Files
Mujoco_WASM/src/experimental/platform/renderer.cc
T
Haroon Qureshi 9743c2d385 Use mjResourceProvider instead of custom LoadAsset callbacks.
PiperOrigin-RevId: 853172824
Change-Id: I60ef1207611c4da119cc3f0a7819088cffca6e4f
2026-01-07 03:03:23 -08:00

133 lines
3.8 KiB
C++

// Copyright 2025 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "experimental/platform/renderer.h"
#include <cstddef>
#include <mujoco/mujoco.h>
#if defined(USE_FILAMENT_OPENGL) || defined(USE_FILAMENT_VULKAN)
#include "experimental/filament/render_context_filament.h"
#elif defined(USE_CLASSIC_OPENGL)
#include <imgui.h>
#include <backends/imgui_impl_opengl3.h>
#else
#error No rendering mode defined.
#endif
namespace mujoco::platform {
Renderer::Renderer(void* native_window) : native_window_(native_window) {
#ifdef USE_CLASSIC_OPENGL
ImGui_ImplOpenGL3_Init();
#endif
}
Renderer::~Renderer() { Deinit(); }
void Renderer::Init(const mjModel* model) {
Deinit();
if (model) {
mjr_defaultContext(&render_context_);
#if defined(USE_CLASSIC_OPENGL)
mjr_makeContext(model, &render_context_, mjFONTSCALE_150);
#else
mjrFilamentConfig render_config;
mjr_defaultFilamentConfig(&render_config);
render_config.native_window = native_window_;
render_config.enable_gui = true;
#if defined(USE_FILAMENT_OPENGL)
render_config.graphics_api = mjGFX_OPENGL;
#elif defined(USE_FILAMENT_VULKAN)
render_config.graphics_api = mjGFX_VULKAN;
#endif
mjr_makeFilamentContext(model, &render_context_, &render_config);
#endif
mjv_defaultScene(&scene_);
mjv_makeScene(model, &scene_, 2000);
initialized_ = true;
}
}
void Renderer::Deinit() {
if (initialized_) {
mjv_freeScene(&scene_);
mjr_freeContext(&render_context_);
initialized_ = false;
}
}
void Renderer::Render(const mjModel* model, mjData* data,
const mjvPerturb* perturb, mjvCamera* camera,
const mjvOption* vis_option, int width, int height) {
if (!initialized_) {
return;
}
if (last_update_time_ == data->time) {
mjv_updateCamera(model, data, camera, &scene_);
} else {
mjv_updateScene(model, data, vis_option, perturb, camera, mjCAT_ALL,
&scene_);
last_update_time_ = data->time;
}
const mjrRect viewport = {0, 0, width, height};
mjr_render(viewport, &scene_, &render_context_);
#ifdef USE_CLASSIC_OPENGL
ImGui_ImplOpenGL3_NewFrame();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
#endif
#ifdef USE_CLASSIC_OPENGL
TimePoint now = std::chrono::steady_clock::now();
TimePoint::duration delta_time = now - last_fps_update_;
const double interval = std::chrono::duration<double>(delta_time).count();
++frames_;
if (interval > 0.2) { // only update FPS stat at most 5 times per second
last_fps_update_ = now;
fps_ = frames_ / interval;
frames_ = 0;
}
#else
fps_ = mjr_getFrameRate(&render_context_);
#endif
}
void Renderer::RenderToTexture(const mjModel* model, mjData* data,
mjvCamera* camera, int width, int height,
std::byte* output) {
if (!initialized_ || last_update_time_ == -1) {
return;
}
const mjrRect viewport = {0, 0, width, height};
mjr_setBuffer(mjFB_OFFSCREEN, &render_context_);
mjv_updateCamera(model, data, camera, &scene_);
mjr_render(viewport, &scene_, &render_context_);
mjr_readPixels((unsigned char*)output, nullptr, viewport, &render_context_);
mjr_setBuffer(mjFB_WINDOW, &render_context_);
}
double Renderer::GetFps() { return fps_; }
} // namespace mujoco::platform