Use mjResourceProvider instead of custom LoadAsset callbacks.

PiperOrigin-RevId: 853172824
Change-Id: I60ef1207611c4da119cc3f0a7819088cffca6e4f
This commit is contained in:
Haroon Qureshi
2026-01-07 03:02:06 -08:00
committed by Copybara-Service
parent 4830f5a79e
commit 9743c2d385
12 changed files with 142 additions and 167 deletions
@@ -16,7 +16,6 @@
#include <array>
#include <cstdint>
#include <cstdlib>
#include <string>
#include <string_view>
#include <utility>
@@ -35,32 +34,32 @@
#include "experimental/filament/filament/model_util.h"
#include "experimental/filament/filament/texture_util.h"
#include "experimental/filament/render_context_filament.h"
#include "user/user_resource.h"
namespace mujoco {
namespace {
// Loads binary data from a file using mjrFilamentConfig callbacks.
struct Asset {
Asset(const char* filename, const mjrFilamentConfig* config) {
const int error = config->load_asset(filename, config->load_asset_user_data,
&payload, &size);
if (error) {
mju_error("Failed to load file: %s (error: %d)", filename, error);
}
explicit Asset(std::string_view filename) {
std::string path = "filament:" + std::string(filename);
resource = mju_openResource("", path.c_str(), nullptr, nullptr, 0);
size = mju_readResource(resource, const_cast<const void**>(&payload));
}
~Asset() {
if (payload) {
free(payload);
payload = nullptr;
if (resource) {
mju_closeResource(resource);
}
}
uint64_t size = 0;
unsigned char* payload = nullptr;
Asset(const Asset&) = delete;
Asset& operator=(const Asset&) = delete;
int size = 0;
void* payload = nullptr;
mjResource* resource = nullptr;
};
} // namespace
@@ -79,8 +78,8 @@ ObjectManager::ObjectManager(const mjModel* model, filament::Engine* engine,
shapes_[kSphere] = CreateSphere(engine_, model_);
shapes_[kTriangle] = CreateTriangle(engine_, model_);
auto LoadMaterial = [this](const char* filename) {
Asset asset(filename, config_);
auto LoadMaterial = [this](std::string_view filename) {
Asset asset(filename);
filament::Material::Builder material_builder;
material_builder.package(asset.payload, asset.size);
return material_builder.build(*this->engine_);
@@ -331,14 +330,15 @@ filament::IndirectLight* ObjectManager::CreateIndirectLight(int tex_id,
filament::IndirectLight* ObjectManager::LoadFallbackIndirectLight(
std::string_view filename, float intensity) {
Asset asset(std::string(filename).c_str(), config_);
Asset asset(filename);
if (asset.size == 0) {
return nullptr;
}
filament::math::float3 spherical_harmonics[9];
filament::Texture* tex =
CreateKtxTexture(engine_, asset.payload, asset.size, spherical_harmonics);
CreateKtxTexture(engine_, reinterpret_cast<const uint8_t*>(asset.payload),
asset.size, spherical_harmonics);
return CreateIndirectLight(tex, &spherical_harmonics, intensity);
}
@@ -15,11 +15,7 @@
#include "experimental/filament/render_context_filament.h"
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <filesystem>
#include <fstream>
#include <ios>
#include <mujoco/mjmodel.h>
#include <mujoco/mjrender.h>
@@ -27,50 +23,19 @@
#include <mujoco/mujoco.h>
#include "experimental/filament/filament/filament_context.h"
#if defined(TLS_FILAMENT_CONTEXT)
static thread_local mujoco::FilamentContext* g_filament_context = nullptr;
#else
static mujoco::FilamentContext* g_filament_context = nullptr;
#endif
// Default asset loader to use when calling mjr_makeContext. This is only
// intended for basic backwards compatibility with the existing mjr_makeContext
// API. If this doesn't work as expected, you should be calling
// mjr_makeFilamentContext instead and provide your own asset loading callbacks.
// Returns 0 on success and non-zero to indicate an error.
static int DefaultLoadAsset(const char* asset_filename, void* user_data,
unsigned char** contents, uint64_t* out_size) {
std::filesystem::path full_path;
full_path.append("filament/assets/data");
full_path.append(asset_filename);
std::ifstream file(full_path, std::ios::binary);
if (!file) {
mju_error("File does not exist: %s", full_path.c_str());
return 1;
}
file.seekg(0, std::ios::end);
*out_size = static_cast<uint64_t>(file.tellg());
if (*out_size == 0) {
mju_error("File is empty: %s", full_path.c_str());
return 1;
}
file.seekg(0, std::ios::beg);
*contents = (unsigned char*)malloc(*out_size);
file.read((char*)*contents, *out_size);
file.close();
return 0;
}
static void CheckFilamentContext() {
if (g_filament_context == nullptr) {
mju_error("Missing context; did you call mjr_makeFilamentContext?");
}
}
extern "C" {
void mjr_defaultFilamentConfig(mjrFilamentConfig* config) {
@@ -93,7 +58,6 @@ void mjr_makeContext(const mjModel* m, mjrContext* con, int fontscale) {
mjr_freeContext(con);
mjrFilamentConfig cfg;
mjr_defaultFilamentConfig(&cfg);
cfg.load_asset = DefaultLoadAsset;
mjr_makeFilamentContext(m, con, &cfg);
}
@@ -33,16 +33,6 @@ typedef enum mjtGraphicsApi_ { // backend graphics API to use
} mjtGraphicsApi;
struct mjrFilamentConfig {
// "Loads" an asset, returning its contents in `out` and size in `out_size`.
// Returns 0 on success and non-zero to indicate an error. The caller must
// free `out`.
typedef int (*load_asset_fn)(const char* path, void* user_data,
unsigned char** out, uint64_t* out_size);
// Used to load filament assets (e.g. materials, image-based lights, etc.).
load_asset_fn load_asset;
void* load_asset_user_data;
// The native window handle into which we can render directly.
void* native_window;
-3
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@@ -26,9 +26,6 @@
namespace mujoco::platform {
// Function signature for loading assets from a given path.
using LoadAssetFn = std::function<std::vector<std::byte>(std::string_view)>;
// Save/load for simple ascii files.
void SaveText(const std::string& contents, const std::string& filename);
std::string LoadText(const std::string& filename);
+1 -31
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@@ -14,17 +14,9 @@
#include "experimental/platform/renderer.h"
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <vector>
#include <cstddef>
#include <mujoco/mujoco.h>
#include "experimental/platform/helpers.h"
#if defined(USE_FILAMENT_OPENGL) || defined(USE_FILAMENT_VULKAN)
#include "experimental/filament/render_context_filament.h"
@@ -37,8 +29,7 @@
namespace mujoco::platform {
Renderer::Renderer(void* native_window, const LoadAssetFn& load_asset_fn)
: load_asset_fn_(load_asset_fn), native_window_(native_window) {
Renderer::Renderer(void* native_window) : native_window_(native_window) {
#ifdef USE_CLASSIC_OPENGL
ImGui_ImplOpenGL3_Init();
#endif
@@ -57,8 +48,6 @@ void Renderer::Init(const mjModel* model) {
mjrFilamentConfig render_config;
mjr_defaultFilamentConfig(&render_config);
render_config.native_window = native_window_;
render_config.load_asset = &Renderer::LoadAssetCallback;
render_config.load_asset_user_data = this;
render_config.enable_gui = true;
#if defined(USE_FILAMENT_OPENGL)
render_config.graphics_api = mjGFX_OPENGL;
@@ -140,23 +129,4 @@ void Renderer::RenderToTexture(const mjModel* model, mjData* data,
double Renderer::GetFps() { return fps_; }
int Renderer::LoadAssetCallback(const char* path, void* user_data,
unsigned char** out, std::uint64_t* out_size) {
Renderer* renderer = static_cast<Renderer*>(user_data);
std::vector<std::byte> bytes = (renderer->load_asset_fn_)(path);
if (bytes.empty()) {
*out_size = 0;
return 0; // Empty file
}
*out_size = bytes.size();
*out = reinterpret_cast<unsigned char*>(malloc(*out_size));
if (*out == nullptr) {
mju_error("Failed to allocate memory for file %s", path);
return -1;
}
std::memcpy(*out, bytes.data(), *out_size);
return 0;
}
} // namespace mujoco::platform
+1 -7
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@@ -17,11 +17,9 @@
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <ratio>
#include <mujoco/mujoco.h>
#include "experimental/platform/helpers.h"
namespace mujoco::platform {
@@ -34,7 +32,7 @@ class Renderer {
using Seconds = std::chrono::duration<double>;
using Milliseconds = std::chrono::duration<double, std::milli>;
Renderer(void* native_window, const LoadAssetFn& load_asset_fn);
explicit Renderer(void* native_window);
~Renderer();
Renderer(const Renderer&) = delete;
@@ -64,10 +62,6 @@ class Renderer {
// Resets the renderer; no rendering will occur until Init() is called again.
void Deinit();
static int LoadAssetCallback(const char* path, void* user_data,
unsigned char** out, std::uint64_t* out_size);
LoadAssetFn load_asset_fn_;
void* native_window_ = nullptr;
mjrContext render_context_;
mjvScene scene_;
+21 -15
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@@ -26,8 +26,8 @@
#include <SDL_video.h>
#include <backends/imgui_impl_sdl2.h>
#include <imgui.h>
#include "experimental/platform/helpers.h"
#include <mujoco/mujoco.h>
#include "user/user_resource.h"
// Because X11/Xlib.h defines Status.
#ifdef Status
@@ -40,8 +40,7 @@ extern void* GetNativeWindowOsx(void* window);
namespace mujoco::platform {
static void InitImGui(SDL_Window* window, const LoadAssetFn& load_asset_fn,
bool load_fonts, bool build_fonts) {
static void InitImGui(SDL_Window* window, bool load_fonts, bool build_fonts) {
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
@@ -52,28 +51,36 @@ static void InitImGui(SDL_Window* window, const LoadAssetFn& load_asset_fn,
ImGui_ImplSDL2_InitForOther(window);
if (load_fonts) {
// Note: fonts are stored statically because they aren't actually loaded
// until the fonts are built.
mjResource* font = nullptr;
int size = 0;
void* data = nullptr;
ImFontConfig main_cfg;
static auto main_font = load_asset_fn("OpenSans-Regular.ttf");
io.Fonts->AddFontFromMemoryTTF(main_font.data(), main_font.size(), 20.f,
&main_cfg);
main_cfg.FontDataOwnedByAtlas = false;
font =
mju_openResource("", "font:OpenSans-Regular.ttf", nullptr, nullptr, 0);
size = mju_readResource(font, const_cast<const void**>(&data));
io.Fonts->AddFontFromMemoryTTF(data, size, 20.f, &main_cfg);
ImFontConfig icon_cfg;
icon_cfg.FontDataOwnedByAtlas = false;
icon_cfg.MergeMode = true;
static auto icon_font = load_asset_fn("fontawesome-webfont.ttf");
font = mju_openResource("", "font:fontawesome-webfont.ttf", nullptr,
nullptr, 0);
size = mju_readResource(font, const_cast<const void**>(&data));
constexpr ImWchar icon_ranges[] = {0xf000, 0xf3ff, 0x000};
io.Fonts->AddFontFromMemoryTTF(icon_font.data(), icon_font.size(), 14.f,
&icon_cfg, icon_ranges);
io.Fonts->AddFontFromMemoryTTF(data, size, 14.f, &icon_cfg, icon_ranges);
if (build_fonts) {
io.Fonts->Build();
}
// Note: we purposefully do not "close" the font resources as ImGui may
// need them again to resize fonts.
}
}
Window::Window(std::string_view title, int width, int height, Config config,
const LoadAssetFn& load_asset_fn)
Window::Window(std::string_view title, int width, int height, Config config)
: width_(width), height_(height), config_(config) {
SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION, "1");
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
@@ -113,8 +120,7 @@ Window::Window(std::string_view title, int width, int height, Config config,
mju_error("Error creating window: %s", SDL_GetError());
}
InitImGui(sdl_window_, load_asset_fn, config.load_fonts,
(render_config != kClassicOpenGL));
InitImGui(sdl_window_, config.load_fonts, (render_config != kClassicOpenGL));
if (render_config == kFilamentWebGL || render_config == kClassicOpenGL) {
SDL_GLContext gl_context = SDL_GL_CreateContext(sdl_window_);
+1 -2
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@@ -43,8 +43,7 @@ class Window {
bool load_fonts = true;
};
Window(std::string_view title, int width, int height, Config config,
const LoadAssetFn& load_asset_fn);
Window(std::string_view title, int width, int height, Config config);
~Window();
Window(const Window&) = delete;
+5 -6
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@@ -111,13 +111,12 @@ static constexpr std::array<const char*, 31> kPercentRealTime = {
};
// clang-format on
App::App(int width, int height, std::string ini_path,
const platform::LoadAssetFn& load_asset_fn)
: ini_path_(std::move(ini_path)), load_asset_fn_(load_asset_fn) {
App::App(int width, int height, std::string ini_path)
: ini_path_(std::move(ini_path)) {
window_ = std::make_unique<platform::Window>("MuJoCo Studio", width, height,
kWindowConfig, load_asset_fn);
renderer_ = std::make_unique<platform::Renderer>(
window_->GetNativeWindowHandle(), load_asset_fn);
kWindowConfig);
renderer_ =
std::make_unique<platform::Renderer>(window_->GetNativeWindowHandle());
ImPlot::CreateContext();
mjv_defaultPerturb(&perturb_);
+1 -3
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@@ -36,8 +36,7 @@ namespace mujoco::studio {
// Owns, updates, and renders a MuJoCo simulation.
class App {
public:
App(int width, int height, std::string ini_path,
const platform::LoadAssetFn& load_asset_fn);
App(int width, int height, std::string ini_path);
enum ContentType {
kFilepath, // Path to a model file.
@@ -168,7 +167,6 @@ class App {
std::unique_ptr<platform::Window> window_;
std::unique_ptr<platform::Renderer> renderer_;
platform::LoadAssetFn load_asset_fn_;
platform::StepControl step_control_;
platform::SimProfiler profiler_;
platform::SimHistory history_;
+60 -15
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@@ -15,43 +15,88 @@
// Main entry point for the Filament-based MuJoCo renderer.
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <fstream>
#include <ios>
#include <iosfwd>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
#include <absl/flags/flag.h>
#include <mujoco/mujoco.h>
#include "experimental/studio/app.h"
ABSL_FLAG(int, window_width, 1400, "Window width");
ABSL_FLAG(int, window_height, 720, "Window height");
ABSL_FLAG(std::string, model_file, "", "MuJoCo model file.");
static std::vector<std::byte> LoadAsset(std::string_view path) {
std::string fullpath = std::string("assets/") + std::string(path);
std::ifstream file(fullpath, std::ios::binary | std::ios::ate);
if (!file.is_open()) {
return {};
}
std::streampos file_size = file.tellg();
file.seekg(0, std::ios::beg);
std::vector<std::byte> buffer(file_size);
if (!file.read(reinterpret_cast<char*>(buffer.data()), file_size)) {
return {};
}
return buffer;
std::string Resolve(std::string_view path) {
return std::string("assets/") + std::string(path);
}
class FileResource {
public:
explicit FileResource(const std::string& path)
: file_(path, std::ios::binary | std::ios::ate) {
if (!file_.is_open()) {
mju_warning("Cannot open file %s", path.c_str());
return;
}
size_ = file_.tellg();
file_.seekg(0, std::ios::beg);
}
int Read(const void** buffer) {
buffer_.resize(size_);
if (!file_.read(reinterpret_cast<char*>(buffer_.data()), size_)) {
return 0;
}
*buffer = buffer_.data();
return size_;
}
int Size() const { return size_; }
FileResource(const FileResource&) = delete;
FileResource& operator=(const FileResource&) = delete;
private:
std::ifstream file_;
std::vector<char> buffer_;
int size_ = 0;
};
int main(int argc, char** argv, char** envp) {
const char* home = getenv("HOME");
const std::string ini_path = std::string(home ? home : ".") + "/.mujoco.ini";
mjpResourceProvider resource_provider;
resource_provider.open = [](mjResource* resource) {
const std::string resolved_path = Resolve(resource->name);
FileResource* f = new FileResource(resolved_path);
resource->data = f;
return f->Size();
};
resource_provider.read = [](mjResource* resource, const void** buffer) {
FileResource* f = static_cast<FileResource*>(resource->data);
return f->Read(buffer);
};
resource_provider.close = [](mjResource* resource) {
delete static_cast<FileResource*>(resource->data);
};
resource_provider.prefix = "font";
mjp_registerResourceProvider(&resource_provider);
resource_provider.prefix = "filament";
mjp_registerResourceProvider(&resource_provider);
const int width = absl::GetFlag(FLAGS_window_width);
const int height = absl::GetFlag(FLAGS_window_height);
mujoco::studio::App app(width, height, ini_path, LoadAsset);
mujoco::studio::App app(width, height, ini_path);
// If the model file is not specified, try to load it from the first argument
std::string model_file = absl::GetFlag(FLAGS_model_file);
+34 -21
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@@ -14,17 +14,17 @@
// Main entry point for the Filament-based MuJoCo web app.
#include <cstddef>
#include <string>
#include <string_view>
#include <unordered_map>
#include <vector>
#include <utility>
#include <emscripten.h>
#include <emscripten/bind.h>
#include <emscripten/val.h>
#include <filesystem>
#include <string>
#include <string_view>
#include <unordered_map>
#include <utility>
#include <mujoco/mujoco.h>
#include "experimental/studio/app.h"
// Global app instance. Lifetime is controlled by Init/Deinit calls which are
@@ -43,31 +43,25 @@ class AssetRegistry {
// Registers asset contents with the given filename.
void RegisterAsset(std::string filename, std::string contents) {
std::filesystem::path(filename).filename().string();
assets_[filename] = std::move(contents);
}
// Returns the contents of the given asset by name.
std::vector<std::byte> LoadAsset(std::string_view filename) {
if (auto it = assets_.find(std::string(filename)); it != assets_.end()) {
const std::byte* begin = reinterpret_cast<const std::byte*>(it->second.data());
const std::byte* end = begin + it->second.size();
return std::vector<std::byte>(begin, end);
}
return {};
const std::string& Get(std::string_view filename) const {
filename = filename.substr(filename.find_first_of(':') + 1);
static std::string empty;
auto it = assets_.find(std::string(filename));
return it != assets_.end() ? it->second : empty;
}
private:
std::unordered_map<std::string, std::string> assets_;
};
static std::vector<std::byte> LoadAsset(std::string_view filename) {
return AssetRegistry::Instance().LoadAsset(filename);
}
// Javascript-facing function to register an asset.
void RegisterAsset(std::string filename, std::string contents) {
AssetRegistry::Instance().RegisterAsset(std::move(filename),
std::move(contents));
std::move(contents));
}
// Javascript-facing function to initialize the app.
@@ -76,7 +70,26 @@ void Init() {
const int width = 100;
const int height = 100;
const std::string ini_path = "";
g_app = new mujoco::studio::App(width, height, ini_path, LoadAsset);
mjpResourceProvider resource_provider;
resource_provider.open = [](mjResource* resource) {
AssetRegistry& r = AssetRegistry::Instance();
return static_cast<int>(r.Get(resource->name).size());
};
resource_provider.read = [](mjResource* resource, const void** buffer) {
AssetRegistry& r = AssetRegistry::Instance();
const std::string& contents = r.Get(resource->name);
*buffer = contents.data();
return static_cast<int>(contents.size());
};
resource_provider.close = [](mjResource* resource) {};
resource_provider.prefix = "font";
mjp_registerResourceProvider(&resource_provider);
resource_provider.prefix = "filament";
mjp_registerResourceProvider(&resource_provider);
g_app = new mujoco::studio::App(width, height, ini_path);
g_app->LoadModel("", mujoco::studio::App::ContentType::kModelXml);
}