Files
Mujoco_WASM/src/engine/engine_ray.c
T
Saran Tunyasuvunakool 1913a02b40 Initial open sourcing of MuJoCo.
PiperOrigin-RevId: 450374687
Change-Id: Ie3225a46ce095fc28ae8e63c326a640261f562bb
2022-05-23 01:08:49 -07:00

822 lines
22 KiB
C

// Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//---------------------------------//
#include "engine/engine_ray.h"
#include <stddef.h>
#include <mujoco/mjdata.h>
#include <mujoco/mjmodel.h>
#include <mujoco/mjvisualize.h>
#include "engine/engine_macro.h"
#include "engine/engine_util_blas.h"
#include "engine/engine_util_errmem.h"
#include "engine/engine_util_misc.h"
#include "engine/engine_util_spatial.h"
//---------------------------- utility functions ---------------------------------------------------
// map ray to local geom frame
static void ray_map(const mjtNum* pos, const mjtNum* mat, const mjtNum* pnt, const mjtNum* vec,
mjtNum* lpnt, mjtNum* lvec) {
const mjtNum dif[3] = {pnt[0]-pos[0], pnt[1]-pos[1], pnt[2]-pos[2]};
// lpnt = mat' * dif
lpnt[0] = mat[0]*dif[0] + mat[3]*dif[1] + mat[6]*dif[2];
lpnt[1] = mat[1]*dif[0] + mat[4]*dif[1] + mat[7]*dif[2];
lpnt[2] = mat[2]*dif[0] + mat[5]*dif[1] + mat[8]*dif[2];
// lvec = mat' * vec
lvec[0] = mat[0]*vec[0] + mat[3]*vec[1] + mat[6]*vec[2];
lvec[1] = mat[1]*vec[0] + mat[4]*vec[1] + mat[7]*vec[2];
lvec[2] = mat[2]*vec[0] + mat[5]*vec[1] + mat[8]*vec[2];
}
// eliminate geom
static int ray_eliminate(const mjModel* m, const mjData* d, int geomid,
const mjtByte* geomgroup, mjtByte flg_static, int bodyexclude) {
// body exclusion
if (m->geom_bodyid[geomid]==bodyexclude) {
return 1;
}
// invisible geom exclusion
if (m->geom_matid[geomid]<0 && m->geom_rgba[4*geomid+3]==0) {
return 1;
}
// invisible material exclusion
if (m->geom_matid[geomid]>=0 && m->mat_rgba[4*m->geom_matid[geomid]+3]==0) {
return 1;
}
// static exclusion
if (!flg_static && m->geom_bodyid[geomid]==0) {
return 1;
}
// plane and hfield inclusion
if (m->geom_type[geomid]==mjGEOM_PLANE || m->geom_type[geomid]==mjGEOM_HFIELD) {
return 0;
}
// no geomgroup inclusion
if (!geomgroup) {
return 0;
}
// group inclusion/exclusion
int groupid = mjMIN(mjNGROUP-1, mjMAX(0, m->geom_group[geomid]));
return (geomgroup[groupid]==0);
}
// compute solution from quadratic: a*x^2 + 2*b*x + c = 0
static mjtNum ray_quad(mjtNum a, mjtNum b, mjtNum c, mjtNum* x) {
// compute determinant and check
mjtNum det = b*b - a*c;
if (det<mjMINVAL) {
x[0] = -1;
x[1] = -1;
return -1;
}
det = mju_sqrt(det);
// compute the two solutions
x[0] = (-b-det)/a;
x[1] = (-b+det)/a;
// finalize result
if (x[0]>=0) {
return x[0];
} else if (x[1]>=0) {
return x[1];
} else {
return -1;
}
}
// intersect ray with triangle
static mjtNum ray_triangle(mjtNum v[][3], const mjtNum* lpnt, const mjtNum* lvec,
const mjtNum* b0, const mjtNum* b1) {
// dif = v[i] - lpnt
mjtNum dif[3][3];
for (int i=0; i<3; i++) {
for (int j=0; j<3; j++) {
dif[i][j] = v[i][j] - lpnt[j];
}
}
// project difference vectors in normal plane
mjtNum planar[3][2];
for (int i=0; i<3; i++) {
planar[i][0] = mju_dot3(b0, dif[i]);
planar[i][1] = mju_dot3(b1, dif[i]);
}
// reject if on the same side of any coordinate axis
if ((planar[0][0]>0 && planar[1][0]>0 && planar[2][0]>0) ||
(planar[0][0]<0 && planar[1][0]<0 && planar[2][0]<0) ||
(planar[0][1]>0 && planar[1][1]>0 && planar[2][1]>0) ||
(planar[0][1]<0 && planar[1][1]<0 && planar[2][1]<0)) {
return -1;
}
// determine if origin is inside planar projection of triangle
// A = (p0-p2, p1-p2), b = -p2, solve A*t = b
mjtNum A[4] = {planar[0][0]-planar[2][0], planar[1][0]-planar[2][0],
planar[0][1]-planar[2][1], planar[1][1]-planar[2][1]};
mjtNum b[2] = {-planar[2][0], -planar[2][1]};
mjtNum det = A[0]*A[3] - A[1]*A[2];
if (mju_abs(det)<mjMINVAL) {
return -1;
}
mjtNum t0 = (A[3]*b[0] - A[1]*b[1]) / det;
mjtNum t1 = (-A[2]*b[0] + A[0]*b[1]) / det;
// check if outside
if (t0<0 || t1<0|| t0+t1>1) {
return -1;
}
// intersect ray with plane of triangle
mju_sub3(dif[0], v[0], v[2]); // v0-v2
mju_sub3(dif[1], v[1], v[2]); // v1-v2
mju_sub3(dif[2], lpnt, v[2]); // lp-v2
mjtNum nrm[3];
mju_cross(nrm, dif[0], dif[1]); // normal to triangle plane
mjtNum denom = mju_dot3(lvec, nrm);
if (mju_abs(denom)<mjMINVAL) {
return -1;
}
return (-mju_dot3(dif[2], nrm) / denom);
}
//---------------------------- geom-specific intersection functions --------------------------------
// plane
static mjtNum ray_plane(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
const mjtNum* pnt, const mjtNum* vec) {
// map to local frame
mjtNum lpnt[3], lvec[3];
ray_map(pos, mat, pnt, vec, lpnt, lvec);
// z-vec not pointing towards front face: reject
if (lvec[2]>-mjMINVAL) {
return -1;
}
// intersection with plane
const mjtNum x = -lpnt[2]/lvec[2];
if (x<0) {
return -1;
}
mjtNum p0 = lpnt[0] + x*lvec[0];
mjtNum p1 = lpnt[1] + x*lvec[1];
// accept only within rendered rectangle
if ((size[0]<=0 || mju_abs(p0)<=size[0]) &&
(size[1]<=0 || mju_abs(p1)<=size[1])) {
return x;
} else {
return -1;
}
}
// sphere
static mjtNum ray_sphere(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
const mjtNum* pnt, const mjtNum* vec) {
// (x*vec+pnt-pos)'*(x*vec+pnt-pos) = size[0]*size[0]
mjtNum dif[3] = {pnt[0]-pos[0], pnt[1]-pos[1], pnt[2]-pos[2]};
mjtNum a = vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2];
mjtNum b = vec[0]*dif[0] + vec[1]*dif[1] + vec[2]*dif[2];
mjtNum c = dif[0]*dif[0] + dif[1]*dif[1] + dif[2]*dif[2] - size[0]*size[0];
// solve a*x^2 + 2*b*x + c = 0
mjtNum xx[2];
return ray_quad(a, b, c, xx);
}
// capsule
static mjtNum ray_capsule(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
const mjtNum* pnt, const mjtNum* vec) {
// bounding sphere test
mjtNum ssz = size[0] + size[1];
if (ray_sphere(pos, NULL, &ssz, pnt, vec)<0) {
return -1;
}
// map to local frame
mjtNum lpnt[3], lvec[3];
ray_map(pos, mat, pnt, vec, lpnt, lvec);
// init solution
mjtNum x = -1, sol, xx[2];
// cylinder round side: (x*lvec+lpnt)'*(x*lvec+lpnt) = size[0]*size[0]
mjtNum a = lvec[0]*lvec[0] + lvec[1]*lvec[1];
mjtNum b = lvec[0]*lpnt[0] + lvec[1]*lpnt[1];
mjtNum c = lpnt[0]*lpnt[0] + lpnt[1]*lpnt[1] - size[0]*size[0];
// solve a*x^2 + 2*b*x + c = 0
sol = ray_quad(a, b, c, xx);
// make sure round solution is between flat sides
if (sol>=0 && mju_abs(lpnt[2]+sol*lvec[2])<=size[1]) {
if (x<0 || sol<x) {
x = sol;
}
}
// top cap
mjtNum ldif[3] = {lpnt[0], lpnt[1], lpnt[2]-size[1]};
a = lvec[0]*lvec[0] + lvec[1]*lvec[1] + lvec[2]*lvec[2];
b = lvec[0]*ldif[0] + lvec[1]*ldif[1] + lvec[2]*ldif[2];
c = ldif[0]*ldif[0] + ldif[1]*ldif[1] + ldif[2]*ldif[2] - size[0]*size[0];
ray_quad(a, b, c, xx);
// accept only top half of sphere
for (int i=0; i<2; i++) {
if (xx[i]>=0 && lpnt[2]+xx[i]*lvec[2]>=size[1]) {
if (x<0 || xx[i]<x) {
x = xx[i];
}
}
}
// bottom cap
ldif[2] = lpnt[2]+size[1];
b = lvec[0]*ldif[0] + lvec[1]*ldif[1] + lvec[2]*ldif[2];
c = ldif[0]*ldif[0] + ldif[1]*ldif[1] + ldif[2]*ldif[2] - size[0]*size[0];
ray_quad(a, b, c, xx);
// accept only bottom half of sphere
for (int i=0; i<2; i++) {
if (xx[i]>=0 && lpnt[2]+xx[i]*lvec[2]<=-size[1]) {
if (x<0 || xx[i]<x) {
x = xx[i];
}
}
}
return x;
}
// ellipsoid
static mjtNum ray_ellipsoid(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
const mjtNum* pnt, const mjtNum* vec) {
// map to local frame
mjtNum lpnt[3], lvec[3];
ray_map(pos, mat, pnt, vec, lpnt, lvec);
// invert size^2
mjtNum s[3] = {1/(size[0]*size[0]), 1/(size[1]*size[1]), 1/(size[2]*size[2])};
// (x*lvec+lpnt)' * diag(1./size^2) * (x*lvec+lpnt) = 1
mjtNum a = s[0]*lvec[0]*lvec[0] + s[1]*lvec[1]*lvec[1] + s[2]*lvec[2]*lvec[2];
mjtNum b = s[0]*lvec[0]*lpnt[0] + s[1]*lvec[1]*lpnt[1] + s[2]*lvec[2]*lpnt[2];
mjtNum c = s[0]*lpnt[0]*lpnt[0] + s[1]*lpnt[1]*lpnt[1] + s[2]*lpnt[2]*lpnt[2] - 1;
// solve a*x^2 + 2*b*x + c = 0
mjtNum xx[2];
return ray_quad(a, b, c, xx);
}
// cylinder
static mjtNum ray_cylinder(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
const mjtNum* pnt, const mjtNum* vec) {
// bounding sphere test
mjtNum ssz = mju_sqrt(size[0]*size[0] + size[1]*size[1]);
if (ray_sphere(pos, NULL, &ssz, pnt, vec)<0) {
return -1;
}
// map to local frame
mjtNum lpnt[3], lvec[3];
ray_map(pos, mat, pnt, vec, lpnt, lvec);
// init solution
mjtNum x = -1, sol;
// flat sides
int side;
if (mju_abs(lvec[2])>mjMINVAL) {
for (side=-1; side<=1; side+=2) {
// soludion of: lpnt[2] + x*lvec[2] = side*height_size
sol = (side*size[1]-lpnt[2])/lvec[2];
// process if non-negative
if (sol>=0) {
// intersection with horizontal face
mjtNum p0 = lpnt[0] + sol*lvec[0];
mjtNum p1 = lpnt[1] + sol*lvec[1];
// accept within radius
if (p0*p0 + p1*p1 <= size[0]*size[0]) {
if (x<0 || sol<x) {
x = sol;
}
}
}
}
}
// (x*lvec+lpnt)'*(x*lvec+lpnt) = size[0]*size[0]
mjtNum a = lvec[0]*lvec[0] + lvec[1]*lvec[1];
mjtNum b = lvec[0]*lpnt[0] + lvec[1]*lpnt[1];
mjtNum c = lpnt[0]*lpnt[0] + lpnt[1]*lpnt[1] - size[0]*size[0];
// solve a*x^2 + 2*b*x + c = 0
mjtNum xx[2];
sol = ray_quad(a, b, c, xx);
// make sure round solution is between flat sides
if (sol>=0 && mju_abs(lpnt[2]+sol*lvec[2])<=size[1]) {
if (x<0 || sol<x) {
x = sol;
}
}
return x;
}
// box
static mjtNum ray_box(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
const mjtNum* pnt, const mjtNum* vec, mjtNum* all) {
// clear all
if (all) {
for (int i=0; i<6; i++) {
all[i] = -1;
}
}
// bounding sphere test
mjtNum ssz = mju_sqrt(size[0]*size[0] + size[1]*size[1] + size[2]*size[2]);
if (ray_sphere(pos, NULL, &ssz, pnt, vec)<0) {
return -1;
}
// faces
const int iface[3][2] = {
{1, 2},
{0, 2},
{0, 1}
};
// map to local frame
mjtNum lpnt[3], lvec[3];
ray_map(pos, mat, pnt, vec, lpnt, lvec);
// init solution
mjtNum x = -1, sol;
// loop over axes with non-zero vec
for (int i=0; i<3; i++) {
if (mju_abs(lvec[i])>mjMINVAL) {
for (int side=-1; side<=1; side+=2) {
// soludion of: lpnt[i] + x*lvec[i] = side*size[i]
sol = (side*size[i]-lpnt[i])/lvec[i];
// process if non-negative
if (sol>=0) {
// intersection with face
mjtNum p0 = lpnt[iface[i][0]] + sol*lvec[iface[i][0]];
mjtNum p1 = lpnt[iface[i][1]] + sol*lvec[iface[i][1]];
// accept within rectangle
if (mju_abs(p0)<=size[iface[i][0]] &&
mju_abs(p1)<=size[iface[i][1]]) {
// update
if (x<0 || sol<x) {
x = sol;
}
// save in all
if (all) {
all[2*i+(side+1)/2] = sol;
}
}
}
}
}
}
return x;
}
// interect ray with hfield
mjtNum mj_rayHfield(const mjModel* m, const mjData* d, int id,
const mjtNum* pnt, const mjtNum* vec) {
// check geom type
if (m->geom_type[id]!=mjGEOM_HFIELD) {
mju_error("mj_rayHfield: geom with hfield type expected");
}
// hfield id and dimensions
int hid = m->geom_dataid[id];
int nrow = m->hfield_nrow[hid];
int ncol = m->hfield_ncol[hid];
const mjtNum* size = m->hfield_size + 4*hid;
const float* data = m->hfield_data + m->hfield_adr[hid];
// compute size and pos of base box
mjtNum base_size[3] = {size[0], size[1], size[3]*0.5};
mjtNum base_pos[3] = {
d->geom_xpos[3*id] - d->geom_xmat[9*id+2]*size[3]*0.5,
d->geom_xpos[3*id+1] - d->geom_xmat[9*id+5]*size[3]*0.5,
d->geom_xpos[3*id+2] - d->geom_xmat[9*id+8]*size[3]*0.5
};
// compute size and pos of top box
mjtNum top_size[3] = {size[0], size[1], size[2]*0.5};
mjtNum top_pos[3] = {
d->geom_xpos[3*id] + d->geom_xmat[9*id+2]*size[2]*0.5,
d->geom_xpos[3*id+1] + d->geom_xmat[9*id+5]*size[2]*0.5,
d->geom_xpos[3*id+2] + d->geom_xmat[9*id+8]*size[2]*0.5
};
// init: intersection with base box
mjtNum x = ray_box(base_pos, d->geom_xmat+9*id, base_size, pnt, vec, NULL);
// check top box: done if no intersection
mjtNum all[6];
mjtNum top_intersect = ray_box(top_pos, d->geom_xmat+9*id, top_size, pnt, vec, all);
if (top_intersect<0) {
return x;
}
// map to local frame
mjtNum lpnt[3], lvec[3];
ray_map(d->geom_xpos+3*id, d->geom_xmat+9*id, pnt, vec, lpnt, lvec);
// construct basis vectors of normal plane
mjtNum b0[3] = {1, 1, 1}, b1[3];
if (mju_abs(lvec[0])>=mju_abs(lvec[1]) && mju_abs(lvec[0])>=mju_abs(lvec[2])) {
b0[0] = 0;
} else if (mju_abs(lvec[1])>=mju_abs(lvec[2])) {
b0[1] = 0;
} else {
b0[2] = 0;
}
mju_addScl3(b1, b0, lvec, -mju_dot3(lvec, b0)/mju_dot3(lvec, lvec));
mju_normalize3(b1);
mju_cross(b0, b1, lvec);
mju_normalize3(b0);
// find ray segment intersecting top box
mjtNum seg[2] = {0, top_intersect};
for (int i=0; i<6; i++) {
if (all[i]>seg[1]) {
seg[0] = top_intersect;
seg[1] = all[i];
}
}
// project segment endpoints in horizontal plane, discretize
mjtNum dx = (2.0*size[0]) / (ncol-1);
mjtNum dy = (2.0*size[1]) / (nrow-1);
mjtNum SX[2], SY[2];
for (int i=0; i<2; i++) {
SX[i] = (lpnt[0] + seg[i]*lvec[0] + size[0]) / dx;
SY[i] = (lpnt[1] + seg[i]*lvec[1] + size[1]) / dy;
}
// compute ranges, with +1 padding
int cmin = mjMAX(0, (int)mju_floor(mjMIN(SX[0], SX[1]))-1);
int cmax = mjMIN(ncol-1, (int)mju_ceil(mjMAX(SX[0], SX[1]))+1);
int rmin = mjMAX(0, (int)mju_floor(mjMIN(SY[0], SY[1]))-1);
int rmax = mjMIN(nrow-1, (int)mju_ceil(mjMAX(SY[0], SY[1]))+1);
// check triangles within bounds
for (int r=rmin; r<rmax; r++) {
for (int c=cmin; c<cmax; c++) {
// first triangle
mjtNum va[3][3] = {
{dx*c-size[0], dy*r-size[1], data[r*ncol+c]*size[2]},
{dx*(c+1)-size[0], dy*(r+1)-size[1], data[(r+1)*ncol+(c+1)]*size[2]},
{dx*(c+1)-size[0], dy*r-size[1], data[r*ncol+(c+1)]*size[2]}
};
mjtNum sol = ray_triangle(va, lpnt, lvec, b0, b1);
if (sol>=0 && (x<0 || sol<x)) {
x = sol;
}
// second triangle
mjtNum vb[3][3] = {
{dx*c-size[0], dy*r-size[1], data[r*ncol+c]*size[2]},
{dx*(c+1)-size[0], dy*(r+1)-size[1], data[(r+1)*ncol+(c+1)]*size[2]},
{dx*c-size[0], dy*(r+1)-size[1], data[(r+1)*ncol+c]*size[2]}
};
sol = ray_triangle(vb, lpnt, lvec, b0, b1);
if (sol>=0 && (x<0 || sol<x)) {
x = sol;
}
}
}
// check viable sides of top box
for (int i=0; i<4; i++) {
if (all[i]>=0 && (all[i]<x || x<0)) {
// normalized height of intersection point
mjtNum z = (lpnt[2] + all[i]*lvec[2]) / size[2];
// rectangle points
mjtNum y, y0, z0, z1;
// side normal to x-axis
if (i<2) {
y = (lpnt[1] + all[i]*lvec[1] + size[1]) / dy;
y0 = mjMAX(0, mjMIN(nrow-2, mju_floor(y)));
z0 = (mjtNum)data[mju_round(y0)*nrow + (i==1 ? ncol-1 : 0)];
z1 = (mjtNum)data[mju_round(y0+1)*nrow + (i==1 ? ncol-1 : 0)];
}
// side normal to y-axis
else {
y = (lpnt[0] + all[i]*lvec[0] + size[0]) / dx;
y0 = mjMAX(0, mjMIN(ncol-2, mju_floor(y)));
z0 = (mjtNum)data[mju_round(y0) + (i==3 ? (nrow-1)*ncol : 0)];
z1 = (mjtNum)data[mju_round(y0+1) + (i==3 ? (nrow-1)*ncol : 0)];
}
// check if point is below line segment
if (z < z0*(y0+1-y) + z1*(y-y0)) {
x = all[i];
}
}
}
return x;
}
// interect ray with mesh
mjtNum mj_rayMesh(const mjModel* m, const mjData* d, int id,
const mjtNum* pnt, const mjtNum* vec) {
// check geom type
if (m->geom_type[id]!=mjGEOM_MESH) {
mju_error("mj_rayMesh: geom with mesh type expected");
}
// bounding box test
if (ray_box(d->geom_xpos+3*id, d->geom_xmat+9*id, m->geom_size+3*id, pnt, vec, NULL)<0) {
return -1;
}
// map to local frame
mjtNum lpnt[3], lvec[3];
ray_map(d->geom_xpos+3*id, d->geom_xmat+9*id, pnt, vec, lpnt, lvec);
// construct basis vectors of normal plane
mjtNum b0[3] = {1, 1, 1}, b1[3];
if (mju_abs(lvec[0])>=mju_abs(lvec[1]) && mju_abs(lvec[0])>=mju_abs(lvec[2])) {
b0[0] = 0;
} else if (mju_abs(lvec[1])>=mju_abs(lvec[2])) {
b0[1] = 0;
} else {
b0[2] = 0;
}
mju_addScl3(b1, b0, lvec, -mju_dot3(lvec, b0)/mju_dot3(lvec, lvec));
mju_normalize3(b1);
mju_cross(b0, b1, lvec);
mju_normalize3(b0);
// init solution
mjtNum x = -1, sol;
// process all triangles
int face, meshid = m->geom_dataid[id];
for (face = m->mesh_faceadr[meshid];
face < m->mesh_faceadr[meshid] + m->mesh_facenum[meshid];
face++) {
// get float vertices
float* vf[3];
vf[0] = m->mesh_vert + 3*(m->mesh_face[3*face] + m->mesh_vertadr[meshid]);
vf[1] = m->mesh_vert + 3*(m->mesh_face[3*face+1] + m->mesh_vertadr[meshid]);
vf[2] = m->mesh_vert + 3*(m->mesh_face[3*face+2] + m->mesh_vertadr[meshid]);
// convert to mjtNum
mjtNum v[3][3];
for (int i=0; i<3; i++) {
for (int j=0; j<3; j++) {
v[i][j] = (mjtNum)vf[i][j];
}
}
// solve
sol = ray_triangle(v, lpnt, lvec, b0, b1);
// update
if (sol>=0 && (x<0 || sol<x)) {
x = sol;
}
}
return x;
}
// interect ray with pure geom, no meshes or hfields
mjtNum mju_rayGeom(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
const mjtNum* pnt, const mjtNum* vec, int geomtype) {
switch (geomtype) {
case mjGEOM_PLANE:
return ray_plane(pos, mat, size, pnt, vec);
case mjGEOM_SPHERE:
return ray_sphere(pos, mat, size, pnt, vec);
case mjGEOM_CAPSULE:
return ray_capsule(pos, mat, size, pnt, vec);
case mjGEOM_ELLIPSOID:
return ray_ellipsoid(pos, mat, size, pnt, vec);
case mjGEOM_CYLINDER:
return ray_cylinder(pos, mat, size, pnt, vec);
case mjGEOM_BOX:
return ray_box(pos, mat, size, pnt, vec, NULL);
default:
mju_error_i("mju_rayGeom: unexpected geom type %d", geomtype);
return -1;
}
}
// interect ray with skin, return nearest vertex id
mjtNum mju_raySkin(int nface, int nvert, const int* face, const float* vert,
const mjtNum* pnt, const mjtNum* vec, int vertid[1]) {
// compute bounding box
mjtNum box[3][2] = {{0, 0}, {0, 0}, {0, 0}};
for (int i=0; i<nvert; i++) {
for (int j=0; j<3; j++) {
// update minimum along side j
if (box[j][0]>vert[3*i+j] || i==0) {
box[j][0] = vert[3*i+j];
}
// update maximum along side j
if (box[j][1]<vert[3*i+j] || i==0) {
box[j][1] = vert[3*i+j];
}
}
}
// construct box geom
mjtNum pos[3], size[3], mat[9] = {1, 0, 0, 0, 1, 0, 0, 0, 1};
for (int j=0; j<3; j++) {
pos[j] = 0.5*(box[j][0]+box[j][1]);
size[j] = 0.5*(box[j][1]-box[j][0]);
}
// apply bounding-box filter
if (ray_box(pos, mat, size, pnt, vec, NULL)<0) {
return -1;
}
// construct basis vectors of normal plane
mjtNum b0[3] = {1, 1, 1}, b1[3];
if (mju_abs(vec[0])>=mju_abs(vec[1]) && mju_abs(vec[0])>=mju_abs(vec[2])) {
b0[0] = 0;
} else if (mju_abs(vec[1])>=mju_abs(vec[2])) {
b0[1] = 0;
} else {
b0[2] = 0;
}
mju_addScl3(b1, b0, vec, -mju_dot3(vec, b0)/mju_dot3(vec, vec));
mju_normalize3(b1);
mju_cross(b0, b1, vec);
mju_normalize3(b0);
// init solution
mjtNum x = -1, sol;
// process all faces
for (int i=0; i<nface; i++) {
// get float vertices
const float* vf[3];
vf[0] = vert + 3*(face[3*i]);
vf[1] = vert + 3*(face[3*i+1]);
vf[2] = vert + 3*(face[3*i+2]);
// convert to mjtNum
mjtNum v[3][3];
for (int j=0; j<3; j++) {
for (int k=0; k<3; k++) {
v[j][k] = (mjtNum)vf[j][k];
}
}
// solve
sol = ray_triangle(v, pnt, vec, b0, b1);
// update
if (sol>=0 && (x<0 || sol<x)) {
x = sol;
// construct intersection point
mjtNum intersect[3];
mju_addScl3(intersect, pnt, vec, sol);
// find nearest vertex
mjtNum dist = mju_dist3(intersect, v[0]);
*vertid = face[3*i];
for (int j=1; j<3; j++) {
mjtNum newdist = mju_dist3(intersect, v[j]);
if (newdist<dist) {
dist = newdist;
*vertid = face[3*i+j];
}
}
}
}
return x;
}
//---------------------------- main entry point ---------------------------------------------------
// intersect ray (pnt+x*vec, x>=0) with visible geoms, except geoms on bodyexclude
// return geomid and distance (x) to nearest surface, or -1 if no intersection
// geomgroup, flg_static are as in mjvOption; geomgroup==NULL skips group exclusion
mjtNum mj_ray(const mjModel* m, const mjData* d, const mjtNum* pnt, const mjtNum* vec,
const mjtByte* geomgroup, mjtByte flg_static, int bodyexclude,
int geomid[1]) {
mjtNum dist, newdist;
// check vector length
if (mju_norm3(vec)<mjMINVAL) {
mju_error("mj_ray: vector length is too small");
}
// clear result
dist = -1;
*geomid = -1;
// loop over geoms not eliminated by mask and bodyexclude
for (int i=0; i<m->ngeom; i++) {
if (!ray_eliminate(m, d, i, geomgroup, flg_static, bodyexclude)) {
// handle mesh and hfield separately
if (m->geom_type[i]==mjGEOM_MESH) {
newdist = mj_rayMesh(m, d, i, pnt, vec);
} else if (m->geom_type[i]==mjGEOM_HFIELD) {
newdist = mj_rayHfield(m, d, i, pnt, vec);
}
// otherwise general dispatch
else {
newdist = mju_rayGeom(d->geom_xpos+3*i, d->geom_xmat+9*i,
m->geom_size+3*i, pnt, vec, m->geom_type[i]);
}
// update if closer intersection found
if (newdist>=0 && (newdist<dist || dist<0)) {
dist = newdist;
*geomid = i;
}
}
}
return dist;
}