Rename all filament mjr_ functions to mjrf_.

Rename stubs.cc to mjr_compat.cc. This library acts like a
"compatibility layer" that allows the filament renderer to
be implemented behind the mjr API.

PiperOrigin-RevId: 875114054
Change-Id: I5c47581cacbcadff4c78d2ad15728cc1c3a394ad
This commit is contained in:
Haroon Qureshi
2026-02-25 05:43:22 -08:00
committed by Copybara-Service
parent 22e3217fc0
commit 757758dd2e
5 changed files with 93 additions and 45 deletions
+1 -1
View File
@@ -21,7 +21,7 @@ target_compile_definitions(${MUJOCO_FILAMENT_TARGET_NAME} PRIVATE MJ_STATIC)
target_sources(${MUJOCO_FILAMENT_TARGET_NAME}
PUBLIC
stubs.cc
mjr_compat.cc
render_context_filament.h
render_context_filament.cc
filament/buffer_util.cc
@@ -13,9 +13,50 @@
// limitations under the License.
#include <mujoco/mujoco.h>
#include "experimental/filament/render_context_filament.h"
// This library implements the entirety of mujoco's mjr API. You can link this
// library with your application (instead of the "classic" mujoco renderer) to
// use the same APIs but with Filament rendering instead.
//
// However, you should consider using filament's mjrf API directly as it will
// provide you with access to more features and optimizations.
extern "C" {
// mjr functions that are supported by the filament renderer.
void mjr_defaultContext(mjrContext* con) {
mjrf_defaultContext(con);
}
void mjr_makeContext(const mjModel* m, mjrContext* con, int fontscale) {
mjrf_makeContext(m, con, fontscale);
}
void mjr_freeContext(mjrContext* con) {
mjrf_freeContext(con);
}
void mjr_render(mjrRect viewport, mjvScene* scn, const mjrContext* con) {
mjrf_render(viewport, scn, con);
}
void mjr_uploadMesh(const mjModel* m, const mjrContext* con, int meshid) {
mjrf_uploadMesh(m, con, meshid);
}
void mjr_uploadTexture(const mjModel* m, const mjrContext* con, int texid) {
mjrf_uploadTexture(m, con, texid);
}
void mjr_uploadHField(const mjModel* m, const mjrContext* con, int hfieldid) {
mjrf_uploadHField(m, con, hfieldid);
}
void mjr_setBuffer(int framebuffer, mjrContext* con) {
mjrf_setBuffer(framebuffer, con);
}
void mjr_readPixels(unsigned char* rgb, float* depth, mjrRect viewport,
const mjrContext* con) {
mjrf_readPixels(rgb, depth, viewport, con);
}
// mjr functions that are NOT supported by the filament renderer.
void mjr_setAux(int index, const mjrContext* con) {
mju_error("mjr_setAux not implemented.");
}
@@ -32,17 +32,17 @@ static mujoco::FilamentContext* g_filament_context = nullptr;
static void CheckFilamentContext() {
if (g_filament_context == nullptr) {
mju_error("Missing context; did you call mjr_makeFilamentContext?");
mju_error("Missing context; did you call mjrf_makeFilamentContext?");
}
}
extern "C" {
void mjr_defaultFilamentConfig(mjrFilamentConfig* config) {
void mjrf_defaultFilamentConfig(mjrFilamentConfig* config) {
memset(config, 0, sizeof(mjrFilamentConfig));
}
void mjr_makeFilamentContext(const mjModel* m, mjrContext* con,
void mjrf_makeFilamentContext(const mjModel* m, mjrContext* con,
const mjrFilamentConfig* config) {
// TODO: Support multiple contexts and multiple threads. For now, we'll just
// assume a single, global context.
@@ -52,16 +52,18 @@ void mjr_makeFilamentContext(const mjModel* m, mjrContext* con,
g_filament_context = new mujoco::FilamentContext(config, m, con);
}
void mjr_defaultContext(mjrContext* con) { memset(con, 0, sizeof(mjrContext)); }
void mjr_makeContext(const mjModel* m, mjrContext* con, int fontscale) {
mjr_freeContext(con);
mjrFilamentConfig cfg;
mjr_defaultFilamentConfig(&cfg);
mjr_makeFilamentContext(m, con, &cfg);
void mjrf_defaultContext(mjrContext* con) {
memset(con, 0, sizeof(mjrContext));
}
void mjr_freeContext(mjrContext* con) {
void mjrf_makeContext(const mjModel* m, mjrContext* con, int fontscale) {
mjr_freeContext(con);
mjrFilamentConfig cfg;
mjrf_defaultFilamentConfig(&cfg);
mjrf_makeFilamentContext(m, con, &cfg);
}
void mjrf_freeContext(mjrContext* con) {
// mjr_freeContext may be called multiple times.
if (g_filament_context) {
delete g_filament_context;
@@ -70,50 +72,50 @@ void mjr_freeContext(mjrContext* con) {
mjr_defaultContext(con);
}
void mjr_render(mjrRect viewport, mjvScene* scn, const mjrContext* con) {
void mjrf_render(mjrRect viewport, mjvScene* scn, const mjrContext* con) {
CheckFilamentContext();
g_filament_context->Render(viewport, scn, con);
}
void mjr_uploadMesh(const mjModel* m, const mjrContext* con, int meshid) {
void mjrf_uploadMesh(const mjModel* m, const mjrContext* con, int meshid) {
CheckFilamentContext();
g_filament_context->UploadMesh(m, meshid);
}
void mjr_uploadTexture(const mjModel* m, const mjrContext* con, int texid) {
void mjrf_uploadTexture(const mjModel* m, const mjrContext* con, int texid) {
CheckFilamentContext();
g_filament_context->UploadTexture(m, texid);
}
void mjr_uploadHField(const mjModel* m, const mjrContext* con, int hfieldid) {
void mjrf_uploadHField(const mjModel* m, const mjrContext* con, int hfieldid) {
CheckFilamentContext();
g_filament_context->UploadHeightField(m, hfieldid);
}
void mjr_setBuffer(int framebuffer, mjrContext* con) {
void mjrf_setBuffer(int framebuffer, mjrContext* con) {
CheckFilamentContext();
g_filament_context->SetFrameBuffer(framebuffer);
}
void mjr_readPixels(unsigned char* rgb, float* depth, mjrRect viewport,
void mjrf_readPixels(unsigned char* rgb, float* depth, mjrRect viewport,
const mjrContext* con) {
CheckFilamentContext();
g_filament_context->ReadPixels(viewport, rgb, depth);
}
uintptr_t mjr_uploadGuiImage(uintptr_t tex_id, const unsigned char* pixels,
uintptr_t mjrf_uploadGuiImage(uintptr_t tex_id, const unsigned char* pixels,
int width, int height, int bpp,
const mjrContext* con) {
CheckFilamentContext();
return g_filament_context->UploadGuiImage(tex_id, pixels, width, height, bpp);
}
double mjr_getFrameRate(const mjrContext* con) {
double mjrf_getFrameRate(const mjrContext* con) {
CheckFilamentContext();
return g_filament_context->GetFrameRate();
}
void mjr_updateGui(const mjrContext* con) {
void mjrf_updateGui(const mjrContext* con) {
if (g_filament_context != nullptr) {
g_filament_context->UpdateGui();
}
@@ -26,6 +26,9 @@
extern "C" {
#endif
// IMPORTANT: This API should still be considered experimental and is likely
// change frequently.
typedef enum mjtGraphicsApi_ { // backend graphics API to use
mjGFX_DEFAULT = 0, // default based on platform
mjGFX_OPENGL, // OpenGL (desktop)
@@ -43,35 +46,37 @@ struct mjrFilamentConfig {
bool enable_gui;
};
void mjr_defaultFilamentConfig(mjrFilamentConfig* config);
void mjrf_defaultFilamentConfig(mjrFilamentConfig* config);
void mjr_makeFilamentContext(const mjModel* m, mjrContext* con,
const mjrFilamentConfig* config);
void mjrf_makeFilamentContext(const mjModel* m, mjrContext* con,
const mjrFilamentConfig* config);
MJAPI void mjr_defaultContext(mjrContext* con);
void mjrf_defaultContext(mjrContext* con);
MJAPI void mjr_makeContext(const mjModel* m, mjrContext* con, int fontscale);
void mjrf_makeContext(const mjModel* m, mjrContext* con, int fontscale);
MJAPI void mjr_freeContext(mjrContext* con);
void mjrf_freeContext(mjrContext* con);
MJAPI void mjr_render(mjrRect viewport, mjvScene* scn, const mjrContext* con);
void mjrf_render(mjrRect viewport, mjvScene* scn, const mjrContext* con);
MJAPI void mjr_uploadMesh(const mjModel* m, const mjrContext* con, int meshid);
void mjrf_uploadMesh(const mjModel* m, const mjrContext* con, int meshid);
MJAPI void mjr_uploadTexture(const mjModel* m, const mjrContext* con, int texid);
void mjrf_uploadTexture(const mjModel* m, const mjrContext* con, int texid);
MJAPI void mjr_setBuffer(int framebuffer, mjrContext* con);
void mjrf_uploadHField(const mjModel* m, const mjrContext* con, int hfieldid);
MJAPI void mjr_readPixels(unsigned char* rgb, float* depth, mjrRect viewport,
const mjrContext* con);
void mjrf_setBuffer(int framebuffer, mjrContext* con);
double mjr_getFrameRate(const mjrContext* con);
void mjrf_readPixels(unsigned char* rgb, float* depth, mjrRect viewport,
const mjrContext* con);
uintptr_t mjr_uploadGuiImage(uintptr_t tex_id, const unsigned char* pixels,
int width, int height, int bpp,
const mjrContext* con);
double mjrf_getFrameRate(const mjrContext* con);
void mjr_updateGui(const mjrContext* con);
uintptr_t mjrf_uploadGuiImage(uintptr_t tex_id, const unsigned char* pixels,
int width, int height, int bpp,
const mjrContext* con);
void mjrf_updateGui(const mjrContext* con);
#if defined(__cplusplus)
} // extern "C"
+7 -7
View File
@@ -56,7 +56,7 @@ void Renderer::Init(const mjModel* model) {
mjr_makeContext(model, &render_context_, mjFONTSCALE_150);
#else
mjrFilamentConfig render_config;
mjr_defaultFilamentConfig(&render_config);
mjrf_defaultFilamentConfig(&render_config);
render_config.native_window = native_window_;
render_config.enable_gui = true;
#if defined(MUJOCO_RENDERER_FILAMENT_OPENGL)
@@ -66,7 +66,7 @@ void Renderer::Init(const mjModel* model) {
#elif defined(MUJOCO_RENDERER_FILAMENT_VULKAN)
render_config.graphics_api = mjGFX_VULKAN;
#endif
mjr_makeFilamentContext(model, &render_context_, &render_config);
mjrf_makeFilamentContext(model, &render_context_, &render_config);
#endif
mjv_defaultScene(&scene_);
@@ -171,9 +171,9 @@ int Renderer::UploadImage(int texture_id, const std::byte* pixels, int width,
#if defined(MUJOCO_RENDERER_CLASSIC_OPENGL)
return 0;
#else
return mjr_uploadGuiImage(texture_id,
reinterpret_cast<const unsigned char*>(pixels),
width, height, bpp, &render_context_);
return mjrf_uploadGuiImage(texture_id,
reinterpret_cast<const unsigned char*>(pixels),
width, height, bpp, &render_context_);
#endif
}
@@ -191,7 +191,7 @@ void Renderer::UpdateFps() {
frames_ = 0;
}
#else
fps_ = mjr_getFrameRate(&render_context_);
fps_ = mjrf_getFrameRate(&render_context_);
#endif
}
@@ -217,7 +217,7 @@ mjPLUGIN_LIB_INIT {
mujoco::platform::GuiPlugin plugin;
plugin.name = "Filament";
plugin.update = [](mujoco::platform::GuiPlugin* self) {
mjr_updateGui(nullptr);
mjrf_updateGui(nullptr);
};
mujoco::platform::RegisterPlugin(plugin);
}