Files
Mujoco_WASM/src/experimental/platform/renderer.cc
T
Haroon Qureshi 757758dd2e Rename all filament mjr_ functions to mjrf_.
Rename stubs.cc to mjr_compat.cc. This library acts like a
"compatibility layer" that allows the filament renderer to
be implemented behind the mjr API.

PiperOrigin-RevId: 875114054
Change-Id: I5c47581cacbcadff4c78d2ad15728cc1c3a394ad
2026-02-25 05:43:50 -08:00

225 lines
6.8 KiB
C++

// Copyright 2025 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "experimental/platform/renderer.h"
#include <cstddef>
#include <span>
#include <mujoco/mujoco.h>
#include "experimental/platform/renderer_backend.h"
#if defined(MUJOCO_RENDERER_CLASSIC_OPENGL)
#include <imgui.h>
#include <backends/imgui_impl_opengl3.h>
#include "experimental/platform/egl_utils.h"
#else
#include "experimental/filament/render_context_filament.h"
#include "experimental/platform/plugin.h"
#endif
namespace mujoco::platform {
Renderer::Renderer(void* native_window) : native_window_(native_window) {
#ifdef MUJOCO_RENDERER_CLASSIC_OPENGL
if (native_window == nullptr) {
graphics_api_context_ = CreateEglContext();
}
if (ImGui::GetCurrentContext()) {
ImGui_ImplOpenGL3_Init();
}
#endif
}
Renderer::~Renderer() {
Deinit();
graphics_api_context_.reset();
}
void Renderer::Init(const mjModel* model) {
Deinit();
if (model) {
mjr_defaultContext(&render_context_);
#if defined(MUJOCO_RENDERER_CLASSIC_OPENGL)
mjr_makeContext(model, &render_context_, mjFONTSCALE_150);
#else
mjrFilamentConfig render_config;
mjrf_defaultFilamentConfig(&render_config);
render_config.native_window = native_window_;
render_config.enable_gui = true;
#if defined(MUJOCO_RENDERER_FILAMENT_OPENGL)
render_config.graphics_api = mjGFX_OPENGL;
#elif defined(MUJOCO_RENDERER_FILAMENT_OPENGL_HEADLESS)
render_config.graphics_api = mjGFX_OPENGL;
#elif defined(MUJOCO_RENDERER_FILAMENT_VULKAN)
render_config.graphics_api = mjGFX_VULKAN;
#endif
mjrf_makeFilamentContext(model, &render_context_, &render_config);
#endif
mjv_defaultScene(&scene_);
mjv_makeScene(model, &scene_, 2000);
initialized_ = true;
}
}
void Renderer::Deinit() {
if (initialized_) {
mjv_freeScene(&scene_);
mjr_freeContext(&render_context_);
initialized_ = false;
}
}
void Renderer::Render(const mjModel* model, mjData* data,
const mjvPerturb* perturb, mjvCamera* camera,
const mjvOption* vis_option, int width, int height,
std::span<std::byte> pixels) {
if (!initialized_) {
return;
}
mjvCamera default_cam;
if (camera == nullptr) {
if (model) {
mjv_defaultFreeCamera(model, &default_cam);
} else {
mjv_defaultCamera(&default_cam);
}
camera = &default_cam;
}
mjvOption default_opt;
if (vis_option == nullptr) {
mjv_defaultOption(&default_opt);
vis_option = &default_opt;
}
mjv_updateScene(model, data, vis_option, perturb, camera, mjCAT_ALL,
&scene_);
const bool render_to_texture = !pixels.empty();
if (render_to_texture) {
// mjr_readPixels reads to a RGB buffer (i.e. 3 bytes per pixel).
if (pixels.size() != width * height * 3) {
mju_error("Offscreen mode requires a pixel buffer of size %d.",
width * height * 3);
}
#ifdef MUJOCO_RENDERER_CLASSIC_OPENGL
mjr_resizeOffscreen(width, height, &render_context_);
mjr_setBuffer(mjFB_OFFSCREEN, &render_context_);
#else
// The filament backend supports two offscreen framebuffers.
// mjFB_OFFSCREEN renders just the mjvScene data. +1 also includes the
// ImGui draw data.
mjr_setBuffer(mjFB_OFFSCREEN + 1, &render_context_);
#endif
}
const mjrRect viewport = {0, 0, width, height};
mjr_render(viewport, &scene_, &render_context_);
// The filament backend knows how to renders the ImGui draw data. For the
// classic backend, we need to render the ImGui draw data ourselves.
#ifdef MUJOCO_RENDERER_CLASSIC_OPENGL
if (ImGui::GetCurrentContext()) {
ImGui_ImplOpenGL3_NewFrame();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
#endif
if (render_to_texture) {
unsigned char* ptr = reinterpret_cast<unsigned char*>(pixels.data());
mjr_readPixels(ptr, nullptr, viewport, &render_context_);
mjr_setBuffer(mjFB_WINDOW, &render_context_);
}
UpdateFps();
}
void Renderer::RenderToTexture(const mjModel* model, mjData* data,
mjvCamera* camera, int width, int height,
std::byte* output) {
if (!initialized_) {
return;
}
const mjrRect viewport = {0, 0, width, height};
mjr_setBuffer(mjFB_OFFSCREEN, &render_context_);
mjv_updateCamera(model, data, camera, &scene_);
mjr_render(viewport, &scene_, &render_context_);
mjr_readPixels((unsigned char*)output, nullptr, viewport, &render_context_);
mjr_setBuffer(mjFB_WINDOW, &render_context_);
}
int Renderer::UploadImage(int texture_id, const std::byte* pixels, int width,
int height, int bpp) {
#if defined(MUJOCO_RENDERER_CLASSIC_OPENGL)
return 0;
#else
return mjrf_uploadGuiImage(texture_id,
reinterpret_cast<const unsigned char*>(pixels),
width, height, bpp, &render_context_);
#endif
}
double Renderer::GetFps() { return fps_; }
void Renderer::UpdateFps() {
#ifdef MUJOCO_RENDERER_CLASSIC_OPENGL
TimePoint now = std::chrono::steady_clock::now();
TimePoint::duration delta_time = now - last_fps_update_;
const double interval = std::chrono::duration<double>(delta_time).count();
++frames_;
if (interval > 0.2) { // only update FPS stat at most 5 times per second
last_fps_update_ = now;
fps_ = frames_ / interval;
frames_ = 0;
}
#else
fps_ = mjrf_getFrameRate(&render_context_);
#endif
}
RendererBackend Renderer::GetBackend() {
#if defined(MUJOCO_RENDERER_FILAMENT_OPENGL_HEADLESS)
return RendererBackend::FilamentOpenGlHeadless;
#elif defined(MUJOCO_RENDERER_FILAMENT_OPENGL)
return RendererBackend::FilamentOpenGl;
#elif defined(MUJOCO_RENDERER_FILAMENT_VULKAN)
return RendererBackend::FilamentVulkan;
#elif defined(MUJOCO_RENDERER_FILAMENT_WEBGL)
return RendererBackend::FilamentWebGl;
#elif defined(MUJOCO_RENDERER_CLASSIC_OPENGL)
return RendererBackend::ClassicOpenGl;
#else
#error "Unsupported renderer backend."
#endif
}
} // namespace mujoco::platform
#if !defined(MUJOCO_RENDERER_CLASSIC_OPENGL)
mjPLUGIN_LIB_INIT {
mujoco::platform::GuiPlugin plugin;
plugin.name = "Filament";
plugin.update = [](mujoco::platform::GuiPlugin* self) {
mjrf_updateGui(nullptr);
};
mujoco::platform::RegisterPlugin(plugin);
}
#endif