1e6, dist)
return dist, separating
support, separating = get_support(axes)
is_face_separating = separating.any()
# choose the best separating axis
best_idx = jp.argmin(support)
best_axis = axes[best_idx]
# get the (reference) face most aligned with the separating axis
dist_a = normals_a @ best_axis
dist_b = normals_b @ -best_axis
face_a_idx = dist_a.argmax()
face_b_idx = dist_b.argmax()
cond = best_idx < normals_a.shape[0]
ref_face = jp.where(cond, faces_a[face_a_idx], faces_b[face_b_idx])
incident_face = jp.where(cond, faces_b[face_b_idx], faces_a[face_a_idx])
ref_face_norm = jp.where(cond, normals_a[face_a_idx], normals_b[face_b_idx])
incident_face_norm = jp.where(
cond, normals_b[face_b_idx], normals_a[face_a_idx]
)
dist, pos, normal = _create_contact_manifold(
ref_face,
incident_face,
ref_face_norm,
incident_face_norm,
-best_axis,
)
# Handle edge separating axes by checking all edge pairs.
a_idx = jp.tile(jp.arange(edges_a.shape[0]), reps=edges_b.shape[0])
b_idx = jp.repeat(
jp.arange(edges_b.shape[0]), repeats=edges_a.shape[0], axis=0
)
normal_a_1 = edge_face_normals_a[a_idx, 0]
normal_a_2 = edge_face_normals_a[a_idx, 1]
normal_b_1 = edge_face_normals_b[b_idx, 0]
normal_b_2 = edge_face_normals_b[b_idx, 1]
is_minkowski_face = jax.vmap(_arcs_intersect)(
normal_a_1, normal_a_2, -normal_b_1, -normal_b_2
)
# get distances
edge_a_dir = jax.vmap(math.normalize)(edges_a[:, 0] - edges_a[:, 1])[a_idx]
edge_b_dir = jax.vmap(math.normalize)(edges_b[:, 0] - edges_b[:, 1])[b_idx]
edges_a, edges_b = edges_a[a_idx], edges_b[b_idx]
edge_a_pt, edge_a_pt_2 = edges_a[:, 0], edges_a[:, 1]
edge_b_pt, edge_b_pt_2 = edges_b[:, 0], edges_b[:, 1]
def get_normals(a_dir, a_pt, b_dir):
edge_axis = jp.cross(a_dir, b_dir)
degenerate_edge_axis = jp.sum(edge_axis**2) < 1e-6
edge_axis = math.normalize(edge_axis)
# correct normal to point from a to b, object b is at the origin
sign = jp.where(jp.dot(edge_axis, a_pt - centroid_a) > 0.0, 1.0, -1.0)
return edge_axis * sign, degenerate_edge_axis
edge_axes, degenerate_edge_axes = jax.vmap(get_normals)(
edge_a_dir, edge_a_pt, edge_b_dir)
edge_dist = jax.vmap(jp.dot)(edge_axes, edge_b_pt - edge_a_pt)
# handle degenerate axis
edge_dist = jp.where(degenerate_edge_axes, -jp.inf, edge_dist)
# ensure edges create minkowski face
edge_dist = jp.where(is_minkowski_face, edge_dist, -jp.inf)
best_edge_idx = edge_dist.argmax()
best_edge_dist = edge_dist[best_edge_idx]
is_edge_contact = jp.where(
dist.max() < 0, best_edge_dist > dist.max() - 1e-6,
(best_edge_dist < 0) & ~jp.isinf(best_edge_dist)
)
is_edge_contact = is_edge_contact & ~is_face_separating
normal = jp.where(is_edge_contact, edge_axes[best_edge_idx], normal)
dist = jp.where(
is_edge_contact,
jp.array([best_edge_dist, 1, 1, 1]),
dist,
)
a_closest, b_closest = math.closest_segment_to_segment_points(
edge_a_pt[best_edge_idx], edge_a_pt_2[best_edge_idx],
edge_b_pt[best_edge_idx], edge_b_pt_2[best_edge_idx])
pos = jp.where(
is_edge_contact,
jp.tile(0.5 * (a_closest + b_closest), (4, 1)), pos)
return dist, pos, normal
def convex_convex(c1: GeomInfo, c2: GeomInfo) -> Contact:
"""Calculates contacts between two convex objects."""
if c1.face is None or c2.face is None or c1.vert is None or c2.vert is None:
raise AssertionError('Mesh info missing.')
# pad face vertices so that we can broadcast between geom1 and geom2
# face has shape (n_face, n_vert, 3)
nvert1, nvert2 = c1.face.shape[1], c2.face.shape[1]
if nvert1 < nvert2:
face = jp.pad(c1.face, ((0, 0), (0, nvert2 - nvert1), (0, 0)), 'edge')
c1 = c1.replace(face=face)
elif nvert2 < nvert1:
face = jp.pad(c2.face, ((0, 0), (0, nvert1 - nvert2), (0, 0)), 'edge')
c2 = c2.replace(face=face)
# ensure that the first object has fewer verts
swapped = c1.vert.shape[0] > c2.vert.shape[0]
if swapped:
c1, c2 = c2, c1
faces1 = c1.face
faces2 = c2.face
to_local_pos = c2.mat.T @ (c1.pos - c2.pos)
to_local_mat = c2.mat.T @ c1.mat
faces1 = to_local_pos + faces1 @ to_local_mat.T
normals1 = c1.facenorm @ to_local_mat.T
normals2 = c2.facenorm
vertices1 = to_local_pos + c1.vert @ to_local_mat.T
vertices2 = c2.vert
unique_edges1 = jp.take(vertices1, c1.edge, axis=0)
unique_edges2 = jp.take(vertices2, c2.edge, axis=0)
edges1 = jp.take(vertices1, c1.edge, axis=0)
edges2 = jp.take(vertices2, c2.edge, axis=0)
edge_face_normals1 = c1.edge_face_normal @ to_local_mat.T
edge_face_normals2 = c2.edge_face_normal
enable_bruteforce = (
unique_edges1.shape[0] * unique_edges2.shape[0]
< edges1[0].shape[0] * edges2[0].shape[0]
)
if enable_bruteforce:
dist, pos, normal = _sat_bruteforce(
faces1,
faces2,
vertices1,
vertices2,
normals1,
normals2,
unique_edges1,
unique_edges2,
)
else:
dist, pos, normal = _sat_gaussmap(
to_local_pos,
faces1,
faces2,
vertices1,
vertices2,
normals1,
normals2,
edges1,
edges2,
edge_face_normals1,
edge_face_normals2,
)
# Go back to world frame.
pos = c2.pos + pos @ c2.mat.T
normal = normal @ c2.mat.T
normal = -normal if swapped else normal
frame = jax.vmap(math.make_frame)(normal)
return dist, pos, frame
# store ncon as function attributes
plane_convex.ncon = 4
sphere_convex.ncon = 1
capsule_convex.ncon = 2
convex_convex.ncon = 4