1913a02b40
PiperOrigin-RevId: 450374687 Change-Id: Ie3225a46ce095fc28ae8e63c326a640261f562bb
822 lines
22 KiB
C
822 lines
22 KiB
C
// Copyright 2021 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//---------------------------------//
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#include "engine/engine_ray.h"
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#include <stddef.h>
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#include <mujoco/mjdata.h>
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#include <mujoco/mjmodel.h>
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#include <mujoco/mjvisualize.h>
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#include "engine/engine_macro.h"
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#include "engine/engine_util_blas.h"
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#include "engine/engine_util_errmem.h"
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#include "engine/engine_util_misc.h"
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#include "engine/engine_util_spatial.h"
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//---------------------------- utility functions ---------------------------------------------------
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// map ray to local geom frame
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static void ray_map(const mjtNum* pos, const mjtNum* mat, const mjtNum* pnt, const mjtNum* vec,
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mjtNum* lpnt, mjtNum* lvec) {
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const mjtNum dif[3] = {pnt[0]-pos[0], pnt[1]-pos[1], pnt[2]-pos[2]};
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// lpnt = mat' * dif
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lpnt[0] = mat[0]*dif[0] + mat[3]*dif[1] + mat[6]*dif[2];
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lpnt[1] = mat[1]*dif[0] + mat[4]*dif[1] + mat[7]*dif[2];
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lpnt[2] = mat[2]*dif[0] + mat[5]*dif[1] + mat[8]*dif[2];
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// lvec = mat' * vec
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lvec[0] = mat[0]*vec[0] + mat[3]*vec[1] + mat[6]*vec[2];
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lvec[1] = mat[1]*vec[0] + mat[4]*vec[1] + mat[7]*vec[2];
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lvec[2] = mat[2]*vec[0] + mat[5]*vec[1] + mat[8]*vec[2];
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}
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// eliminate geom
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static int ray_eliminate(const mjModel* m, const mjData* d, int geomid,
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const mjtByte* geomgroup, mjtByte flg_static, int bodyexclude) {
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// body exclusion
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if (m->geom_bodyid[geomid]==bodyexclude) {
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return 1;
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}
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// invisible geom exclusion
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if (m->geom_matid[geomid]<0 && m->geom_rgba[4*geomid+3]==0) {
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return 1;
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}
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// invisible material exclusion
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if (m->geom_matid[geomid]>=0 && m->mat_rgba[4*m->geom_matid[geomid]+3]==0) {
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return 1;
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}
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// static exclusion
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if (!flg_static && m->geom_bodyid[geomid]==0) {
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return 1;
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}
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// plane and hfield inclusion
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if (m->geom_type[geomid]==mjGEOM_PLANE || m->geom_type[geomid]==mjGEOM_HFIELD) {
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return 0;
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}
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// no geomgroup inclusion
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if (!geomgroup) {
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return 0;
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}
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// group inclusion/exclusion
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int groupid = mjMIN(mjNGROUP-1, mjMAX(0, m->geom_group[geomid]));
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return (geomgroup[groupid]==0);
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}
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// compute solution from quadratic: a*x^2 + 2*b*x + c = 0
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static mjtNum ray_quad(mjtNum a, mjtNum b, mjtNum c, mjtNum* x) {
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// compute determinant and check
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mjtNum det = b*b - a*c;
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if (det<mjMINVAL) {
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x[0] = -1;
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x[1] = -1;
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return -1;
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}
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det = mju_sqrt(det);
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// compute the two solutions
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x[0] = (-b-det)/a;
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x[1] = (-b+det)/a;
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// finalize result
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if (x[0]>=0) {
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return x[0];
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} else if (x[1]>=0) {
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return x[1];
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} else {
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return -1;
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}
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}
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// intersect ray with triangle
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static mjtNum ray_triangle(mjtNum v[][3], const mjtNum* lpnt, const mjtNum* lvec,
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const mjtNum* b0, const mjtNum* b1) {
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// dif = v[i] - lpnt
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mjtNum dif[3][3];
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for (int i=0; i<3; i++) {
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for (int j=0; j<3; j++) {
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dif[i][j] = v[i][j] - lpnt[j];
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}
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}
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// project difference vectors in normal plane
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mjtNum planar[3][2];
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for (int i=0; i<3; i++) {
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planar[i][0] = mju_dot3(b0, dif[i]);
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planar[i][1] = mju_dot3(b1, dif[i]);
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}
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// reject if on the same side of any coordinate axis
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if ((planar[0][0]>0 && planar[1][0]>0 && planar[2][0]>0) ||
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(planar[0][0]<0 && planar[1][0]<0 && planar[2][0]<0) ||
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(planar[0][1]>0 && planar[1][1]>0 && planar[2][1]>0) ||
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(planar[0][1]<0 && planar[1][1]<0 && planar[2][1]<0)) {
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return -1;
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}
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// determine if origin is inside planar projection of triangle
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// A = (p0-p2, p1-p2), b = -p2, solve A*t = b
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mjtNum A[4] = {planar[0][0]-planar[2][0], planar[1][0]-planar[2][0],
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planar[0][1]-planar[2][1], planar[1][1]-planar[2][1]};
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mjtNum b[2] = {-planar[2][0], -planar[2][1]};
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mjtNum det = A[0]*A[3] - A[1]*A[2];
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if (mju_abs(det)<mjMINVAL) {
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return -1;
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}
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mjtNum t0 = (A[3]*b[0] - A[1]*b[1]) / det;
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mjtNum t1 = (-A[2]*b[0] + A[0]*b[1]) / det;
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// check if outside
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if (t0<0 || t1<0|| t0+t1>1) {
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return -1;
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}
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// intersect ray with plane of triangle
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mju_sub3(dif[0], v[0], v[2]); // v0-v2
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mju_sub3(dif[1], v[1], v[2]); // v1-v2
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mju_sub3(dif[2], lpnt, v[2]); // lp-v2
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mjtNum nrm[3];
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mju_cross(nrm, dif[0], dif[1]); // normal to triangle plane
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mjtNum denom = mju_dot3(lvec, nrm);
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if (mju_abs(denom)<mjMINVAL) {
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return -1;
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}
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return (-mju_dot3(dif[2], nrm) / denom);
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}
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//---------------------------- geom-specific intersection functions --------------------------------
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// plane
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static mjtNum ray_plane(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
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const mjtNum* pnt, const mjtNum* vec) {
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// map to local frame
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mjtNum lpnt[3], lvec[3];
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ray_map(pos, mat, pnt, vec, lpnt, lvec);
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// z-vec not pointing towards front face: reject
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if (lvec[2]>-mjMINVAL) {
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return -1;
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}
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// intersection with plane
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const mjtNum x = -lpnt[2]/lvec[2];
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if (x<0) {
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return -1;
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}
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mjtNum p0 = lpnt[0] + x*lvec[0];
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mjtNum p1 = lpnt[1] + x*lvec[1];
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// accept only within rendered rectangle
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if ((size[0]<=0 || mju_abs(p0)<=size[0]) &&
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(size[1]<=0 || mju_abs(p1)<=size[1])) {
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return x;
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} else {
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return -1;
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}
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}
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// sphere
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static mjtNum ray_sphere(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
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const mjtNum* pnt, const mjtNum* vec) {
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// (x*vec+pnt-pos)'*(x*vec+pnt-pos) = size[0]*size[0]
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mjtNum dif[3] = {pnt[0]-pos[0], pnt[1]-pos[1], pnt[2]-pos[2]};
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mjtNum a = vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2];
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mjtNum b = vec[0]*dif[0] + vec[1]*dif[1] + vec[2]*dif[2];
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mjtNum c = dif[0]*dif[0] + dif[1]*dif[1] + dif[2]*dif[2] - size[0]*size[0];
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// solve a*x^2 + 2*b*x + c = 0
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mjtNum xx[2];
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return ray_quad(a, b, c, xx);
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}
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// capsule
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static mjtNum ray_capsule(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
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const mjtNum* pnt, const mjtNum* vec) {
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// bounding sphere test
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mjtNum ssz = size[0] + size[1];
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if (ray_sphere(pos, NULL, &ssz, pnt, vec)<0) {
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return -1;
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}
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// map to local frame
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mjtNum lpnt[3], lvec[3];
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ray_map(pos, mat, pnt, vec, lpnt, lvec);
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// init solution
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mjtNum x = -1, sol, xx[2];
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// cylinder round side: (x*lvec+lpnt)'*(x*lvec+lpnt) = size[0]*size[0]
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mjtNum a = lvec[0]*lvec[0] + lvec[1]*lvec[1];
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mjtNum b = lvec[0]*lpnt[0] + lvec[1]*lpnt[1];
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mjtNum c = lpnt[0]*lpnt[0] + lpnt[1]*lpnt[1] - size[0]*size[0];
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// solve a*x^2 + 2*b*x + c = 0
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sol = ray_quad(a, b, c, xx);
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// make sure round solution is between flat sides
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if (sol>=0 && mju_abs(lpnt[2]+sol*lvec[2])<=size[1]) {
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if (x<0 || sol<x) {
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x = sol;
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}
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}
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// top cap
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mjtNum ldif[3] = {lpnt[0], lpnt[1], lpnt[2]-size[1]};
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a = lvec[0]*lvec[0] + lvec[1]*lvec[1] + lvec[2]*lvec[2];
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b = lvec[0]*ldif[0] + lvec[1]*ldif[1] + lvec[2]*ldif[2];
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c = ldif[0]*ldif[0] + ldif[1]*ldif[1] + ldif[2]*ldif[2] - size[0]*size[0];
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ray_quad(a, b, c, xx);
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// accept only top half of sphere
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for (int i=0; i<2; i++) {
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if (xx[i]>=0 && lpnt[2]+xx[i]*lvec[2]>=size[1]) {
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if (x<0 || xx[i]<x) {
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x = xx[i];
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}
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}
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}
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// bottom cap
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ldif[2] = lpnt[2]+size[1];
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b = lvec[0]*ldif[0] + lvec[1]*ldif[1] + lvec[2]*ldif[2];
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c = ldif[0]*ldif[0] + ldif[1]*ldif[1] + ldif[2]*ldif[2] - size[0]*size[0];
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ray_quad(a, b, c, xx);
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// accept only bottom half of sphere
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for (int i=0; i<2; i++) {
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if (xx[i]>=0 && lpnt[2]+xx[i]*lvec[2]<=-size[1]) {
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if (x<0 || xx[i]<x) {
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x = xx[i];
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}
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}
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}
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return x;
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}
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// ellipsoid
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static mjtNum ray_ellipsoid(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
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const mjtNum* pnt, const mjtNum* vec) {
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// map to local frame
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mjtNum lpnt[3], lvec[3];
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ray_map(pos, mat, pnt, vec, lpnt, lvec);
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// invert size^2
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mjtNum s[3] = {1/(size[0]*size[0]), 1/(size[1]*size[1]), 1/(size[2]*size[2])};
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// (x*lvec+lpnt)' * diag(1./size^2) * (x*lvec+lpnt) = 1
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mjtNum a = s[0]*lvec[0]*lvec[0] + s[1]*lvec[1]*lvec[1] + s[2]*lvec[2]*lvec[2];
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mjtNum b = s[0]*lvec[0]*lpnt[0] + s[1]*lvec[1]*lpnt[1] + s[2]*lvec[2]*lpnt[2];
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mjtNum c = s[0]*lpnt[0]*lpnt[0] + s[1]*lpnt[1]*lpnt[1] + s[2]*lpnt[2]*lpnt[2] - 1;
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// solve a*x^2 + 2*b*x + c = 0
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mjtNum xx[2];
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return ray_quad(a, b, c, xx);
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}
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// cylinder
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static mjtNum ray_cylinder(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
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const mjtNum* pnt, const mjtNum* vec) {
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// bounding sphere test
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mjtNum ssz = mju_sqrt(size[0]*size[0] + size[1]*size[1]);
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if (ray_sphere(pos, NULL, &ssz, pnt, vec)<0) {
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return -1;
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}
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// map to local frame
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mjtNum lpnt[3], lvec[3];
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ray_map(pos, mat, pnt, vec, lpnt, lvec);
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// init solution
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mjtNum x = -1, sol;
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// flat sides
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int side;
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if (mju_abs(lvec[2])>mjMINVAL) {
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for (side=-1; side<=1; side+=2) {
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// soludion of: lpnt[2] + x*lvec[2] = side*height_size
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sol = (side*size[1]-lpnt[2])/lvec[2];
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// process if non-negative
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if (sol>=0) {
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// intersection with horizontal face
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mjtNum p0 = lpnt[0] + sol*lvec[0];
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mjtNum p1 = lpnt[1] + sol*lvec[1];
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// accept within radius
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if (p0*p0 + p1*p1 <= size[0]*size[0]) {
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if (x<0 || sol<x) {
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x = sol;
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}
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}
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}
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}
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}
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// (x*lvec+lpnt)'*(x*lvec+lpnt) = size[0]*size[0]
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mjtNum a = lvec[0]*lvec[0] + lvec[1]*lvec[1];
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mjtNum b = lvec[0]*lpnt[0] + lvec[1]*lpnt[1];
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mjtNum c = lpnt[0]*lpnt[0] + lpnt[1]*lpnt[1] - size[0]*size[0];
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// solve a*x^2 + 2*b*x + c = 0
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mjtNum xx[2];
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sol = ray_quad(a, b, c, xx);
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// make sure round solution is between flat sides
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if (sol>=0 && mju_abs(lpnt[2]+sol*lvec[2])<=size[1]) {
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if (x<0 || sol<x) {
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x = sol;
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}
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}
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return x;
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}
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// box
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static mjtNum ray_box(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
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const mjtNum* pnt, const mjtNum* vec, mjtNum* all) {
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// clear all
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if (all) {
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for (int i=0; i<6; i++) {
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all[i] = -1;
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}
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}
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// bounding sphere test
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mjtNum ssz = mju_sqrt(size[0]*size[0] + size[1]*size[1] + size[2]*size[2]);
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if (ray_sphere(pos, NULL, &ssz, pnt, vec)<0) {
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return -1;
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}
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// faces
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const int iface[3][2] = {
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{1, 2},
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{0, 2},
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{0, 1}
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};
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// map to local frame
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mjtNum lpnt[3], lvec[3];
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ray_map(pos, mat, pnt, vec, lpnt, lvec);
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// init solution
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mjtNum x = -1, sol;
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// loop over axes with non-zero vec
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for (int i=0; i<3; i++) {
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if (mju_abs(lvec[i])>mjMINVAL) {
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for (int side=-1; side<=1; side+=2) {
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// soludion of: lpnt[i] + x*lvec[i] = side*size[i]
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sol = (side*size[i]-lpnt[i])/lvec[i];
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// process if non-negative
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if (sol>=0) {
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// intersection with face
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mjtNum p0 = lpnt[iface[i][0]] + sol*lvec[iface[i][0]];
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mjtNum p1 = lpnt[iface[i][1]] + sol*lvec[iface[i][1]];
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// accept within rectangle
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if (mju_abs(p0)<=size[iface[i][0]] &&
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mju_abs(p1)<=size[iface[i][1]]) {
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// update
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if (x<0 || sol<x) {
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x = sol;
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}
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// save in all
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if (all) {
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all[2*i+(side+1)/2] = sol;
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}
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}
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}
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}
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}
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}
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return x;
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}
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// interect ray with hfield
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mjtNum mj_rayHfield(const mjModel* m, const mjData* d, int id,
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const mjtNum* pnt, const mjtNum* vec) {
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// check geom type
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if (m->geom_type[id]!=mjGEOM_HFIELD) {
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mju_error("mj_rayHfield: geom with hfield type expected");
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}
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// hfield id and dimensions
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int hid = m->geom_dataid[id];
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int nrow = m->hfield_nrow[hid];
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int ncol = m->hfield_ncol[hid];
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const mjtNum* size = m->hfield_size + 4*hid;
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const float* data = m->hfield_data + m->hfield_adr[hid];
|
|
|
|
// compute size and pos of base box
|
|
mjtNum base_size[3] = {size[0], size[1], size[3]*0.5};
|
|
mjtNum base_pos[3] = {
|
|
d->geom_xpos[3*id] - d->geom_xmat[9*id+2]*size[3]*0.5,
|
|
d->geom_xpos[3*id+1] - d->geom_xmat[9*id+5]*size[3]*0.5,
|
|
d->geom_xpos[3*id+2] - d->geom_xmat[9*id+8]*size[3]*0.5
|
|
};
|
|
|
|
// compute size and pos of top box
|
|
mjtNum top_size[3] = {size[0], size[1], size[2]*0.5};
|
|
mjtNum top_pos[3] = {
|
|
d->geom_xpos[3*id] + d->geom_xmat[9*id+2]*size[2]*0.5,
|
|
d->geom_xpos[3*id+1] + d->geom_xmat[9*id+5]*size[2]*0.5,
|
|
d->geom_xpos[3*id+2] + d->geom_xmat[9*id+8]*size[2]*0.5
|
|
};
|
|
|
|
// init: intersection with base box
|
|
mjtNum x = ray_box(base_pos, d->geom_xmat+9*id, base_size, pnt, vec, NULL);
|
|
|
|
// check top box: done if no intersection
|
|
mjtNum all[6];
|
|
mjtNum top_intersect = ray_box(top_pos, d->geom_xmat+9*id, top_size, pnt, vec, all);
|
|
if (top_intersect<0) {
|
|
return x;
|
|
}
|
|
|
|
// map to local frame
|
|
mjtNum lpnt[3], lvec[3];
|
|
ray_map(d->geom_xpos+3*id, d->geom_xmat+9*id, pnt, vec, lpnt, lvec);
|
|
|
|
// construct basis vectors of normal plane
|
|
mjtNum b0[3] = {1, 1, 1}, b1[3];
|
|
if (mju_abs(lvec[0])>=mju_abs(lvec[1]) && mju_abs(lvec[0])>=mju_abs(lvec[2])) {
|
|
b0[0] = 0;
|
|
} else if (mju_abs(lvec[1])>=mju_abs(lvec[2])) {
|
|
b0[1] = 0;
|
|
} else {
|
|
b0[2] = 0;
|
|
}
|
|
mju_addScl3(b1, b0, lvec, -mju_dot3(lvec, b0)/mju_dot3(lvec, lvec));
|
|
mju_normalize3(b1);
|
|
mju_cross(b0, b1, lvec);
|
|
mju_normalize3(b0);
|
|
|
|
// find ray segment intersecting top box
|
|
mjtNum seg[2] = {0, top_intersect};
|
|
for (int i=0; i<6; i++) {
|
|
if (all[i]>seg[1]) {
|
|
seg[0] = top_intersect;
|
|
seg[1] = all[i];
|
|
}
|
|
}
|
|
|
|
// project segment endpoints in horizontal plane, discretize
|
|
mjtNum dx = (2.0*size[0]) / (ncol-1);
|
|
mjtNum dy = (2.0*size[1]) / (nrow-1);
|
|
mjtNum SX[2], SY[2];
|
|
for (int i=0; i<2; i++) {
|
|
SX[i] = (lpnt[0] + seg[i]*lvec[0] + size[0]) / dx;
|
|
SY[i] = (lpnt[1] + seg[i]*lvec[1] + size[1]) / dy;
|
|
}
|
|
|
|
// compute ranges, with +1 padding
|
|
int cmin = mjMAX(0, (int)mju_floor(mjMIN(SX[0], SX[1]))-1);
|
|
int cmax = mjMIN(ncol-1, (int)mju_ceil(mjMAX(SX[0], SX[1]))+1);
|
|
int rmin = mjMAX(0, (int)mju_floor(mjMIN(SY[0], SY[1]))-1);
|
|
int rmax = mjMIN(nrow-1, (int)mju_ceil(mjMAX(SY[0], SY[1]))+1);
|
|
|
|
// check triangles within bounds
|
|
for (int r=rmin; r<rmax; r++) {
|
|
for (int c=cmin; c<cmax; c++) {
|
|
// first triangle
|
|
mjtNum va[3][3] = {
|
|
{dx*c-size[0], dy*r-size[1], data[r*ncol+c]*size[2]},
|
|
{dx*(c+1)-size[0], dy*(r+1)-size[1], data[(r+1)*ncol+(c+1)]*size[2]},
|
|
{dx*(c+1)-size[0], dy*r-size[1], data[r*ncol+(c+1)]*size[2]}
|
|
};
|
|
mjtNum sol = ray_triangle(va, lpnt, lvec, b0, b1);
|
|
if (sol>=0 && (x<0 || sol<x)) {
|
|
x = sol;
|
|
}
|
|
|
|
// second triangle
|
|
mjtNum vb[3][3] = {
|
|
{dx*c-size[0], dy*r-size[1], data[r*ncol+c]*size[2]},
|
|
{dx*(c+1)-size[0], dy*(r+1)-size[1], data[(r+1)*ncol+(c+1)]*size[2]},
|
|
{dx*c-size[0], dy*(r+1)-size[1], data[(r+1)*ncol+c]*size[2]}
|
|
};
|
|
sol = ray_triangle(vb, lpnt, lvec, b0, b1);
|
|
if (sol>=0 && (x<0 || sol<x)) {
|
|
x = sol;
|
|
}
|
|
}
|
|
}
|
|
|
|
// check viable sides of top box
|
|
for (int i=0; i<4; i++) {
|
|
if (all[i]>=0 && (all[i]<x || x<0)) {
|
|
// normalized height of intersection point
|
|
mjtNum z = (lpnt[2] + all[i]*lvec[2]) / size[2];
|
|
|
|
// rectangle points
|
|
mjtNum y, y0, z0, z1;
|
|
|
|
// side normal to x-axis
|
|
if (i<2) {
|
|
y = (lpnt[1] + all[i]*lvec[1] + size[1]) / dy;
|
|
y0 = mjMAX(0, mjMIN(nrow-2, mju_floor(y)));
|
|
z0 = (mjtNum)data[mju_round(y0)*nrow + (i==1 ? ncol-1 : 0)];
|
|
z1 = (mjtNum)data[mju_round(y0+1)*nrow + (i==1 ? ncol-1 : 0)];
|
|
}
|
|
|
|
// side normal to y-axis
|
|
else {
|
|
y = (lpnt[0] + all[i]*lvec[0] + size[0]) / dx;
|
|
y0 = mjMAX(0, mjMIN(ncol-2, mju_floor(y)));
|
|
z0 = (mjtNum)data[mju_round(y0) + (i==3 ? (nrow-1)*ncol : 0)];
|
|
z1 = (mjtNum)data[mju_round(y0+1) + (i==3 ? (nrow-1)*ncol : 0)];
|
|
}
|
|
|
|
// check if point is below line segment
|
|
if (z < z0*(y0+1-y) + z1*(y-y0)) {
|
|
x = all[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
return x;
|
|
}
|
|
|
|
|
|
|
|
// interect ray with mesh
|
|
mjtNum mj_rayMesh(const mjModel* m, const mjData* d, int id,
|
|
const mjtNum* pnt, const mjtNum* vec) {
|
|
// check geom type
|
|
if (m->geom_type[id]!=mjGEOM_MESH) {
|
|
mju_error("mj_rayMesh: geom with mesh type expected");
|
|
}
|
|
|
|
// bounding box test
|
|
if (ray_box(d->geom_xpos+3*id, d->geom_xmat+9*id, m->geom_size+3*id, pnt, vec, NULL)<0) {
|
|
return -1;
|
|
}
|
|
|
|
// map to local frame
|
|
mjtNum lpnt[3], lvec[3];
|
|
ray_map(d->geom_xpos+3*id, d->geom_xmat+9*id, pnt, vec, lpnt, lvec);
|
|
|
|
// construct basis vectors of normal plane
|
|
mjtNum b0[3] = {1, 1, 1}, b1[3];
|
|
if (mju_abs(lvec[0])>=mju_abs(lvec[1]) && mju_abs(lvec[0])>=mju_abs(lvec[2])) {
|
|
b0[0] = 0;
|
|
} else if (mju_abs(lvec[1])>=mju_abs(lvec[2])) {
|
|
b0[1] = 0;
|
|
} else {
|
|
b0[2] = 0;
|
|
}
|
|
mju_addScl3(b1, b0, lvec, -mju_dot3(lvec, b0)/mju_dot3(lvec, lvec));
|
|
mju_normalize3(b1);
|
|
mju_cross(b0, b1, lvec);
|
|
mju_normalize3(b0);
|
|
|
|
// init solution
|
|
mjtNum x = -1, sol;
|
|
|
|
// process all triangles
|
|
int face, meshid = m->geom_dataid[id];
|
|
for (face = m->mesh_faceadr[meshid];
|
|
face < m->mesh_faceadr[meshid] + m->mesh_facenum[meshid];
|
|
face++) {
|
|
// get float vertices
|
|
float* vf[3];
|
|
vf[0] = m->mesh_vert + 3*(m->mesh_face[3*face] + m->mesh_vertadr[meshid]);
|
|
vf[1] = m->mesh_vert + 3*(m->mesh_face[3*face+1] + m->mesh_vertadr[meshid]);
|
|
vf[2] = m->mesh_vert + 3*(m->mesh_face[3*face+2] + m->mesh_vertadr[meshid]);
|
|
|
|
// convert to mjtNum
|
|
mjtNum v[3][3];
|
|
for (int i=0; i<3; i++) {
|
|
for (int j=0; j<3; j++) {
|
|
v[i][j] = (mjtNum)vf[i][j];
|
|
}
|
|
}
|
|
|
|
// solve
|
|
sol = ray_triangle(v, lpnt, lvec, b0, b1);
|
|
|
|
// update
|
|
if (sol>=0 && (x<0 || sol<x)) {
|
|
x = sol;
|
|
}
|
|
}
|
|
|
|
return x;
|
|
}
|
|
|
|
|
|
|
|
// interect ray with pure geom, no meshes or hfields
|
|
mjtNum mju_rayGeom(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
|
|
const mjtNum* pnt, const mjtNum* vec, int geomtype) {
|
|
switch (geomtype) {
|
|
case mjGEOM_PLANE:
|
|
return ray_plane(pos, mat, size, pnt, vec);
|
|
|
|
case mjGEOM_SPHERE:
|
|
return ray_sphere(pos, mat, size, pnt, vec);
|
|
|
|
case mjGEOM_CAPSULE:
|
|
return ray_capsule(pos, mat, size, pnt, vec);
|
|
|
|
case mjGEOM_ELLIPSOID:
|
|
return ray_ellipsoid(pos, mat, size, pnt, vec);
|
|
|
|
case mjGEOM_CYLINDER:
|
|
return ray_cylinder(pos, mat, size, pnt, vec);
|
|
|
|
case mjGEOM_BOX:
|
|
return ray_box(pos, mat, size, pnt, vec, NULL);
|
|
|
|
default:
|
|
mju_error_i("mju_rayGeom: unexpected geom type %d", geomtype);
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// interect ray with skin, return nearest vertex id
|
|
mjtNum mju_raySkin(int nface, int nvert, const int* face, const float* vert,
|
|
const mjtNum* pnt, const mjtNum* vec, int vertid[1]) {
|
|
// compute bounding box
|
|
mjtNum box[3][2] = {{0, 0}, {0, 0}, {0, 0}};
|
|
for (int i=0; i<nvert; i++) {
|
|
for (int j=0; j<3; j++) {
|
|
// update minimum along side j
|
|
if (box[j][0]>vert[3*i+j] || i==0) {
|
|
box[j][0] = vert[3*i+j];
|
|
}
|
|
|
|
// update maximum along side j
|
|
if (box[j][1]<vert[3*i+j] || i==0) {
|
|
box[j][1] = vert[3*i+j];
|
|
}
|
|
}
|
|
}
|
|
|
|
// construct box geom
|
|
mjtNum pos[3], size[3], mat[9] = {1, 0, 0, 0, 1, 0, 0, 0, 1};
|
|
for (int j=0; j<3; j++) {
|
|
pos[j] = 0.5*(box[j][0]+box[j][1]);
|
|
size[j] = 0.5*(box[j][1]-box[j][0]);
|
|
}
|
|
|
|
// apply bounding-box filter
|
|
if (ray_box(pos, mat, size, pnt, vec, NULL)<0) {
|
|
return -1;
|
|
}
|
|
|
|
// construct basis vectors of normal plane
|
|
mjtNum b0[3] = {1, 1, 1}, b1[3];
|
|
if (mju_abs(vec[0])>=mju_abs(vec[1]) && mju_abs(vec[0])>=mju_abs(vec[2])) {
|
|
b0[0] = 0;
|
|
} else if (mju_abs(vec[1])>=mju_abs(vec[2])) {
|
|
b0[1] = 0;
|
|
} else {
|
|
b0[2] = 0;
|
|
}
|
|
mju_addScl3(b1, b0, vec, -mju_dot3(vec, b0)/mju_dot3(vec, vec));
|
|
mju_normalize3(b1);
|
|
mju_cross(b0, b1, vec);
|
|
mju_normalize3(b0);
|
|
|
|
// init solution
|
|
mjtNum x = -1, sol;
|
|
|
|
// process all faces
|
|
for (int i=0; i<nface; i++) {
|
|
// get float vertices
|
|
const float* vf[3];
|
|
vf[0] = vert + 3*(face[3*i]);
|
|
vf[1] = vert + 3*(face[3*i+1]);
|
|
vf[2] = vert + 3*(face[3*i+2]);
|
|
|
|
// convert to mjtNum
|
|
mjtNum v[3][3];
|
|
for (int j=0; j<3; j++) {
|
|
for (int k=0; k<3; k++) {
|
|
v[j][k] = (mjtNum)vf[j][k];
|
|
}
|
|
}
|
|
|
|
// solve
|
|
sol = ray_triangle(v, pnt, vec, b0, b1);
|
|
|
|
// update
|
|
if (sol>=0 && (x<0 || sol<x)) {
|
|
x = sol;
|
|
|
|
// construct intersection point
|
|
mjtNum intersect[3];
|
|
mju_addScl3(intersect, pnt, vec, sol);
|
|
|
|
// find nearest vertex
|
|
mjtNum dist = mju_dist3(intersect, v[0]);
|
|
*vertid = face[3*i];
|
|
for (int j=1; j<3; j++) {
|
|
mjtNum newdist = mju_dist3(intersect, v[j]);
|
|
if (newdist<dist) {
|
|
dist = newdist;
|
|
*vertid = face[3*i+j];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return x;
|
|
}
|
|
|
|
|
|
|
|
//---------------------------- main entry point ---------------------------------------------------
|
|
|
|
// intersect ray (pnt+x*vec, x>=0) with visible geoms, except geoms on bodyexclude
|
|
// return geomid and distance (x) to nearest surface, or -1 if no intersection
|
|
// geomgroup, flg_static are as in mjvOption; geomgroup==NULL skips group exclusion
|
|
mjtNum mj_ray(const mjModel* m, const mjData* d, const mjtNum* pnt, const mjtNum* vec,
|
|
const mjtByte* geomgroup, mjtByte flg_static, int bodyexclude,
|
|
int geomid[1]) {
|
|
mjtNum dist, newdist;
|
|
|
|
// check vector length
|
|
if (mju_norm3(vec)<mjMINVAL) {
|
|
mju_error("mj_ray: vector length is too small");
|
|
}
|
|
|
|
// clear result
|
|
dist = -1;
|
|
*geomid = -1;
|
|
|
|
// loop over geoms not eliminated by mask and bodyexclude
|
|
for (int i=0; i<m->ngeom; i++) {
|
|
if (!ray_eliminate(m, d, i, geomgroup, flg_static, bodyexclude)) {
|
|
// handle mesh and hfield separately
|
|
if (m->geom_type[i]==mjGEOM_MESH) {
|
|
newdist = mj_rayMesh(m, d, i, pnt, vec);
|
|
} else if (m->geom_type[i]==mjGEOM_HFIELD) {
|
|
newdist = mj_rayHfield(m, d, i, pnt, vec);
|
|
}
|
|
|
|
// otherwise general dispatch
|
|
else {
|
|
newdist = mju_rayGeom(d->geom_xpos+3*i, d->geom_xmat+9*i,
|
|
m->geom_size+3*i, pnt, vec, m->geom_type[i]);
|
|
}
|
|
|
|
// update if closer intersection found
|
|
if (newdist>=0 && (newdist<dist || dist<0)) {
|
|
dist = newdist;
|
|
*geomid = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
return dist;
|
|
}
|